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#3581 Kristina Sarah McEvedy

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Posted 14 December 2013 - 09:42 PM

My response to the complete lack of information and transparency on this event, not to mention the blatantly obvious cash-grabbing, among other things.

http://youtu.be/aaSRYecKaqc

#3582 Hexenhammer

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Posted 14 December 2013 - 09:44 PM

An observation and its not mine

The only thing PGI has brought to market. IE in game are things they can make money off of.

#3583 Ngamok

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Posted 14 December 2013 - 09:46 PM

View PostDoktorVivi, on 14 December 2013 - 01:23 AM, said:

I'm just... I'm just done.


Later

#3584 Whatzituyah

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Posted 14 December 2013 - 09:46 PM

http://www.youtube.c...e&v=i6uK7VaREm0
This is what I think of PGI someone should put the symbol on that lol.

#3585 Roadbeer

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Posted 14 December 2013 - 09:48 PM

Well, there is always plenty of time for...



#3586 Sporklift

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Posted 14 December 2013 - 09:48 PM

In the end I predict this will be a resounding success. "Dude...OMG...Mad Cat" will probably carry this thing despite the forum ragesplosion. Because really...how many things has ragesploding actually solved in a timely manner?

#3587 Noth

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Posted 14 December 2013 - 09:56 PM

View PostSandpit, on 14 December 2013 - 09:31 PM, said:

Many will disagree wit you on that though. Value is subjective. I honestly believe the value of the packs themselves are appropriate to the price. I don't feel that the value of the game itself is appropriate for the price though. There's simply not enough game. There's nothing but a simplistic death match type game. That's it. It's very repetitive. The company has absolutely no idea of how to communicate. The company does not communicate the game well at all. They do not let the player base know what's going on, what's coming up, or how tings are implemented. They implement no new content except for mechs and a couple of maps and the have this whole "let's not tell anyone anything because it will be a great "surprise" for them".
Most successful companies in this industry are quick to let their player base know upcoming features, timelines, etc. because it helps generate interest and increase retention. The only time you see this kind of mentality is when games are in alphas and betas. This is done so that competitors can't snake ideas and use them in their own games. There's a few other reasons as well but this is one of the biggest. It's understandable at that point. It's the same reason players often sign things like NDAs while in these stages.
We're well past these stages yet the dev team seems incapable of shifting mentalities from this stage to a full commercial release and launch. I honestly think this was demonstrated in the launch party. A multi-million dollar company couldn't muster a better and more hyped launch than they did. It was more like a bunch of gaming buddies having a lan party with some cold pizza and beer instead of a premiere launch. That's not a "bad" thing I think it just illustrates the mentality. PGI seems to have this "it's ours" mentality when it comes to this game. I think it honeslty comes from the fact that they're fans if the IP. They seem to make decisions and designs based on what THEY enjoy which is often times at odds with their customers. I really hope that by posting things like this it might actually get them to step out of their box a little


Honestly, I wouldn't communicate much to this fanbase either. They are over zealous and everytime PGI has been forward and communicated well they were just bashed because they are doing something differently than someone else wants it done. I don't agree with everything PGI has done, but if it meets their goal then I'm fine with it. The fact that they are being blasted for describing how the clan mechs are going to work as far as balance goes (something that was asked for) just shows that this fanbase doesn't want to be told anything unless it is exactly how they want it.

Also I find it hilarious that people are giving so much to Star Citizen saying that it has so much and is worth it, when both SC and MWO entered official development in the same year. MWO has more content working with less funds that SC despite both being about the same age.

#3588 FringeAggressor

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Posted 14 December 2013 - 09:57 PM

I don't know about anybody else, but I'm rather perturbed at the premise that one would spend $240 on "8 prime and 16 standard" variants.

They're Omnimechs; the "16 standard" worthless based on the simple premise that Clan hardware is fundamentally interchangeable, rather than this fundamentally non-Battletech horsehockey that PGI has decided to trade in using dedicated weapon mounts.

Oh, wait- that's how they'll screw up Clan tech even more. Might not admit it now, but just you wait and see.

