Clans Jun 17 - There Goes The Balance
#41
Posted 13 December 2013 - 05:26 PM
#42
Posted 13 December 2013 - 05:27 PM
hillbilly31337, on 13 December 2013 - 05:25 PM, said:
Actually you can't, it's against the CoC and people wll buy what they perceive as "good enough" This whole debacle is ridiculous though
#43
Posted 13 December 2013 - 05:29 PM
The pricing is my gripe
#44
Posted 13 December 2013 - 05:29 PM
PGI, "Let's sell a new pack to placate and excite them while we sit around with our thumbs up our butts and miss another deadline on CW and such"
#45
Posted 13 December 2013 - 05:30 PM
But the $ amounts on the announcement made me laugh.
Edited by Hackett, 13 December 2013 - 05:31 PM.
#46
Posted 13 December 2013 - 05:32 PM
Sandpit, on 13 December 2013 - 05:20 PM, said:
Well my point was that by people willingly paying outrageous prices, PGI has absolutely no incentive to improve the game. How is UI 2.0 going to rake in thousands of dollars from suckers with more cash than sense? How is balancing weapons going to be monetized? If anything balancing weapons and mech will hurt income, because then the best choices won't always be the heavier (and more expensive) mechs.
#47
Posted 13 December 2013 - 05:33 PM
The $240 gets you 24 mechs it looks like. That's $10 a mech. Same ones as the gold skin one. Less bling.
#48
Posted 13 December 2013 - 05:37 PM
#49
Posted 13 December 2013 - 05:38 PM
Sable Dove, on 13 December 2013 - 04:55 PM, said:
After all this time people still don't understand that mech designers are a different team then game designers
#50
Posted 13 December 2013 - 05:38 PM
#51
Posted 13 December 2013 - 05:38 PM
#52
Posted 13 December 2013 - 05:38 PM
Sable Dove, on 13 December 2013 - 05:32 PM, said:
one reason i don't think they can do that. private matches. there's tons of tactics customers can use to express their displeasure but ranting about things that (at least in my opinion) aren't going to really be relevant is a good way to distract from the big issues like where the hell is the game we've been waiting on for nearly 2 years?
#53
Posted 13 December 2013 - 05:39 PM
#54
Posted 13 December 2013 - 05:40 PM
Ecliptor, on 13 December 2013 - 05:38 PM, said:
I understand that. I understand these were done before the other features. I'm pissed because this kind of {Scrap} doesn't need to be rushed or pushed before we get the rest of the game
#55
Posted 13 December 2013 - 05:42 PM
Sable Dove, on 13 December 2013 - 05:00 PM, said:
Please stop telling PGI to not bother with actually improving the game.
Ya, you tell him! How dare he spend his hard earned money on something he loves? What gives him the gall? Common man.... Talk with your own wallet, stay out of our pockets
#56
Posted 13 December 2013 - 05:43 PM
Talk about fools and their money.
#57
Posted 13 December 2013 - 05:43 PM
MoxVoid, on 13 December 2013 - 05:12 PM, said:
What I did NOT pay to see was the game live in beta and push content releases before it is even launched. This game has to feature the most paid content IN A ******* BETA game ever! These content packages would be acceptable AFTER the game launched, and PGI delivered on the promises they issued when I backed the game as a founded originally.
The sad part is.... It already launched.....
#58
Posted 13 December 2013 - 05:44 PM
1. Are clan meks going to be unlockable via CB's?
2 Are clan weapons going to be introduced?
3. Is there EVER going to be CW?
4. Has PGI given up totally and now the clan packages are Pay to Win?
5. Is there going to be a seperate battles? Maps? CW( given it every gets here).
Can anyone answer any of these question or will it be the old PGI bait and switch?
#59
Posted 13 December 2013 - 05:45 PM
Note to self: check account balance at the end of the month, buy Daishi Collection if account balance > 120 dollars.
#60
Posted 13 December 2013 - 05:45 PM
Ecliptor, on 13 December 2013 - 05:38 PM, said:
First, the mechs need more than just their models done up. The gameplay team obviously would need to spend a lot of time and effort making sure the mechs work in the game, and there would have to be a lot of work in the balance department to keep them from being grossly overpowered. Sound team would have to come up with the idle sounds and movement sounds.
If they have a different hardpoint system (omni-hardpoints, for example), the UI team would have to be able to work that in.
This is a lot of investment from pretty much every department that could have gone into making the game we have better. And if people buy it, then PGI is continue to devote all resources to overpriced mechs at the expense of improving any other aspect of the game.
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