Clan Technology - A Design Perspective - Feedback
#1941
Posted 15 April 2014 - 12:03 PM
please does not make it casual just because you want to pull out money.
I had been looking forward to buy a mech for me and my friends
( we are 9 guys and wanted to buy 1-3 mechs )
but then I saw the post where you want to customize the weapons
and also be the clanmechs simply thrown together with the IS mechs in to battle -.-
if that happens I'm out and my friends also
greetings from the 270 - 720 dollar that you never get.
#1942
Posted 15 April 2014 - 12:08 PM
#1943
Posted 16 April 2014 - 04:51 AM
1. I expect to have my butt kicked by clan mechs for a while. It would be a good thing. However, I forsee the possiblity of walking all over clan mechs for sometime until the players using them level them up at least.
2. I expect that even if I never buy a clan mech to be able to use cool clan technologies like the ER Medium laser, UAC20 etc... However I will not be suprised if I end up not wanting to use the clan tech as currently stated.
3. I expect I will be able to buy clan mechs eventually with in game money that I earn through matches. And I probably will buy a few unless it turns out that my normal mechs are better, in which case I will have fun pwning noobs with my Phoenix and other IS mechs. Cause the package prices are too obscene for me to consider.
4. I expect the community will be disgruntled about many aspects of the clan implementation. Hopefully the clan implementation will provide enough noobs for me to pwn for a while...
5. I expect to be impacted directly by angst and general skullduggery as people whine, complain and otherwise just get dissillusioned about the clan implementation. I might at times be one of them, but Ill try n resist. Hopefullly I'll be able to get back into a decent clan and the community there will save me.
6. I expect that I will hang with the game as long as possible though the endless stream of bs that the interactions between the devs and the whiners that think they control the game fight each other tooth and nail generate. While the general quality of play and the deteriorating community continues to deteriorate.
7. I HOPE that none of the above negatively happens. Wow that would be great. I don't see how that wont happen though. I much prefer a glass half full perspective. Maybe someone at PGI will figure it out? I hope so!
Edited by John Decker, 16 April 2014 - 04:51 AM.
#1944
Posted 22 April 2014 - 05:58 PM
Don't nerf the Clan mechs. Make them freaking ground breakingly awesome. Make everyone that comes against clan mechs rage and want to quit because it's basically unfair(except those that will just see them as a great new challenge). Why ?Because it should be. Clan mechs should walk all over us even if they aren't leveled. Omnimechs should be powerful, don't nerf em. Don't nerf clan tech, give IS mechs the chance to add clan tech later and get new designs. Make us grind to get the new tech make them expensive time-wise. The entire thought of 'balancing' clan mechs is a waste of time and lessens the quality of the game. The first waave of clan mechs should make a smoking ruin of all IS mechs and though people may rage, that is how it should be. Do this and then have special package days to put those packages in line, make them reasonable on special weekends , or grow some hair on your chests and just say you screwed up and are going to release them for a little less , something more in line with the Phoenix mechs. On the other hand if you make Clan tech and Omni-mechs truly formidable, you have a reasonable justification for the packages being more expensive than Phoenix for sure. As it stands I am not going to spend a real life penny on a package that is already slated to be nerfed to death.
Wait did I say NErfing clan tech is a bad idea? I did? Ok just making sure.
Edited by John Decker, 22 April 2014 - 05:59 PM.
#1945
Posted 23 April 2014 - 01:46 AM
introducing Clan-tech will end in a balancing disaster for years
I've seen the many many balancing problems PGI had with IS-tech, and IS-tech is still far away from beeing balanced perfectly
now they have to balance "IS tech", "Clan tech", "IS tech vs Clan tech".....
I've seen how incompetent this company is in doing everything, except flooding the game with mech-sellers (and they will overflood it with 16 chassis within 8 months in the future, because half of staff is working exclusively on creating mech-sellers)
Clan tech won't make the game better
this game is already "over-engineered" with many many halfbaken features and tons of unsolved problems, Clan tech will be the next bomb
.
Edited by Masterrix, 23 April 2014 - 01:49 AM.
#1946
Posted 23 April 2014 - 06:22 AM
Karl Streiger, on 14 April 2014 - 11:28 PM, said:
or a 10t UAC10 or a 8crit 12t UAC 20
or a 1crit 4t ER-Large Laser
to nerf them means simple to make them equal in stats to the IS-weapons.... the reduced weight and size is buff enough.
And please stop complaining about how Clans are nerfed (we don't know anything about clan tech but a rough sketch - the rest is TT knowlege - and that PGI won't mess with criticals and weapon weights)
I'm pretty sure there will be enough river of tears and hate at June 17th - crying P2W - broken promises
OH BTW:
I didn't have bought me a clan package either - a question of pride
For me its a question of location... There are no OmniMech Factories in Lyran space... Yet!
