

When Clans arrive, will you change?
#161
Posted 24 June 2012 - 01:09 PM
#162
Posted 24 June 2012 - 01:16 PM
#163
Posted 24 June 2012 - 01:25 PM
#164
Posted 24 June 2012 - 01:27 PM

Edited by klop, 24 June 2012 - 01:29 PM.
#165
Posted 24 June 2012 - 01:55 PM
To anyone planning on switching sides just so they can be one of what I'm sure will be millions of Madcat jockeys, think about it. Do you really think the Devs are going to leave Clan Tech as the sole province of the Clans? I give it three months (tops) after the Clan invasion before we start seeing very small numbers of Clan Mechs in IS hands, and IS Mechs refitted with pilfered Clan Tech. Within a year after the Clan invasion, I expect Clan Tech in IS hands to be fairly common.
#166
Posted 24 June 2012 - 01:56 PM
Too many questions still up in the air;
Who do you I want to hang with?
Is clan tech available to IS?
How much will the fictional story affect gameplay?
Can mixed tech be used?
Will clan tech be balanced with IS?
How much will it hurt gains to change?
Above all - MUST... HAVE... THOR... slobber ... drool.
#167
Posted 24 June 2012 - 01:57 PM
#168
Posted 24 June 2012 - 11:34 PM
#169
Posted 24 June 2012 - 11:41 PM

Edited by Oshay, 24 June 2012 - 11:44 PM.
#170
Posted 25 June 2012 - 01:45 AM
Oshay, on 24 June 2012 - 11:41 PM, said:

Curb stomp? The Com Guard victory came as a result of huge losses as victories of attrition often are. If you fought against the Wolves, you would have been curb stomped or turned into atoms yourself.
#171
Posted 25 June 2012 - 01:55 AM
Being a Trueborn from Clan Nova Cat, how I found my way into the Inner Sphere could be left up to the imagination, or I could attempt to write horrible fan fiction explaining why a "Mary Sue Clanner" would be in the IS before Operation Revival. Thankfully, choosing the correct Clan, I can use the short answer of: "Visions. Mystic Visions."
#172
Posted 25 June 2012 - 02:03 AM
#173
Posted 25 June 2012 - 06:37 PM
#174
Posted 25 June 2012 - 09:13 PM
#175
Posted 25 June 2012 - 10:52 PM
Wolf, Ghost Bear, Hell's Horses and the like are less hostile. They dont wanna to burn the IS to the ground, which brings them alot of respective.
#176
Posted 25 June 2012 - 11:08 PM
BlazeKaiser, on 25 June 2012 - 10:52 PM, said:
Wolf, Ghost Bear, Hell's Horses and the like are less hostile. They dont wanna to burn the IS to the ground, which brings them alot of respective.
Join Clan Nova Cat, we form the Second Star League later, you can have your IS and Clan cakes and eat them too. I like the part where you mention that Smoke Jaguar and Jade Falcon are full of jerks. Like that Star Colonel Nicolai Malthus, did his sibparents not love him enough?
#177
Posted 25 June 2012 - 11:22 PM
Hopefully we will get to salvage mechs later in game and can turn their own weapons against them.
The IS is often the underdog in the clan vs IS games and it's just more fun to have the challenge than to take the easy way out and play the clan side.
#178
Posted 25 June 2012 - 11:30 PM
Dagaz, on 23 June 2012 - 10:21 PM, said:
On a separate note how exactly would that work with them letting the Clans be a playable race? I mean from what I understand Clanners don't focus fire on enemy mechs and are extremely honorable to the point that it actually cost them some battles; according to the books I've read. So since we all know that RL people would never play how is Pirahna going to allow people to play Clanners with out breaking established lore? Sorry if for the off topic comment. Just tired / curious / and I'll look for a thread like this when I'm not sleepy and rambling.

It's true it would be hard to implement the rules of true clan warfare into a video game. Most players playing as clanners would not honor it and would probably been killed by their own commanders and had their genetic code erased. I suspect the way to balance it would be allowing the Inner Sphere to have more mechs due to the clans other practice of bidding. In the bidding the clan that bidded the least amount of forces would have the chance to participate in the battle. It gave the clans a challenge by giving the enemy an advantage of numbers.
Some others have thought of using a battle value since clan mechs are worth more in battlevalu than IS mechs this again would either allow the IS to bring in more mechs or larger mechs.
We'll have to see what happens but this is a year away after the devs figure out just how to balance the IS on their own.
#179
Posted 26 June 2012 - 01:30 AM
The Wolves are the most interesting simply because whether the Wolf was a Crusader or a Warden, they were still Wolf above all. Their battle philosophy was formed out of reason and not just foolhardy beliefs.
Even after Clan Wolf split in two the Crusader side still acted like Wolves and not watered down Jade Falcons. Actually, post refusal war the smartest Falcons acted like Wolves, Ravill Pryde even had some Wolf blood in him. Khan Vlad Ward, who was a Crusader's crusader even had enough sense to select a Warden to be his Loremaster.
The Jade Falcons have a bunch of great characters. The Prydes, Aidan, Marthe, Diana, Ravill. You also have Joanna, Horse, Kael Pershaw and a bunch of others I am forgetting. Robert Thurston's books about the Jade Falcons are among the best Battletech books out there.
Really, once Michael Stackpole stopped writing about the Wolves and Thurston dropped off the map, the next batch of writers turned the Clans into watered down Klingons with no common sense.
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