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This is the core of the Mech, with all the modular bits stripped out, and what remains cannot be customized at all. These include:
- The engine type and rating
- The number and placement of a minimum number of heatsinks
- The amount and distribution of armor
- The armor type and the location of any critical slots occupied by Ferro-Fibrous
- The internal structure type and the location of any critical slots occupied by Endo Steel
- Enhancements such as MASC
- The occasional weapon or other piece of equipment (e.g. jump jets) that is included as part of the base configuration
Without the ability to modify engine size, armor values or types of upgrades (such as wanting to remove Endo/FF for more slots) many mechs will not be playable based on their TT values.
Take for example the Kit Fox (Uller), For its stock loadout it has a XL180 engine which brings it to 97.2 kph (106.92 after tweak) and 4 tons of FF armor (4 tons * 36 points/ton for ferro = 144 points). Now compare that to the current IS mechs, a Spider has a max armor of 175 and typically runs 150+ kph. There are mediums and even heavies that exist now that will be able to out run the Kit Fox. If it does not have the ability to upgrade its engine or max out its armor, it will simply be left behind as everyone continues to use their Spiders/Jenners/Ravens. I know my RVN-3L will be gobbling up Clan lights come June 17th.
I actually dare you to look into the game and try to find a Jagermech that still runs stock armor values on an account that has a halfway decent Elo.
There will be a good chassis within this system, they have enough armor stock to be survivable and have large enough engines. Prime example is the Timber Wolf (Mad Cat), It has a XL375 for 86.4 kph (95 after tweak) and 12 tons of FF armor (432 points). This will be a great 75 tonner with amazing speed and only 30 points of armor off the max that a 75 tonner can have. However the in ability to remove or change around chassis upgrades will hamper their ability to modify their loadout. Maybe I want to remove FF and downgrade the engine so I can fill up the space with DHS so I can run more/larger lasers? IS mechs will actually be more customizable in that sense when compared to Clans.
Unless there is something done to change how the Omni Mech system works there will be mechs taht are simply not played because of these restrictions. This will be even more prevalent if there is mixed tech. If I can run clan weapons on my IS mechs that don't have to deal with Omni restrictions, that will be the strongest combination.
As it stands I wont be purchasing any package, I have determined which Omni mechs will be worth my time when they actually release and I will be saving c-bills to purchase them over the next 7 months. If it changes to where you can modify your engine/armor/upgrades on Clan mechs I will run to the nearest computer and buy a Masakari pack without a second thought.