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Clan Technology - A Design Perspective - Feedback


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#1941 koloium

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Posted 15 April 2014 - 12:03 PM

if you want to add clan, already then do it right
please does not make it casual just because you want to pull out money.

I had been looking forward to buy a mech for me and my friends
( we are 9 guys and wanted to buy 1-3 mechs )
but then I saw the post where you want to customize the weapons
and also be the clanmechs simply thrown together with the IS mechs in to battle -.-

if that happens I'm out and my friends also


greetings from the 270 - 720 dollar that you never get.

#1942 UltimateEgo

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Posted 15 April 2014 - 12:08 PM

Did you ever thought about not mixing the IS with the Clan Mechs? I think it would be alot more fun to have 1Star against 3 Lances, without nerfing the Clan Mechs, Because 12 IS against 5 Clan Mechs should be balanced. And maybe a small motivation: I thought abot buying the Masakari Collection ( 240$ just in case you forgot it)

#1943 John Decker

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Posted 16 April 2014 - 04:51 AM

Expectations. That is what this is really about. Thoughts about balance go out the window as the 'balance' question is a crap shoot that I think we will be dealng with for the rest of this games lifetime. This is always how it is when this becomes the major issue of a game. So I will talk about what I expect( but might be dissapointed in)

1. I expect to have my butt kicked by clan mechs for a while. It would be a good thing. However, I forsee the possiblity of walking all over clan mechs for sometime until the players using them level them up at least.

2. I expect that even if I never buy a clan mech to be able to use cool clan technologies like the ER Medium laser, UAC20 etc... However I will not be suprised if I end up not wanting to use the clan tech as currently stated.

3. I expect I will be able to buy clan mechs eventually with in game money that I earn through matches. And I probably will buy a few unless it turns out that my normal mechs are better, in which case I will have fun pwning noobs with my Phoenix and other IS mechs. Cause the package prices are too obscene for me to consider.

4. I expect the community will be disgruntled about many aspects of the clan implementation. Hopefully the clan implementation will provide enough noobs for me to pwn for a while...

5. I expect to be impacted directly by angst and general skullduggery as people whine, complain and otherwise just get dissillusioned about the clan implementation. I might at times be one of them, but Ill try n resist. Hopefullly I'll be able to get back into a decent clan and the community there will save me.

6. I expect that I will hang with the game as long as possible though the endless stream of bs that the interactions between the devs and the whiners that think they control the game fight each other tooth and nail generate. While the general quality of play and the deteriorating community continues to deteriorate.

7. I HOPE that none of the above negatively happens. Wow that would be great. I don't see how that wont happen though. I much prefer a glass half full perspective. Maybe someone at PGI will figure it out? I hope so!

Edited by John Decker, 16 April 2014 - 04:51 AM.


#1944 John Decker

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Posted 22 April 2014 - 05:58 PM

Sorry for the double post, but I'm going to simply put my 'hope' here. I don't know if it matches anyone elses wishlist, but here it is.

Don't nerf the Clan mechs. Make them freaking ground breakingly awesome. Make everyone that comes against clan mechs rage and want to quit because it's basically unfair(except those that will just see them as a great new challenge). Why ?Because it should be. Clan mechs should walk all over us even if they aren't leveled. Omnimechs should be powerful, don't nerf em. Don't nerf clan tech, give IS mechs the chance to add clan tech later and get new designs. Make us grind to get the new tech make them expensive time-wise. The entire thought of 'balancing' clan mechs is a waste of time and lessens the quality of the game. The first waave of clan mechs should make a smoking ruin of all IS mechs and though people may rage, that is how it should be. Do this and then have special package days to put those packages in line, make them reasonable on special weekends , or grow some hair on your chests and just say you screwed up and are going to release them for a little less , something more in line with the Phoenix mechs. On the other hand if you make Clan tech and Omni-mechs truly formidable, you have a reasonable justification for the packages being more expensive than Phoenix for sure. As it stands I am not going to spend a real life penny on a package that is already slated to be nerfed to death.

Wait did I say NErfing clan tech is a bad idea? I did? Ok just making sure.

Edited by John Decker, 22 April 2014 - 05:59 PM.


#1945 Masterrix

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Posted 23 April 2014 - 01:46 AM

.

introducing Clan-tech will end in a balancing disaster for years

I've seen the many many balancing problems PGI had with IS-tech, and IS-tech is still far away from beeing balanced perfectly

now they have to balance "IS tech", "Clan tech", "IS tech vs Clan tech".....

