Jump to content

Srms - Fix Them


29 replies to this topic

#1 New Day

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,394 posts
  • LocationEye of Terror

Posted 14 December 2013 - 10:56 AM

Please fix SRMs. They don't work.

#2 Warblood

    Member

  • PipPipPipPipPipPipPip
  • The Hunter
  • The Hunter
  • 503 posts
  • LocationMontreal, Qc, Cnd

Posted 14 December 2013 - 11:24 AM

define "don't work" ...

#3 Rhent

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,045 posts

Posted 14 December 2013 - 11:25 AM

It's too bad Paul can't be forced to play SRM equipped mechs for 3 hours a day every day until they get fixed. Seriously, if more people at Piranha were forced to the play the game in a SRM equipped only mech, they'd at least have an incentive to come up with a way to fix them.

#4 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 14 December 2013 - 11:26 AM

View PostWarblood, on 14 December 2013 - 11:24 AM, said:

define "don't work" ...


Their hit registration is known to be borked, comfirmed by devs and testing by players. It seems the engine has a hard time with simultaneous hits, or something to that effect, where some missiles fail to register damage dispite hitting.

If SRMs were fixed, you would see more Centurions and other missile dependent lights/meds.

#5 Rhent

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,045 posts

Posted 14 December 2013 - 11:27 AM

View PostWarblood, on 14 December 2013 - 11:24 AM, said:

define "don't work" ...


You can have a light mech at 40M with them center mass in the crosshairs, missile bays open and when you fire about 15% of the missiles will register. Working is in the same scenario is when 100% of the SRM'*****.

Its understandable at 100M+ that 60% would register and that at 200M+ 33% would register, however once a mech is within 50M, all of the SRM's should hit if you have them center mass.

#6 New Day

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,394 posts
  • LocationEye of Terror

Posted 14 December 2013 - 11:30 AM

View PostWarblood, on 14 December 2013 - 11:24 AM, said:

define "don't work" ...

What rhent said. I go a circuit route, sneak up on a mech (50m>), steady aim, fire and none of the missiles register.

#7 Warblood

    Member

  • PipPipPipPipPipPipPip
  • The Hunter
  • The Hunter
  • 503 posts
  • LocationMontreal, Qc, Cnd

Posted 14 December 2013 - 11:33 AM

idk I roll wit 3xSRM6 on my DDC and roflstomp anything under 150m

I know hit registration is off but its far from "they dont work"

#8 New Day

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,394 posts
  • LocationEye of Terror

Posted 14 December 2013 - 11:40 AM

View PostWarblood, on 14 December 2013 - 11:33 AM, said:

idk I roll wit 3xSRM6 on my DDC and roflstomp anything under 150m

I know hit registration is off but its far from "they dont work"

Maybe this
Posted Image
has something to do with that

#9 Warblood

    Member

  • PipPipPipPipPipPipPip
  • The Hunter
  • The Hunter
  • 503 posts
  • LocationMontreal, Qc, Cnd

Posted 14 December 2013 - 11:43 AM

so being Canadian means SRMs will work for me? sweet.... ;)

#10 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 14 December 2013 - 11:47 AM

View PostNamesAreStupid, on 14 December 2013 - 11:40 AM, said:

Maybe this
Posted Image
has something to do with that


I can confirm that to be false, with an average ping of 20, my shadowhawk SRM boat has a hard time getting any damage from the SRMs.

#11 Tahribator

    Member

  • PipPipPipPipPipPipPipPip
  • Fire
  • Fire
  • 1,565 posts

Posted 14 December 2013 - 11:54 AM

View PostWarblood, on 14 December 2013 - 11:43 AM, said:

so being Canadian means SRMs will work for me? sweet.... ;)


He implies because the game servers are in Canada, you might be getting better results from HSR.

