Lygris Targerian, on 22 December 2013 - 10:41 AM, said:
I must admit I couldn't bring myself to read more than the first few pages of this thread because it's so tiresome to read and its basically all the same .
Guys, you disrespect the developers' work, call them liars or worse and presume they will F it up anyway. How can you expect them to take you seriously or value your oppinion?
You say they propably can't get your trust back, even if they do everything you want them to. Then why should they even try?
It's not constructive criticism to tell them again and again that they can't, in your oppion, do anything right.
Don't you realize that you won't achieve anything this way except beeing ignored?
The sad thing is, that the posts containing constructive critisism/ideas/oppinions tend to go under in the sea of pointless rambling.
I wonder if someone from communty managment really does read all the way to this point, on page sixty- something, but i couldn't blame them if not.
That beeing said, I would like to add my thoughts to the clan tech.
I think weapons and equip should have the same weight and crit slots as in BT, so we can have the clan mechs the way the are in BT.
I think balancing can be done by rasing recycle time for the clan weapons and dialing down their damage and range advantage over IS counterparts. DPS could be more or less the same as the IS equivalents.
I also liked the idea for ultra ACs I read in this topic. Make them fire short bursts, with each shell doing a fraction of the nominal damage, over half the recycle time. This way it would be harder to concentrate the damage in one zone.
LRMs without min range seem a big problem.
Streak SRMs could make the life for light mechs hell, maybe larger launchers should get longer lock-on times. Also maybe the range at wich you can lock-on streak SRMs should be limited to the weapon range or double weapon range or something like that.
I think the idea to customize the hardpoints of omni mechs is a cool idea, but the armor value should be variable, because some omnis would certainly be to lightly armored.
The opption to switch engines could be more limited and Structure, armor type and HS technology could be fixed.
Contrary to BT, Omnis with XL engine should be destroyed when losing a side torso, taking up less space than IS versions is enough in my oppion.
I don't know how long and much you have been around to follow the evolution of this game, things the devs promised and if you are aware that they are the ones that just don't deliver over and over again. I agree that it doesn't help to call anybody liars or similar and some ranting is way to aggressive. But it is a fact, that essential parts of the metagame are being delayed for a long time now without PGI telling the community why. If they had the balls they would simply admit that they have taken their mouths too full and misjudged the issues, problems and pains of developing the game they planned in such a short time. I am sure the community would allow them another year for proper development if they just stood up and admitted they can't deliver what they promised in time. But PG doesn't communicate like that. Instead they continue to promise stuff boldly and in a way that get's pretty close to misleading people (Clan Invasions ise here!), that the now hurt community is not going to swallow without question. Quite many people who FUNDED the game, are a bit more angry now, as they can clearly say that the game is constantly evolving away from what was promised to them when they spent their money. Sure, PGI is not obliged to fulfill anything, but they should think about their communication politics a bit. It's one think to mess something up, it can happen to anybody, but it's another thing to deny that against better knowledge and stubbornly continue without any self-reflection. You see how many bad reactions their quite ignorant latest news created. They don't seem to whish to signal: yes, we heard you.
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