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Oh What Did They Do To The Nova?


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#1 TELEFORCE

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Posted 14 December 2013 - 05:43 AM

I've been a fan of the redesigns so far, but I'm not liking what was done with the Nova.

I was thinking that with PGI being all quirk-happy with the current 'mech chassis, they might've retained the arms connected to legs connected to torso look, and perhaps compensate for that with a higher-than-average turn rate. That would've given us a pretty low-profile medium 'mech.

Instead, they gave it a pelvis and made it a uglier version of the Stormcrow.

There are a few other things I'd like to see before I drop any money on the Clans (I'm a Clanner at heart), like how omnimechs will be treated, how CW and UI2.0 will turn out, but the Nova redesign just bugs me.

I've always liked the way the original look, and I just adored playing the chassis in MechWarrior 2 and 3.

Posted Image

#2 MisterPlanetarian

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Posted 14 December 2013 - 05:45 AM

They made it better thats what they did. Say what you want about the packages and all that stuff but the mechs look their part atleast.

#3 AlexEss

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Posted 14 December 2013 - 06:41 AM

They made it actually work... True it would prolly been best to leave it out entirely. But that thing would have been utterly useless without a torso.

#4 Reitrix

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Posted 14 December 2013 - 06:42 AM

Problem with the art you posted is that you wouldnt be able to torso twist at all. Not even a little bit. Hell, you'd have trouble just getting the arms to move sideways properly due to no proper shoulder.

I might just be alone in this, But they managed to make the Nova look amazing, and the pelvis doesn't even detract from it, it manages to retain the same low slung look i always liked about it, while giving it the proper ability to torso twist.

Another issue with the art you show, is that if the Legs are connected to the arms, and both are connected via the Left and Right Torso sections, Then losing a torso section would also blow out that Arm and Leg with it.

Inability to Twist would see the Nova be a free kill for Lights and Mediums.

#5 Jin Ma

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Posted 14 December 2013 - 07:14 AM

i think it looks great. besides how would it torso twist with no torso

#6 DarkDevilDancer

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Posted 14 December 2013 - 07:15 AM

They had to add a torso twist some how, and frankly i've seen worse nova's.

#7 Clint Steel

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Posted 14 December 2013 - 07:30 AM

I like the new one, but I can see where you miss the old one. The torso twist would have been an issue though, they could have given it a forward jutting "neck" that had very limited pivot, but I think conforming made more sense.

#8 Bishop Steiner

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Posted 14 December 2013 - 07:32 AM

View PostTELEFORCE, on 14 December 2013 - 05:43 AM, said:

I've been a fan of the redesigns so far, but I'm not liking what was done with the Nova.

I was thinking that with PGI being all quirk-happy with the current 'mech chassis, they might've retained the arms connected to legs connected to torso look, and perhaps compensate for that with a higher-than-average turn rate. That would've given us a pretty low-profile medium 'mech.

Instead, they gave it a pelvis and made it a uglier version of the Stormcrow.

There are a few other things I'd like to see before I drop any money on the Clans (I'm a Clanner at heart), like how omnimechs will be treated, how CW and UI2.0 will turn out, but the Nova redesign just bugs me.

I've always liked the way the original look, and I just adored playing the chassis in MechWarrior 2 and 3.

Posted Image

actually, I think it look like a min SuperNova now.....
Posted Image

which I'm OK with since I knew that it would have to have a torso to compete. If the Locust and Jenner each got one, this was a no brainer. And while I live the original design, this migh tbe my favorite of Alex's re-designs.

#9 xhrit

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Posted 14 December 2013 - 07:35 AM

As someone who pilots only chickenwalkers, I love this clan pack.

omgomgomg.

chicken legs!

when the nova is released, I might actually master a medium. ^^

Edited by xhrit, 14 December 2013 - 07:36 AM.


#10 FupDup

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Posted 14 December 2013 - 07:36 AM

They made it look sexy. Doesn't mean I'd buy it, but it does look damn good.

#11 TESTIFY

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Posted 14 December 2013 - 07:47 AM

Alex Iglesias has improved the designs of all the mechs ten fold. He raised the bar pretty high and as far as Mech artist go hes kind of irreplaceable. The one thing perfect thing PGI did was hire him. I can't wait to see more of these designs.

#12 Turist0AT

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Posted 14 December 2013 - 07:53 AM

They are using the same skeleton(variation in size) for all the clan mechs, Right? or is it just me who think they look very similar, except the summoner maybe.