#12 Warblood

    Member

  • PipPipPipPipPipPipPip
  • The Hunter
  • The Hunter
  • 503 posts
  • LocationMontreal, Qc, Cnd

Posted 14 December 2013 - 11:58 AM

Quote

He implies because the game servers are in Canada, you might be getting better results from HSR


ooh.. yea that could be.. im 5min south of Montreal and prob. like a 20-25min drive away from the office they have here ;)

Edited by Warblood, 14 December 2013 - 11:58 AM.


#13 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 14 December 2013 - 09:40 PM

After reading the most recent Command Chair post...I don't even know if they are trying with SRMs anymore. They are keeping the SSRM6 at 2.5 damage, and keeping all the SRMs at 2, it seems. Very strange, since they even have the same amount of ammo. Although, they apparently have guidance, on top of a higher payload. But, balance isn't important.

#14 Lokust Davion

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 927 posts
  • LocationNew Avalon, Inner Sphere.

Posted 14 December 2013 - 10:11 PM

SRM was fine during the splat cat era... where/when did it start to go wrong???

#15 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 14 December 2013 - 10:26 PM

View PostLokust Davion, on 14 December 2013 - 10:11 PM, said:

SRM was fine during the splat cat era... where/when did it start to go wrong???


They changed the splash from over a meter to 5 CM, so there is no splash damage whatsoever and most missiles fail to register at all. Although the splatcat era missile splash was known to cause many times the 2.5 supposed damage due to the splash radius being larger than the majority of some light mechs, let alone 2 or 3 hitboxes.

#16 Procobator

    Member

  • PipPipPip
  • 84 posts

Posted 15 December 2013 - 08:53 AM

You mean they don't work like they used to. I still use them on my assaults but other than that I've sidelined them for now.

#17 ciller

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 486 posts
  • LocationEdmonton

Posted 15 December 2013 - 09:19 AM

SRMs are broken. Please fix them.

How are they broken? Many ways, let me tell you.

The first is they took away splash damage. No splash damage means an immediate and significant damage reduction from where they were at before. This, especially in light of the other problems I will mention, have crippled the SRMs.

The second is HDR problems making them not register hits, even on stationary or large targets. Not hitting means you do not do any damage.

The third is they significantly changed the flight paths of SRMs for the worse, there is no technique or dyanmic to them any more like the old pinch then spread flight path or the old spiral flight path. This means damage is spread over many components, making them ineffective and less skill dependant causing less kills, less damage, more misses causing a significant drop in damage.

The fourth is they straight up nerfed them, reducing their damage from 2.5 a missile to, what is it now? 1.5? As well as adding ghost heat if you boat them, whichmade the CPLT-A1 pointless.


Overall, these 4 things have caused the SRMs to be not worth using and this is evidenced by never seeing them in 12-man matches and rarely seeing them in pugs.

They need to be fixed and it has been more then 8 months that they have been broken.

#18 Murzao

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 388 posts

Posted 15 December 2013 - 09:51 AM

I'm not spending money on this game until SRMs are fixed (and weight balancing). I couldn't really care less about the next shiny new mech.

#19 St4LkeRxF

    Member

  • PipPipPip
  • 99 posts

Posted 15 December 2013 - 10:15 AM

Next patch SRM with 3.0 damage and splash damage are back in to calm down all negative waves so that we can continue Splat cat era that was in full swing around this time year ago, and everyone will forget why they were angry no one will ask for CW and many other things that were promised.

Same cycle will continue for next 6 months just enough for clans to be released, we will all be happy with shiny Timberwolfs and when everyone start to get bored of same things we will get new set of crumbs and continue to march on and on until we get old and die

#20 BlackDrakon

    Member

  • PipPipPipPipPipPipPip
  • Rage
  • Rage
  • 576 posts
  • LocationEl Salvador

Posted 15 December 2013 - 10:30 AM

Your sarcasm implies so much ignorance that I should have ignored 2. I just couldnt do it....





7 user(s) are reading this topic

0 members, 7 guests, 0 anonymous users