Jump to content

How The Clans Should Work


No replies to this topic

Poll: How The Clans Should Work (3 member(s) have cast votes)

Do you like it

  1. Yes (2 votes [100.00%])

    Percentage of vote: 100.00%

  2. No (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Maybe (0 votes [0.00%])

    Percentage of vote: 0.00%

Vote Guests cannot vote

#1 Armored Yokai

    Member

  • PipPipPipPipPipPipPipPip
  • IS Exemplar
  • IS Exemplar
  • 1,950 posts
  • LocationHouston,TX

Posted 14 December 2013 - 05:05 PM

FOLLOW THE LORE.

unnerf all IS tech
-Remove Ghost heat
-Unnerf the gauss
-edit the pulse lasers
-follow the lore for all the weapons
------------------------------------------------
Clan tech
-Lrms can work under 180m
-all weapons stay the same damage and no damage buffs
-follow the lore for all weapons
-allow a mech to equip only a certain amount of that weapon

this way clan tech will be slightly overpowered
but at the same time it will face penalties due to its nature in heat
and due to this IS tech will be able to withstand clan tech

and only allow clan tech to be obtained through being in a clan or
beating a clanner and taking his toys
the mechs cannot be store bought
you can only get mechs through gaining honor points (a similar system to the market except honor points)
then you can use these to go to a quarter master or something and get that mech you want.

Edited by Cementblade, 14 December 2013 - 08:48 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users