#3589 Col Jaime Wolf

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Posted 14 December 2013 - 09:58 PM

View PostNoth, on 13 December 2013 - 11:51 PM, said:


What? Mechwarrior was a dead franchise. It was buried at the tombs of Microsoft. It was so dead no publisher wanted to touch it. PGI brought it back to life. It just hasn't gone at the pace people seem to want.


aim for the moon even if you miss you'll land among the stars

W. Clement Stone

#3590 GalaxyBluestar

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Posted 14 December 2013 - 10:01 PM

for sure i can buy the $240 pack just like that *clicks fingers* but seeing clan mechlab functionality is going to be so much LESS than IS and it's all pinned on a game that is a year overdue. i mean slap my wrists and call me a naughty mechwarrior for not running to the cash grab when PGI pied piper whistles it's clan release tune!

being a clanner is going to be SO UNFUN i'll be surprised if theres enough clanners in the que. if Paul pull is head out and understands there's a TON more ways to "balance" stuff and make it fun along with the UI and some CW stuff i could still grab deal.

but this game looks like the dodgiest investement ever at this time unlike 4 months ago so the money's staying put. it's the sensible thing to do until PGI understands what the **** they're doing.


View PostNoth, on 14 December 2013 - 09:56 PM, said:


I don't agree with everything PGI has done, but if it meets their goal then I'm fine with it. The fact that they are being blasted for


hense we've got at best a year behind mediocre arena death matcher. because you're okay with PGI's lack of progress. ;)

Edited by GalaxyBluestar, 14 December 2013 - 10:05 PM.


#3591 Noth

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Posted 14 December 2013 - 10:02 PM

View PostFringeAggressor, on 14 December 2013 - 09:57 PM, said:

I don't know about anybody else, but I'm rather perturbed at the premise that one would spend $240 on "8 prime and 16 standard" variants.

They're Omnimechs; the "16 standard" worthless based on the simple premise that Clan hardware is fundamentally interchangeable, rather than this fundamentally non-Battletech horsehockey that PGI has decided to trade in using dedicated weapon mounts.

Oh, wait- that's how they'll screw up Clan tech even more. Might not admit it now, but just you wait and see.


Read what they are doing to the clan mechs. They have interchangeable pods and what is on them is simply detirmined by the version. Thus you can take a prime and turn it into another one by swapping pods. Thus it is still and omni mech. They will be the only ones able to change the hardpoint types of the mech.

#3592 Hexenhammer

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Posted 14 December 2013 - 10:03 PM

View PostxXBagheeraXx, on 14 December 2013 - 08:37 PM, said:

Wait a sec wait a sec...I just read the "balancing features" incoming on the clan weapons....

Nope nope nope nope

if any of that bullcrap is implemented, you wont get another dime from me PGI...

Yeah clan weapons make innersphere weapons obsolete....They are BETTER...that has always been the case Inersphere ran cooler and fired faster but clan weapons reached out further weight less and hit harder...that has always been the case if any of that nerfhammer bullcrap is implemented im done with this clusterfk....


Cant change the engine size and armor? or the internals?

PGI, plz go...



Not saying your opinion is right or wrong. Just pointing out that in TT rules, Omni mechs could not change armor, engine, and internal placement of the endo, jj, targeting computers etc.

#3593 Yakatuus

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Posted 14 December 2013 - 10:04 PM

View PostFringeAggressor, on 14 December 2013 - 09:57 PM, said:

I don't know about anybody else, but I'm rather perturbed at the premise that one would spend $240 on "8 prime and 16 standard" variants.

They're Omnimechs; the "16 standard" worthless based on the simple premise that Clan hardware is fundamentally interchangeable, rather than this fundamentally non-Battletech horsehockey that PGI has decided to trade in using dedicated weapon mounts.

Oh, wait- that's how they'll screw up Clan tech even more. Might not admit it now, but just you wait and see.


The variants might have different engines! Making the one with the c-bill boost, probably the worst setup.

#3594 Nehkrosis

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Posted 14 December 2013 - 10:04 PM

guys lets put this to bed.

181 is enough.

#3595 FringeAggressor

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Posted 14 December 2013 - 10:05 PM

Re: Star Citizen vs. MWO and the difference in funding and considerations of value:

Because Bass Pro Shops is *so* like a AAA PC title, versus the history of the man who defined what AAA PC titles are.

