Clan Collections - Feedback
#3581
Posted 14 December 2013 - 09:42 PM
http://youtu.be/aaSRYecKaqc
#3582
Posted 14 December 2013 - 09:44 PM
The only thing PGI has brought to market. IE in game are things they can make money off of.
#3584
Posted 14 December 2013 - 09:46 PM
This is what I think of PGI someone should put the symbol on that lol.
#3585
Posted 14 December 2013 - 09:48 PM
#3586
Posted 14 December 2013 - 09:48 PM
#3587
Posted 14 December 2013 - 09:56 PM
Sandpit, on 14 December 2013 - 09:31 PM, said:
Most successful companies in this industry are quick to let their player base know upcoming features, timelines, etc. because it helps generate interest and increase retention. The only time you see this kind of mentality is when games are in alphas and betas. This is done so that competitors can't snake ideas and use them in their own games. There's a few other reasons as well but this is one of the biggest. It's understandable at that point. It's the same reason players often sign things like NDAs while in these stages.
We're well past these stages yet the dev team seems incapable of shifting mentalities from this stage to a full commercial release and launch. I honestly think this was demonstrated in the launch party. A multi-million dollar company couldn't muster a better and more hyped launch than they did. It was more like a bunch of gaming buddies having a lan party with some cold pizza and beer instead of a premiere launch. That's not a "bad" thing I think it just illustrates the mentality. PGI seems to have this "it's ours" mentality when it comes to this game. I think it honeslty comes from the fact that they're fans if the IP. They seem to make decisions and designs based on what THEY enjoy which is often times at odds with their customers. I really hope that by posting things like this it might actually get them to step out of their box a little
Honestly, I wouldn't communicate much to this fanbase either. They are over zealous and everytime PGI has been forward and communicated well they were just bashed because they are doing something differently than someone else wants it done. I don't agree with everything PGI has done, but if it meets their goal then I'm fine with it. The fact that they are being blasted for describing how the clan mechs are going to work as far as balance goes (something that was asked for) just shows that this fanbase doesn't want to be told anything unless it is exactly how they want it.
Also I find it hilarious that people are giving so much to Star Citizen saying that it has so much and is worth it, when both SC and MWO entered official development in the same year. MWO has more content working with less funds that SC despite both being about the same age.
#3588
Posted 14 December 2013 - 09:57 PM
They're Omnimechs; the "16 standard" worthless based on the simple premise that Clan hardware is fundamentally interchangeable, rather than this fundamentally non-Battletech horsehockey that PGI has decided to trade in using dedicated weapon mounts.
Oh, wait- that's how they'll screw up Clan tech even more. Might not admit it now, but just you wait and see.
#3589
Posted 14 December 2013 - 09:58 PM
Noth, on 13 December 2013 - 11:51 PM, said:
What? Mechwarrior was a dead franchise. It was buried at the tombs of Microsoft. It was so dead no publisher wanted to touch it. PGI brought it back to life. It just hasn't gone at the pace people seem to want.
aim for the moon even if you miss you'll land among the stars
W. Clement Stone
#3590
Posted 14 December 2013 - 10:01 PM
being a clanner is going to be SO UNFUN i'll be surprised if theres enough clanners in the que. if Paul pull is head out and understands there's a TON more ways to "balance" stuff and make it fun along with the UI and some CW stuff i could still grab deal.
but this game looks like the dodgiest investement ever at this time unlike 4 months ago so the money's staying put. it's the sensible thing to do until PGI understands what the **** they're doing.
Noth, on 14 December 2013 - 09:56 PM, said:
I don't agree with everything PGI has done, but if it meets their goal then I'm fine with it. The fact that they are being blasted for
hense we've got at best a year behind mediocre arena death matcher. because you're okay with PGI's lack of progress.
Edited by GalaxyBluestar, 14 December 2013 - 10:05 PM.
#3591
Posted 14 December 2013 - 10:02 PM
FringeAggressor, on 14 December 2013 - 09:57 PM, said:
They're Omnimechs; the "16 standard" worthless based on the simple premise that Clan hardware is fundamentally interchangeable, rather than this fundamentally non-Battletech horsehockey that PGI has decided to trade in using dedicated weapon mounts.
