Most of the suggestions look good to me, however the TONNAGE should not be changed for any weapon.
For Clan LRMs, give them a lower angle so they are crappy at indirect fire (clans didn't use indirect fire because it was dishonorable.
For Clan Streams give CS4s and CS6s a longer lock on time but the same time to lose lock
For the E Lasers, that makes sense
for CERPPCs, give them a bit mroe heat, and nastier ghost heat (ie make firing more than 1 start ghost heat instead of 2) Leave them with the same damage.
Clan SRMs (regular) longer loading time (they got to lose tonnage somehow) perhaps 1.5 times loading time.
Clan UACs
CUAC-2,CUAC-5 slightly slower reload than IS ones would be
CUAC-10 bit higher jamming potential high ghost heat
CUAC-20 nasty jamming potential, high ghost heat.l
CLBXs Doesn't matter, maybe a bit slower than IS LBX-10
Clan Pulse lasers
Well first they have to make IS pulse lasers worth something (I suggest half fire time for IS pulse, more tamage and more fire time for clan Pulse lasers.
Targeting Computer. This is on the Masakari Prime
and the Puma Prime...Perhaps a 3rd zoom (entire screen, not like the module?) OR a NEW view mode similiar to early night vision and heat vision combined?(eg outlining targets?) Probably wouldn't be nearly as nasty ingame as it is in TT.
I'm in favor of most of their ideas, but certainly NOT weight changes for weapons or stuff, just make them fit the game, but don't kill canon designs.
Edited by verybad, 14 December 2013 - 04:00 PM.