And cause Russ Bullock is *so* like Chris Roberts. Yeah, let's put our money on PGI.

#3596 GalaxyBluestar

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Posted 14 December 2013 - 10:06 PM

View PostGZBLASTERMASTER, on 14 December 2013 - 09:38 PM, said:

There is nothing fascinating about the release of gameplay mechanics for Clan tech because of the lack of rules and discipline by the players themselves. We know dam well 4 Madcats will demolish 4 Catapults, a clansmen wouldn't even engage. They would pause short of range and let one, maybe two, go meet the four Cats. In the ugly world of online gaming, only CW administration would ensure this scenario as described. Changing Clan tech assures this will never happen as it should, ever. I understand the alteration of the item specifics for "fun and fairness", but the Clans will only exist in name only in this game as a result. The omnimech architecture development statements are intriguing still, it forces the player to change their style of play a bit, yet how this pans out as anything other than red vs. blue I don't understand as of yet without piloting one in combat. The bottom line is the asking price for these packages really isn't warranted if PGI plans to balance them with IS mechs and possibly allow clan tech to be mounted in them...which they better dam well do since they charged $37 for the Boars Head Atlas and real world dollars for all other hero mechs to date, it's bad business to scrap heap any effectiveness they might have had in light of superior technology even if they have been used to death already. The addition of the Clans is interesting, but the marketing and the delivery...I know times change and inflation alters quality and value, but it's way too much. After having a fit over the foolishness, I hope their is a real value behind the lofty price tag.


there were TONs of ideas to balance clans which offered more in game fun than Paul's ideas. as per usual.

#3597 FringeAggressor

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Posted 14 December 2013 - 10:09 PM

I read what they *claim* they are doing with Omnimech technology.

I also remember what they *claimed* about CW, 3PV, UI 2.0, DX11. And on and on. What they say, and what they do, are two entirely separate arguments And the fact that they are making a clear delineation statement infers that they are leaving their options open.

#3598 Ingvay

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Posted 14 December 2013 - 10:15 PM

Besides my total disdain for PGI and how they've handled this latest Cash Grab, I believe the fact that no CW means no Faction versus Faction (IS) fighting before we get the Clan Invasions. Having played this game for over a year now... I want the chance to lineup against team from the rival factions and have a go at it..... BEFORE... we have to deal with the Clan Invasion. If we had been given the COre Game Elements they promised even reasonably close to when they promised them, maybe get CW and then Clan Warfare soon after wouldn't feel like they screwed us on the storyline as well.

This whole thing is wrong on so many levels. I regret buying the Phoenix Pack on the hope that they would finally give us the game they promised all along in a timely manner. Lately, I'm joining the group that wonders if they won't just milk the SCrap out of us until the IP is all tapped out.
One last thought... what happens when they run out of timeline appropriate shiny new mechs to sell? Hmmmm?? Run that through your brains a few times. I bet you won't like what you realize.

Like I said in an earlier post. I'm done...no more money, I've spent several hundred already and that's more than enough! Not a cent will they see until all the Core Content mentioned on this thread is in-game. I'm done trusting PGI/IGP, I'm done listening to their excuses and apologies and I'm done giving them any more of my money.

I'll play with my unit members with the stuff I have, that's it. Nothing more. They can "Shove" this Clan Pack.

#3599 Ngamok

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Posted 14 December 2013 - 10:20 PM

Why does clan mechs package cost so much?



Model BLR-1G Class Assault Cost 8,501,243 C-bills

Mad Cat / Timber Wolf
Model Prime Class Heavy Cost 24,233,124 C-bills



Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee. So the cost associated with the clans is because they cost so many c-bills to begin with. Now you know why the Phoenix Package and the Clan package are different. You are paying to skip having to buy mechs at those C-Bill prices.

#3600 Star Witch Esperanza

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Posted 14 December 2013 - 10:21 PM

View PostAim64C, on 14 December 2013 - 09:35 PM, said:

There is also some good stuff here: GDC Vault - F2P the Wrong Way: Age of Empires Online

oh god the parallels between this game and that.

Edited by Nephera, 14 December 2013 - 10:23 PM.






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