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Forbes Contributor: F2P Mwo ... $500 Golden Mechs


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#41 Sybreed

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Posted 15 December 2013 - 06:12 PM

View PostPRIME MOVER, on 15 December 2013 - 05:38 PM, said:

MAKE THE GAME MODES AND BOARDS!!!!!!!!!!!!!!!!!!!!!!!!!!

STOP WITH THE MONEY GRABS FOR ADDITIONAL MECHS NOT EVEN FINISHED!!!!!!!!!!!!

400 MECHS WON'T MAKE PLAYING THE SAME 10 BOARDS OVER AND OVER AGAIN FOR NO REASON A GOOD GAME!!!!!!!!!!!!

10 boards? 400 mechs? Are all 7 of your posts the same kind of nonsense?

Edited by Sybreed, 15 December 2013 - 08:42 PM.


#42 xengk

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Posted 15 December 2013 - 06:59 PM

View PostReitrix, on 15 December 2013 - 12:35 PM, said:

Holy Mechajeezus, has no one here ever played a 'F2P' game form Aeria games?

I'll use Scarlet Blade as my most recent experience with them. They're selling freaking *lingerie* items in "lucky boxes" for 2 dollars USD a pop. Now you might think thats fine, But the contents of that box is a class limited version of the item you wanted with a sub 5% chance to drop, and then HP potions and other useless items you can buy ingame from a vendor.
Could you imagine if you couldn't buy any of the IS 'Mechs for MC, except by selecting an "Assault/Heavy/Medium/Light Lucky Box" that cost 2 dollars each, and only contained a low chance of getting what you want, or filled up your inventory with Small Lasers on a 95% chance.

Reports from MANY players of spending several hundred dollars to get what they wanted, Only to give up past the 300+ mark.

And the funniest part is that the only way to get those items was to try your luck with the 'Lucky Boxes'! They have nothing on the costume front that you can buy outright. NOTHING.
Not even the mounts can be bought upfront, except a generic recolored one that existed in the game already, not to mention the stat boosting pets that could ONLY be bought with cash.

PGI said:
Hey heres some Clan Mechs, if you want em early, buy the package, If not, just wait, they'll release for cbills eventually! Oh, and if you want to support us with a large purchase, here is a gold plated, 100% unique 'Mech skin for your favorite Clan chassis and we'll throw in a Title for you as well!

And suddenly the world is ending.

Yeah, I was playing the SEA version which was call Queens Blade, to capitalized on the anime of the same name. A lot of my younger friends rush into the game thinking it was based on the anime IP.

Getting the avatar costume is hard and costly, but these undie actually provide buffs and bonus. Making it borderline pay-to-win. Not to mention the usual weapon upgrading where you have to spend money to buy insurance due to the very low chance of success. If you don't, you risk loosing your weapon permanently on failure.
If a player wants to stop being a fodder in pvp, they have to spend on those 2 items.

#43 Dr B00t

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Posted 15 December 2013 - 07:07 PM

View PostScratx, on 15 December 2013 - 12:38 PM, said:

The article reads very much like a flame from a particularly literate member of this forum.

... And do people actually read Forbes for video games?

i think the point is that Forbes (a magazine basically promoting greed) thinks this a joke of a move

much better options out already and much more coming out soon...

i left after the debacle that launch was...and so did my money

View Postxengk, on 15 December 2013 - 06:59 PM, said:

Yeah, I was playing the SEA version which was call Queens Blade, to capitalized on the anime of the same name. A lot of my younger friends rush into the game thinking it was based on the anime IP.

Getting the avatar costume is hard and costly, but these undie actually provide buffs and bonus. Making it borderline pay-to-win. Not to mention the usual weapon upgrading where you have to spend money to buy insurance due to the very low chance of success. If you don't, you risk loosing your weapon permanently on failure.
If a player wants to stop being a fodder in pvp, they have to spend on those 2 items.

this guy might have him beat lol

Edited by Dr B00t, 15 December 2013 - 07:07 PM.


#44 Edustaja

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Posted 15 December 2013 - 07:14 PM

Well at least MWO doesn't have gambling mechanics in it yet...

#45 Dr B00t

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Posted 15 December 2013 - 07:16 PM

View PostEdustaja, on 15 December 2013 - 07:14 PM, said:

Well at least MWO doesn't have gambling mechanics in it yet...

we could start up a pool on when this game folds...1 year?

side-bets on how long the dev-team lasts?

#46 Xipe Totec

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Posted 15 December 2013 - 07:19 PM

Er...yeah.

The reason why businesses like Forbes find these things interesting is that they are experiments in elasticity.

It's completely viable to say X or Y pricing structure is suboptimal, because there is such a thing of a suboptimal pricing policy under which everyone loses.

It results in a loss in consumer surplus (how much the buyers enjoy what they have) and a reduction in overall sales.

PGI is assuming they have a highly inelastic product...or they are cash-poor and need money now.

Remember that PGI and IGP actually don't have a microtransactional specialist, so they're kind of just shooting blind and guessing.

Takeaway: Merely because you can charge $240 for a product doesn't mean you necessarily should or that that price level is profit maximizing.

#47 xengk

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Posted 15 December 2013 - 07:25 PM

View PostDr B00t, on 15 December 2013 - 07:07 PM, said:

this guy might have him beat lol

I left the game early after seeing how the Cash Shop works.
But some of my friends are still in the game and remain active.

