

So Omni Mechs
#1
Posted 14 December 2013 - 08:29 AM
#2
Posted 14 December 2013 - 08:30 AM
Edited by Snowcrow, 14 December 2013 - 08:30 AM.
#3
Posted 14 December 2013 - 08:32 AM
#4
Posted 14 December 2013 - 10:21 AM
#5
Posted 14 December 2013 - 10:50 AM
Charons Little Helper, on 14 December 2013 - 08:32 AM, said:
This is close to what I would guess. Rather, the variants would have omnipoints in different locations.
1H,1LA,2RT,1CT for one variant, and 1H,2RA,3LT for another, for example. All omnipoints, able to equip any type of weapon, but still subject to crit slot restrictions and convergence, so there would be a reason for different variants.
#6
Posted 14 December 2013 - 10:52 AM
They look super sexy and i hope theyll be packing some cool *** guns.
#7
Posted 14 December 2013 - 11:00 AM
General Taskeen, on 14 December 2013 - 10:21 AM, said:
I think that if you cannot change the engine that the clan mechs will still be fine. Part of what made them OP in TT was that they were much faster than their IS counter parts. With MWO The speeds will be more even, except with lights, and clans will always pack more firepower due to weapons weighing less and taking less slots so you can fit more on. It will be interesting to see how PGI balances the Clans knowing that they cannot touch any weapon aspects besides damage and heat.
#8
Posted 14 December 2013 - 11:48 AM
General Taskeen, on 14 December 2013 - 10:21 AM, said:
disagree.
Yes some mechs will leave you in a lurch. The Hellbringer comes to mind. But "fixed cores" is the perfect foil for Omni weapons. And non upgradable engines is not that big a deal when most omnis already go at least one "notch" faster than their IS counterparts, anyhow.
#9
Posted 14 December 2013 - 11:50 AM
op module for insta kill? (only on goldens)
goto make $500 be worth it right?
Edited by Blurry, 14 December 2013 - 11:51 AM.
#10
Posted 14 December 2013 - 12:28 PM
Teh Game is built around energy mounts being pretty much Omni, as-is: What change to this wouldn't be OP?
… I've got nothing …
#11
Posted 14 December 2013 - 12:53 PM
Blurry, on 14 December 2013 - 11:50 AM, said:
op module for insta kill? (only on goldens)
goto make $500 be worth it right?
[color=#292F33]
[color=#707070][color=#292F33]Russ Bullock[/color] [/color][color=#707070]@russ_bullock[/color]ollow[/color]
[color=#292F33]
@norhymes it's just gold collector, no p2w in the least. Collector mentality usual accepted vanity and time/money model
8:26 PM - 13 Dec 2013[/color]
Edited by Mr Titan, 14 December 2013 - 12:54 PM.
#12
Posted 14 December 2013 - 03:04 PM
Toast001, on 14 December 2013 - 08:29 AM, said:
They explained why, and it was going to be either variants or more expensive Omni mechs, if you're surprised at this then it's not their fault, it was pretty obvious from the get go that this is how it had to be.
Turist0AT, on 14 December 2013 - 10:52 AM, said:
They look super sexy and i hope theyll be packing some cool *** guns.
As long as I can somehow clap an AC on the Madcat's shoulder,(ie Marauder) then I don't care if their better. I'm glad PGI had the balls to NOT make them OP like they've been in previous games. That actually tells me that PGI actually DOES care about balance.
Blurry, on 14 December 2013 - 11:50 AM, said:
op module for insta kill? (only on goldens)
goto make $500 be worth it right?
Anyone that says they have to be worth it apparently thinks they should be able to buy skill.
I'll be getting the normal ones myself, I'm not made of money, but the golden skin is just a skin.If someone has the cash, and they want it, then that's fine *shrugs*
#13
Posted 14 December 2013 - 03:29 PM
Source: http://mwomercs.com/...gn-perspective/
#14
Posted 14 December 2013 - 05:15 PM
Escef, on 14 December 2013 - 03:29 PM, said:
Source: http://mwomercs.com/...gn-perspective/
Upside in the case of the Hellbie, they might be able to shift two tons of armor from the A-Pods total weight. Clearly no purpose in having anti-personnel pods, so they might be able to adjust it there. The shear ridiculous firepower of the Hellbie might save it with 10 tons of armor available.
#15
Posted 14 December 2013 - 05:15 PM
#16
Posted 14 December 2013 - 05:22 PM
Heavies woudl be ok, Masakari would be a decently fast assault. Daishi...well the daishi is going to be a pig slow and mean.
#17
Posted 14 December 2013 - 05:25 PM
Edited by Pariah Devalis, 14 December 2013 - 05:26 PM.
#18
Posted 14 December 2013 - 05:46 PM
Hypothetical Example:
So if a Madcat D has a 2 ballistic hardpoint left arm, you can rip it off that owned variant and put it on your Prime. Now your prime has 4 ballistics and 3 energy an 2 missile hardpoints instead of 5 energy 2 ballistic and 2 missile. It is a money sink.
#19
Posted 14 December 2013 - 05:51 PM
Escef, on 14 December 2013 - 03:29 PM, said:
Source: http://mwomercs.com/...gn-perspective/
The Kit Fox and Adder are also officially dead-on-arrival now. 97 KPH lights are horribad.
#20
Posted 14 December 2013 - 06:40 PM
Their going to be... different.
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