Mawai, on 15 December 2013 - 07:38 AM, said:
1) Clan tech is supposed to be better. If it isn't better then how can it be clan tech?
2) The balance suggestions appear to be a panacea.
- unless you nerf clan tech into the ground then either the clan version or the IS version of any weapons will be strictly better.
- e.g. The plan to nerf Clan LRM20 ... it still leaves a Clan LRM20 as strictly better than an IS LRM20.
That is the design conundrum. There is no way to create a balance of clan technology using the design philosophy that you have outlined since either
a ) The clan version will be strictly better than the IS version so why use any other
b ) The clan version is functionally equivalent to the IS version so why bother
c ) The clan version is worse than the IS version
It is almost impossible to obtain case b ) unless the items have identical stats and different art work. The design plans call for enhanced performance of clan items with increased heat ... does this take into account the reduced tonnage and crit slots allowing clan tech to be equipped with additional heat sinks?
So ... balancing weapons isn't really possible ... what can they be planning to do??
EXCEPT ...
Read this part carefully :
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Now there wouldn’t be balanced unless it came with a cost. In this case, the ability to customize hardpoints comes with the tabletop OmniMech restrictions. All the configurations of a given OmniMech are based around a base configuration (not to be confused with the Prime configuration). This is the core of the Mech, with all the modular bits stripped out, and what remains cannot be customized at all. These include:
- The engine type and rating
- The number and placement of a minimum number of heatsinks
- The amount and distribution of armor
- The armor type and the location of any critical slots occupied by Ferro-Fibrous
- The internal structure type and the location of any critical slots occupied by Endo Steel
- Enhancements such as MASC
- The occasional weapon or other piece of equipment (e.g. jump jets) that is included as part of the base configuration
This states that you will NOT be able to customize clan mechs by switching engines, heat sinks, armor, etc.
So - the weapon balance may not be as much of an issue because you will NOT be able to customize mechs to support the loadouts ... there will be greater weapon flexibility but heat sinks and engines will be controlled by the chassis. You will NOT be able to customize them. You will NOT be able to max out armor. You may be limited in the number of heat sinks you can add. You will NOT be able to change the speed of the chassis ... so you can expect the clan mechs to be slow compared to their MWO IS counterparts.
Essentially, the design of clan mechs will be fundamentally different from the IS ones we have now. IS mechs can use IS weapons which are less effective ... but the mechs can be fully customized. Clan mechs can use clan weapons that are somewhat more effective, the loadouts are more flexible and weapon pods can be swapped between mechs ... BUT the base characteristics of every chassis are FIXED. Armor, base heat sinks and engine (both size and type) can NOT be changed.
The plan might work to keep IS mechs competitive with clan mechs ... but I can see a lot of unhappy clan aficionados ... and anyone buying the clan pack of mechs should read the design plan carefully since they may not be buying what they think they are buying.
So i think the clan Er large laser Does have an advantage linger range for higher heat and lighter right? Not the excesive amount as becore though.
Now...lets talk about the restrictions on omni mech customization. The clans are very honor bound (zellbrigen) and greatly against waste according to lore. They typically underbid a fight in order to gain more honor. They waste nothing. Warriors changing out engines and armour utterly at will would be considered wasteful. That is the problem with being a clanner. There are supposed to be rules for behavior that don't translate well because many players just want the most OP build they can get. However the rivalries and rules for behavior that really make the BT universe fun. Obviously the modular nature of Omnis is a solid advantage, but it is offset by restrictions on structural type changes.
Seems reasonable to me. And I imagine at some point I'll pick up a Thor and Ryoken at the very least.