#1947
Posted 23 April 2014 - 11:06 PM
Joseph Mallan, on 23 April 2014 - 06:22 AM, said:
WTF...you have 5 digits under your founder tag? That alone should allow you to use the Wolf Dragoon OmniMech plant on Outreach.... what did they produce?
Thor, DireWolf, Hellbringer, Timber Wolf, Adder???
Edited by Karl Streiger, 23 April 2014 - 11:06 PM.
#1948
Posted 24 April 2014 - 03:03 AM
Karl Streiger, on 23 April 2014 - 11:06 PM, said:
Thor, DireWolf, Hellbringer, Timber Wolf, Adder???
I know Dire Wolf is one.
#1949
Posted 24 April 2014 - 12:40 PM
#1950
Posted 30 April 2014 - 12:08 PM
Is there a plan to make the flexibility of omnis into play in some manner?
#1951
Posted 04 May 2014 - 01:22 PM
Solmanian, on 30 April 2014 - 12:08 PM, said:
Is there a plan to make the flexibility of omnis into play in some manner?
To be fair Streak LRMs don't start getting researched until 3055 by Clan Coyote, and don't have a working prototype before 3057, production models really don't show up before the end of the WoB Jihad, so its unlikely MWO will ever need to address them
#1953
Posted 06 May 2014 - 11:57 PM
Herzog, on 06 May 2014 - 07:04 PM, said:
Maybe Omni-mechs will unlock a user interface in the mechlab that allows users to outfit their mechs in a clean and easy to navigate fashion?
Oh... i really didn't have thought a single moment about this.
How should the UI support switching OmniPods? Do i get a formula where i have to click 5 times to choose the ct, lt, rt, ra, la before i can click configure.
Only 6 weeks to go - better start talking.
#1954
Posted 14 May 2014 - 08:06 AM
Now that vastly superior Clan tech is in the mix it's completely unbalancable and the whole system is imploding. Case in point is the Summoner prime is projected to have just 3 hardpoints. Is that really true? Beause I feel completely ripped-off if it is. How is a primary Clan Heavy mech an omnimech with just 3 hardpoints? It's not an omnimech at all of course, but when 3xPPCs overheat and the Gauss Rifle needed to be rendered unusable with a de-sync just to keep inexperienced mech-pilots happy with not being cored in a few seconds in flimsy mechs, it's all MWO can support. Or so it seems.
Now you (PGI) never go back and fix broken mechs, like the Pretty Baby for instance, so once these Clan mechs are set they are set in stone until some total re-vamp of game mechanics in some far off future, if that ever happens. Anyway, it seems you are creating some Clan Mechs as "Flawed" and players will see this and not buy them or use them, like a Summoner prime with 3 total hardpoints.
#1955
Posted 14 May 2014 - 08:36 AM
Karl Streiger, on 23 April 2014 - 11:06 PM, said:
Thor, DireWolf, Hellbringer, Timber Wolf, Adder???
My last name isn't hyphenated(Steiner-Davion). I don't get to have a Clan Omni till I am almost 55!
#1956
Posted 15 May 2014 - 07:08 AM
#1957
Posted 15 May 2014 - 08:34 AM
Clanners will be a variation on the current MWO, nothing more and everything less. Because PGI has no capacity to balance superior tech against inferior, including silly things like using numerical superiority. That would be hard.
#1958
Posted 15 May 2014 - 07:10 PM
#1959
Posted 16 May 2014 - 02:19 AM
Lightfoot, on 14 May 2014 - 08:06 AM, said:
Now that vastly superior Clan tech is in the mix it's completely unbalancable and the whole system is imploding. Case in point is the Summoner prime is projected to have just 3 hardpoints. Is that really true? Beause I feel completely ripped-off if it is. How is a primary Clan Heavy mech an omnimech with just 3 hardpoints? It's not an omnimech at all of course, but when 3xPPCs overheat and the Gauss Rifle needed to be rendered unusable with a de-sync just to keep inexperienced mech-pilots happy with not being cored in a few seconds in flimsy mechs, it's all MWO can support. Or so it seems.
Now you (PGI) never go back and fix broken mechs, like the Pretty Baby for instance, so once these Clan mechs are set they are set in stone until some total re-vamp of game mechanics in some far off future, if that ever happens. Anyway, it seems you are creating some Clan Mechs as "Flawed" and players will see this and not buy them or use them, like a Summoner prime with 3 total hardpoints.
It's an omnimech because you can replace his arms with other omnipods. And those omnipods may have better suited and more hardpoints. depending on the alternate Configs they will implement for it.
#1960
Posted 18 May 2014 - 04:11 PM
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