#13 Bishop Steiner

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Posted 14 December 2013 - 08:21 AM

View Postxhrit, on 14 December 2013 - 07:35 AM, said:

As someone who pilots only chickenwalkers, I love this clan pack.

omgomgomg.

chicken legs!

when the nova is released, I might actually master a medium. ^^

don't do it!!! Once you actually master a Medium, you'll never go back!

Mediums are where the real pilots go! :unsure:

#14 Reitrix

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Posted 14 December 2013 - 08:44 AM

View PostTurist0AT, on 14 December 2013 - 07:53 AM, said:

They are using the same skeleton(variation in size) for all the clan mechs, Right? or is it just me who think they look very similar, except the summoner maybe.


Ehhh Im not sure i'd agree with you. Each one has a very unique look to it.

I can't be the only one who noticed the way the arms are set up. Looks to me like we might actually see proper OmniMechs, with pod space being the arms, with the lower half of the arm changing models based on the loadout.

Also, given that some OmniMechs featured weapons "hardwired" into the chassis, Giving a possible insight as to what the 'variants' mean.
I could actually get behind an OmniMech system where the only real restriction is a max number of weapons in the pods based on tonnage or 'variant', with different built in weapons.

As an example to what i mean, the Adder has what appears to be a Flamer above the cockpit, but the lower arms actually look interchangeable on all the Mechs.

http://www.sarna.net/wiki/Adder

#15 TELEFORCE

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Posted 14 December 2013 - 05:24 PM

That's funny someone mentioned the Supernova. Alex's rendition does resemble its bigger brother if you look at it that way.

I guess I'm just old fashioned. I grew up with that particular design. But Alex's redesign is slowly growing on me. Yeah, I understand how important torso twist is in the game. The design does look somewhat squat, I suppose. We'd really need a side-by-side comparison with other 'mechs.

Like I said, I think it's great that Alex kept the other major design aesthetics, like the hood behind the cockpit, the chin pods, and the fisted laser-laden arms of the primary configuration.

Funny, I never considered the Jenner and Locust as non-twisting designs. Guess that's probably because I've paid more attention to Clan design aesthetics :(

Edited by TELEFORCE, 14 December 2013 - 05:25 PM.


#16 TELEFORCE

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Posted 14 December 2013 - 05:31 PM

View PostTurist0AT, on 14 December 2013 - 07:53 AM, said:

They are using the same skeleton(variation in size) for all the clan mechs, Right? or is it just me who think they look very similar, except the summoner maybe.


The thing with the 16 original Invasion Era Clan omnimechs is that they share similar components. The Warhawk and Dire Wolf share legs and pelvis, and upper arms. Mad Dog and Timber Wolf share legs and pelvis. Stormcrow and Nova share upper arms and legs. Hellbringer and Summoner share legs. There are a lot more with the rest of the yet-revealed Clan omnis.

Pop onto www.sarna.net and find TRO:3050 Upgrade, and look at the black and white drawings of each Clan 'mech and you will clearly see similarities.

Edited by TELEFORCE, 14 December 2013 - 05:33 PM.


#17 Bishop Steiner

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Posted 14 December 2013 - 07:11 PM

View PostTELEFORCE, on 14 December 2013 - 05:24 PM, said:

That's funny someone mentioned the Supernova. Alex's rendition does resemble its bigger brother if you look at it that way.

I guess I'm just old fashioned. I grew up with that particular design. But Alex's redesign is slowly growing on me. Yeah, I understand how important torso twist is in the game. The design does look somewhat squat, I suppose. We'd really need a side-by-side comparison with other 'mechs.

Like I said, I think it's great that Alex kept the other major design aesthetics, like the hood behind the cockpit, the chin pods, and the fisted laser-laden arms of the primary configuration.

Funny, I never considered the Jenner and Locust as non-twisting designs. Guess that's probably because I've paid more attention to Clan design aesthetics ;)

love the siggy. And the inherent contradiction of clanners being anti- contractions, yet using the terms "quiaff" and "quineg" among other things taken into their "battle speech", which are essentially "contracting" two words into one: "query affirmative", query negative", "sibling company" (sibko), etc.

That and of course, if Clanners were really Homosapiens Parabellum, they wouldn't fight "honorable duels" in mechs so far superior than their opponents.

But hey, they sounded cool in concept.





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