Clan/omni Tech
#1
Posted 14 December 2013 - 06:59 AM
As i can see it ,total integration of clan tech across the board is the only way to keep this game somewhat balance in the public games. Make the CW thing tech specific, just not the public smash-em-ups that alot of loyal Mechwarriors enjoy currently.
BTW
love the clan stuff PGI. Just hope its not too much too late.
P.S.
pricing is way off base, yet i may still pay the $210 for my Mad Cat... J/S
#2
Posted 14 December 2013 - 07:01 AM
#3
Posted 14 December 2013 - 07:02 AM
#4
Posted 14 December 2013 - 07:05 AM
DarkDevilDancer, on 14 December 2013 - 07:01 AM, said:
Like say said no 3pv mixed in normal games?
Or like cw will be there this year?
Stormlight, on 14 December 2013 - 07:02 AM, said:
Does it matter if you cant believe them?
Edited by Galenit, 14 December 2013 - 07:05 AM.
#5
Posted 14 December 2013 - 07:05 AM
#7
Posted 14 December 2013 - 07:39 AM
Still restricting it requires that they balance it, something they have said is their top priority in regards to clans since like forever.
IS will most likely get some tech like H. Gauss, Rotary AC's and X-Pulse eventually.
Edited by MisterPlanetarian, 14 December 2013 - 07:40 AM.
#8
Posted 14 December 2013 - 07:41 AM
Quote
Disadvantages
Quote
So while you can swap to any weapon you want, you cannot change engine or equipment.
Source: http://www.sarna.net/wiki/OmniMech
Edited by Samziel, 14 December 2013 - 07:44 AM.
#9
Posted 14 December 2013 - 07:43 AM
#10
Posted 14 December 2013 - 07:47 AM
MisterPlanetarian, on 14 December 2013 - 07:43 AM, said:
Omnimech's dont come in different variants. That is true, but it's funny that PGI is still selling a ''Prime'' and 2 other ''variants''. One can only wonder what are those variants. If they are alternative configurations, they are simply selling 3 exactly same mechs.
Another way to make them different variants could be by giving them different engines, equipment and armor.
Edited by Samziel, 14 December 2013 - 07:48 AM.
#11
Posted 14 December 2013 - 07:52 AM
#12
Posted 14 December 2013 - 07:53 AM
2-erppc
4-med pulse
2-Atm6
ssrm4
targeting computer
jump jets
ECM
#13
Posted 14 December 2013 - 07:54 AM
SgtMagor, on 14 December 2013 - 07:53 AM, said:
2-erppc
4-med pulse
2-Atm6
ssrm4
targeting computer
jump jets
ECM
ATM launchers aren't available until 3060, so that's a no-go.
#14
Posted 14 December 2013 - 08:47 AM
Samziel, on 14 December 2013 - 07:41 AM, said:
Disadvantages
So while you can swap to any weapon you want, you cannot change engine or equipment.
Source: http://www.sarna.net/wiki/OmniMech
That would explain the 3 variants:
3 different engines or combinations of engines and endo or something like that ...
#16
Posted 14 December 2013 - 09:46 AM
#17
Posted 14 December 2013 - 10:23 AM
Now don't know if the mad cat arm can hold a ballistic on the arm or if thats the Mk 2 mad cat (has jump jets), so correct me if 'im wrong.
#18
Posted 14 December 2013 - 10:24 AM
#19
Posted 14 December 2013 - 10:56 AM
Faernix, on 14 December 2013 - 09:46 AM, said:
To some degree.
Omnimechs have weaponpods, if a pod fits a location, you can put it there, but they have fixed engines and other things.
Pods can contain different weapons, like srm4 or srm2 but you can also fit a pod with a ml or a couple of mgs there as example.
IS Mechs have fixed weapons, but you can change the engine and other things.
Edited by Galenit, 14 December 2013 - 11:02 AM.
#20
Posted 15 December 2013 - 06:58 AM
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users