Oh, wait- that's how they'll screw up Clan tech even more. Might not admit it now, but just you wait and see.
Read what they are doing to the clan mechs. They have interchangeable pods and what is on them is simply detirmined by the version. Thus you can take a prime and turn it into another one by swapping pods. Thus it is still and omni mech. They will be the only ones able to change the hardpoint types of the mech.
#3592
Posted 14 December 2013 - 10:03 PM
xXBagheeraXx, on 14 December 2013 - 08:37 PM, said:
Nope nope nope nope
if any of that bullcrap is implemented, you wont get another dime from me PGI...
Yeah clan weapons make innersphere weapons obsolete....They are BETTER...that has always been the case Inersphere ran cooler and fired faster but clan weapons reached out further weight less and hit harder...that has always been the case if any of that nerfhammer bullcrap is implemented im done with this clusterfk....
Cant change the engine size and armor? or the internals?
PGI, plz go...
Not saying your opinion is right or wrong. Just pointing out that in TT rules, Omni mechs could not change armor, engine, and internal placement of the endo, jj, targeting computers etc.
#3593
Posted 14 December 2013 - 10:04 PM
FringeAggressor, on 14 December 2013 - 09:57 PM, said:
They're Omnimechs; the "16 standard" worthless based on the simple premise that Clan hardware is fundamentally interchangeable, rather than this fundamentally non-Battletech horsehockey that PGI has decided to trade in using dedicated weapon mounts.
Oh, wait- that's how they'll screw up Clan tech even more. Might not admit it now, but just you wait and see.
The variants might have different engines! Making the one with the c-bill boost, probably the worst setup.
#3594
Posted 14 December 2013 - 10:04 PM
181 is enough.
#3595
Posted 14 December 2013 - 10:05 PM
Because Bass Pro Shops is *so* like a AAA PC title, versus the history of the man who defined what AAA PC titles are.
And cause Russ Bullock is *so* like Chris Roberts. Yeah, let's put our money on PGI.
#3596
Posted 14 December 2013 - 10:06 PM
GZBLASTERMASTER, on 14 December 2013 - 09:38 PM, said:
there were TONs of ideas to balance clans which offered more in game fun than Paul's ideas. as per usual.
#3597
Posted 14 December 2013 - 10:09 PM
I also remember what they *claimed* about CW, 3PV, UI 2.0, DX11. And on and on. What they say, and what they do, are two entirely separate arguments And the fact that they are making a clear delineation statement infers that they are leaving their options open.
#3598
Posted 14 December 2013 - 10:15 PM
This whole thing is wrong on so many levels. I regret buying the Phoenix Pack on the hope that they would finally give us the game they promised all along in a timely manner. Lately, I'm joining the group that wonders if they won't just milk the SCrap out of us until the IP is all tapped out.
One last thought... what happens when they run out of timeline appropriate shiny new mechs to sell? Hmmmm?? Run that through your brains a few times. I bet you won't like what you realize.
Like I said in an earlier post. I'm done...no more money, I've spent several hundred already and that's more than enough! Not a cent will they see until all the Core Content mentioned on this thread is in-game. I'm done trusting PGI/IGP, I'm done listening to their excuses and apologies and I'm done giving them any more of my money.
I'll play with my unit members with the stuff I have, that's it. Nothing more. They can "Shove" this Clan Pack.
#3599
Posted 14 December 2013 - 10:20 PM
Model BLR-1G Class Assault Cost 8,501,243 C-bills
Mad Cat / Timber Wolf
Model Prime Class Heavy Cost 24,233,124 C-bills
Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee. So the cost associated with the clans is because they cost so many c-bills to begin with. Now you know why the Phoenix Package and the Clan package are different. You are paying to skip having to buy mechs at those C-Bill prices.
#3600
Posted 14 December 2013 - 10:21 PM
Aim64C, on 14 December 2013 - 09:35 PM, said:
oh god the parallels between this game and that.
Edited by Nephera, 14 December 2013 - 10:23 PM.
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