I've seen how incompetent this company is in doing everything, except flooding the game with mech-sellers (and they will overflood it with 16 chassis within 8 months in the future, because half of staff is working exclusively on creating mech-sellers)

Clan tech won't make the game better

this game is already "over-engineered" with many many halfbaken features and tons of unsolved problems, Clan tech will be the next bomb
.

Edited by Masterrix, 23 April 2014 - 01:49 AM.


#1946 Joseph Mallan

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Posted 23 April 2014 - 06:22 AM

View PostKarl Streiger, on 14 April 2014 - 11:28 PM, said:

I won't call a 12ton GaussRifle a nerf...
or a 10t UAC10 or a 8crit 12t UAC 20
or a 1crit 4t ER-Large Laser
to nerf them means simple to make them equal in stats to the IS-weapons.... the reduced weight and size is buff enough.

And please stop complaining about how Clans are nerfed (we don't know anything about clan tech but a rough sketch - the rest is TT knowlege - and that PGI won't mess with criticals and weapon weights)

I'm pretty sure there will be enough river of tears and hate at June 17th - crying P2W - broken promises

OH BTW:
I didn't have bought me a clan package either - a question of pride

For me its a question of location... There are no OmniMech Factories in Lyran space... Yet!

#1947 Karl Streiger

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Posted 23 April 2014 - 11:06 PM

View PostJoseph Mallan, on 23 April 2014 - 06:22 AM, said:

For me its a question of location... There are no OmniMech Factories in Lyran space... Yet!

WTF...you have 5 digits under your founder tag? That alone should allow you to use the Wolf Dragoon OmniMech plant on Outreach.... what did they produce?

Thor, DireWolf, Hellbringer, Timber Wolf, Adder???

Edited by Karl Streiger, 23 April 2014 - 11:06 PM.


#1948 Uncle Totty

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Posted 24 April 2014 - 03:03 AM

View PostKarl Streiger, on 23 April 2014 - 11:06 PM, said:

WTF...you have 5 digits under your founder tag? That alone should allow you to use the Wolf Dragoon OmniMech plant on Outreach.... what did they produce?

Thor, DireWolf, Hellbringer, Timber Wolf, Adder???

I know Dire Wolf is one.

#1949 mithril coyote

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Posted 24 April 2014 - 12:40 PM

Dire Wolf and Kit Fox. of which, Dire Wolves were really hard for them to make, so they mostly stuck to Kit Foxes.

#1950 Solmanian

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Posted 30 April 2014 - 12:08 PM

If they're uncomfortable with the idea of "srteak LRMs", I wonder how they're going to handle the actual streak LRMs...

Is there a plan to make the flexibility of omnis into play in some manner?

#1951 whiteknight

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Posted 04 May 2014 - 01:22 PM

View PostSolmanian, on 30 April 2014 - 12:08 PM, said:

If they're uncomfortable with the idea of "srteak LRMs", I wonder how they're going to handle the actual streak LRMs...

Is there a plan to make the flexibility of omnis into play in some manner?


To be fair Streak LRMs don't start getting researched until 3055 by Clan Coyote, and don't have a working prototype before 3057, production models really don't show up before the end of the WoB Jihad, so its unlikely MWO will ever need to address them

#1952 Herzog

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Posted 06 May 2014 - 07:04 PM

View PostSolmanian, on 30 April 2014 - 12:08 PM, said:

Is there a plan to make the flexibility of omnis into play in some manner?


Maybe Omni-mechs will unlock a user interface in the mechlab that allows users to outfit their mechs in a clean and easy to navigate fashion? :)

#1953 Karl Streiger

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Posted 06 May 2014 - 11:57 PM

View PostHerzog, on 06 May 2014 - 07:04 PM, said:


Maybe Omni-mechs will unlock a user interface in the mechlab that allows users to outfit their mechs in a clean and easy to navigate fashion? :)

Oh... i really didn't have thought a single moment about this.

How should the UI support switching OmniPods? Do i get a formula where i have to click 5 times to choose the ct, lt, rt, ra, la before i can click configure.

Only 6 weeks to go - better start talking.

#1954 Lightfoot

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Posted 14 May 2014 - 08:06 AM

I think you see now why I have said for over a year that nerfing mediocre Inner Sphere weapons like the PPC (DHS 1.4, but normal PPC heat) and Gauss Rifle (FPS de-sync) rather than recognizing that the mechs were just too weak to damage to exist in a Battletech-normal game, and making them tougher to keep in line with Battletech damage values, was a bad plan.

