Roland, on 09 January 2014 - 08:21 AM, said:
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Ignoring the notoriously error prone nature of the BV system, this presupposes the EXISTENCE of a battlevalue system. And really, the entire reason that a battlevalue system was created at all was because of the massive advantages that certain technology has over other technology in the game. It's simply not designed to be balanced.
You totally could take a battlevalue system, if it were correctly implemented (ie not simple battletech BV's), and it could help to address some of the balance issues that will stem from clantech... but straight up 5/8 tonnage ratio? No, that's not gonna work.
I think it would, actually- because in MWO, people optimize designs and stock layouts are noob fodder. 5 optimized Clan 'Mechs vs. 8 optimized 3050-tech IS machines would work, IMHO. At the least, I'd like to see it happen before we turn Clan 'Mechs into "slightly different but the same" design.
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I don't recall GECM doing anything to clan targeting computers. It wasn't listed as doing so at least.
You've missed a lot if you didn't do tabletop pre-Total Warfare/TacOps (ie, the modern ruleset). Fixes went in.
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Well, this is only the case with the Total Warfare rules, which is pretty new (at least from my perspective). But a valid point in that it contains improvements for tournament play which you could implement in MWO. Although I seem to recall that TW contains a ton of rules which haven't really been implemented in MWO anyway.
Total Warfare dates back to -2006-.
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Although, to be clear, the pulse lasers do work with targeting computers in that they still get a bonus to hit... what's lost is the ability to aim them at specific sections.
Correct. PL's are tremendously accurate, although ECM can be used to compensate for this, as noted above.
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Honestly dude, anecdotal evidence of one match isn't really compelling evidence. I mean, maybe the guy was just trash. Maybe he had unlucky dice. A test case of one isn't really scientific evidence.
That's just the one incident I happened to remember in detail. I've had plenty of similar matches against multiple opponents who subscribed to the "Clan Bulldozer" method. Likewise, I've played the Clan side in those scenarios and won- as noted above. In a 5v8 of that sort, the IS player wins if he can gang up effectively on one/two targets at a time, while the Clan player wins if he can force/trick the IS player into 1v1's (or worse, gang up on the IS player in 2v1's and negate the numerical advantage). As the IS player has more units on the board, it's easier for him to get his focus fire on vs. the Clan opponent, and if he does, the snowball starts rolling downhill fast.
Clan 'Mechs are awesome at ultra-offense, but when you have two-three 'Mechs with decent guns firing back, that offensive firepower degrades quickly- and if you can't generate those numerically even matchups, you end up with the bigger side taking losses, but the smaller, Clan side is -dead-.
Pre Total-Warfare, it was different. The aforementioned cheese-methods of super-accurate firepower meshed with generally inferior IS designs (and TRO 3050 was full of em) led to stock Clan forces having plenty of opportunity to roflstomp IS ones in TT play.
This has changed, and given MWO's combat system and a similar numerical imbalance, any Clan force would find the modern MWO force a significant challenge even given Clan-stat tech to do it with.