Now that vastly superior Clan tech is in the mix it's completely unbalancable and the whole system is imploding. Case in point is the Summoner prime is projected to have just 3 hardpoints. Is that really true? Beause I feel completely ripped-off if it is. How is a primary Clan Heavy mech an omnimech with just 3 hardpoints? It's not an omnimech at all of course, but when 3xPPCs overheat and the Gauss Rifle needed to be rendered unusable with a de-sync just to keep inexperienced mech-pilots happy with not being cored in a few seconds in flimsy mechs, it's all MWO can support. Or so it seems.

Now you (PGI) never go back and fix broken mechs, like the Pretty Baby for instance, so once these Clan mechs are set they are set in stone until some total re-vamp of game mechanics in some far off future, if that ever happens. Anyway, it seems you are creating some Clan Mechs as "Flawed" and players will see this and not buy them or use them, like a Summoner prime with 3 total hardpoints.

#1955 Joseph Mallan

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Posted 14 May 2014 - 08:36 AM

View PostKarl Streiger, on 23 April 2014 - 11:06 PM, said:

WTF...you have 5 digits under your founder tag? That alone should allow you to use the Wolf Dragoon OmniMech plant on Outreach.... what did they produce?

Thor, DireWolf, Hellbringer, Timber Wolf, Adder???

My last name isn't hyphenated(Steiner-Davion). I don't get to have a Clan Omni till I am almost 55! ;)

#1956 RedPandaPrince

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Posted 15 May 2014 - 07:08 AM

What should happen, is with community warfare, you choose clan or inner sphere, and then put a company of IS against a star of Clans. With clans being more powerful and IS being greater in numbers there should be enough balance. In theory that is. I just dont want to see the clan mechs I paid for being nerfed to all hell before I even get to pilot the damn things.

#1957 wanderer

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Posted 15 May 2014 - 08:34 AM

Silly GTT- you aren't getting real Clantech, or even a decent simulation.

Clanners will be a variation on the current MWO, nothing more and everything less. Because PGI has no capacity to balance superior tech against inferior, including silly things like using numerical superiority. That would be hard.

#1958 RedPandaPrince

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Posted 15 May 2014 - 07:10 PM

Yeah, I know I am being a bit too hopeful for having something good come out of PGI.

#1959 Grimmrog

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Posted 16 May 2014 - 02:19 AM

View PostLightfoot, on 14 May 2014 - 08:06 AM, said:

I think you see now why I have said for over a year that nerfing mediocre Inner Sphere weapons like the PPC (DHS 1.4, but normal PPC heat) and Gauss Rifle (FPS de-sync) rather than recognizing that the mechs were just too weak to damage to exist in a Battletech-normal game, and making them tougher to keep in line with Battletech damage values, was a bad plan.

Now that vastly superior Clan tech is in the mix it's completely unbalancable and the whole system is imploding. Case in point is the Summoner prime is projected to have just 3 hardpoints. Is that really true? Beause I feel completely ripped-off if it is. How is a primary Clan Heavy mech an omnimech with just 3 hardpoints? It's not an omnimech at all of course, but when 3xPPCs overheat and the Gauss Rifle needed to be rendered unusable with a de-sync just to keep inexperienced mech-pilots happy with not being cored in a few seconds in flimsy mechs, it's all MWO can support. Or so it seems.

Now you (PGI) never go back and fix broken mechs, like the Pretty Baby for instance, so once these Clan mechs are set they are set in stone until some total re-vamp of game mechanics in some far off future, if that ever happens. Anyway, it seems you are creating some Clan Mechs as "Flawed" and players will see this and not buy them or use them, like a Summoner prime with 3 total hardpoints.


It's an omnimech because you can replace his arms with other omnipods. And those omnipods may have better suited and more hardpoints. depending on the alternate Configs they will implement for it.

#1960 skins

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Posted 18 May 2014 - 04:11 PM

i dont understand how pgi gets away with half azzing everything they do. how u going to nerf clan weapons?!!?!? u cant even get the hit boxes right and make a match maker, which seems like something really important in a muti player online game..it makes me sad to see the money i put into this game wasted..i have seen so much more done in a game that was really free and just for the love of battletech and mechwarrior. please leave the clan weapons alone u really can find something better to do just make it a numbers thing inner sphere should have more ppl in a drop its that simple......but then again it is pgi who gets rolled by everything that should be simple. i never post at all but when i put 12 rounds of ac/20 into a firestarter the other day that had 5 points of armor total not 5 in the spot i was shooting but 5 total i just cant take it anymore. please spend some money on ppl that want to work and want to make a great game





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