I think the game now even have a "night club" map where only characters wearing the lucky box lingerie can enter. Character parked in that map will get free EXP.

#48 Dr B00t

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Posted 15 December 2013 - 07:29 PM

something like that can't make IGP happy
it definitely won't make it easier to get investors in the future

i could be wrong though...maybe we are underestimating the number of "people" who will buy this package and it pays off for IGP

Edited by Dr B00t, 15 December 2013 - 07:30 PM.


#49 Xipe Totec

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Posted 15 December 2013 - 07:31 PM

Side Note:
IGP is likely hemmoraging money, they've outsourced Tactics (because they hope someone can save it) and have mothballed all their other projects.

In effect, they need to core down, but are likely carrying big losses on books from their attempt to compete with LoL (why?) and their failed IPad game.

Rough times, because it's hard to get cash in pocket as a game dev, given the VentCap market demands such a quick turnaround

#50 Wildstreak

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Posted 15 December 2013 - 07:33 PM

Does this mean Trump will soon play and we can add his hair to our Mechs? :excl:

#51 Dr B00t

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Posted 15 December 2013 - 07:35 PM



gotta love this forum

#52 Mycrus

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Posted 15 December 2013 - 10:37 PM

The fact that a major and respected news outlet is taking this up should send shivers up the spine of pgi and igp.

They should realize that the continuing debacle is damaging the core value of the IP that they are holding.

Any future investor will do a due diligence on what the mw IP is worth and will find the "well" poisoned..

Fast forward 15 years from now.. many of us are still youngish enough to see another MW iteration (if ever) and guess what all the baggage we will be bringing into that game.. I can only imagine how the forums of that future MW iteration will be..

So if their grand plan "z" is to sell off the rights... They could be in for a surprise when they market value of that rights is even lower than what it took for them acquire..

#53 RedThirteen

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Posted 15 December 2013 - 10:45 PM

View PostXipe Totec, on 15 December 2013 - 07:19 PM, said:

Er...yeah.

The reason why businesses like Forbes find these things interesting is that they are experiments in elasticity.

It's completely viable to say X or Y pricing structure is suboptimal, because there is such a thing of a suboptimal pricing policy under which everyone loses.

It results in a loss in consumer surplus (how much the buyers enjoy what they have) and a reduction in overall sales.

PGI is assuming they have a highly inelastic product...or they are cash-poor and need money now.

Remember that PGI and IGP actually don't have a microtransactional specialist, so they're kind of just shooting blind and guessing.

Takeaway: Merely because you can charge $240 for a product doesn't mean you necessarily should or that that price level is profit maximizing.


View PostXipe Totec, on 15 December 2013 - 07:31 PM, said:

Side Note:
IGP is likely hemmoraging money, they've outsourced Tactics (because they hope someone can save it) and have mothballed all their other projects.

In effect, they need to core down, but are likely carrying big losses on books from their attempt to compete with LoL (why?) and their failed IPad game.

Rough times, because it's hard to get cash in pocket as a game dev, given the VentCap market demands such a quick turnaround




WHY CAN I COMPREHEND THIS WITH FAR MORE EASE THAN REITRIX'S ANECDOTE WALL!?

Ultimately, to me, this sale comes off as supremely dickish, and while those on the mainland will open up their babies (or others') to obtain the necessary organs to purchase a supremely dickish piece of virtual gear, I'll look for another title that has better replay value.


As, you know, I could get a real model MadCat cast in solid gold with that kinda money. Which would only increase in value, long after this title's servers have been wiped.

Edited by RedThirteen, 15 December 2013 - 10:47 PM.


#54 Marodeur

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Posted 16 December 2013 - 01:57 AM

Hi,
I think raging about 500$ gold Mechs is nonsense. Imagine they would take 5000$ for it. It is more or less a commercial gimmick. Of course some crazy people may be buy it, but no one have to. But I am a bit upset about the price they want to have for the clan packages. I really was thinking about taking clan packages before I saw the prices. 240$ is way to much for me. Not that I am not able to achieve it, I don't want to pay so much for a game. Even the Phenix package was expensive in my opinion. All these packages are much more expensive than a full priced game. And it is sad that you can't buy every mech you want as a single choice, only in packages. But that is smart marketing I guess.

#55 Dymlos2003

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Posted 16 December 2013 - 02:00 AM

Wait... is this article really complaining about being able to buy (With real money) a vanity item or a group of mechs early even though you can buy the same chassis in game currency when they do launch?

People really try hard don't they

#56 Joseph Mallan

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Posted 16 December 2013 - 03:16 AM

View PostPapaspud, on 15 December 2013 - 09:08 AM, said:

I will let the article speak for itself.

http://www.forbes.co...0-golden-mechs/

I am a fan of this IP. I have been for 30 years. The most I have paid for any Mech was $30 and that was for a LE Mini at GenCon. I have dropped $240 for the equivalent of a Battalion of Minis, but I had 36 minis that I could hold pain an eventually sell to get my money back if necessary.

How much value is there in Pixels that I cannot sell off for real money when I get bored with them? $240 is way to much money for me to even think about, and $500 for gold paint on a clan Mech. Lets put this into perspective. Murphy's Law took up a collection to buy me Murphy's Tower, the computer I play MW:O on. It cost $500 and I had to assemble it (I did that on Thanksgiving Day) PGI wants us to buy One Mech for the price of a Computer. Gentlemen, you are *ucking crazy. I would say this to your face in front of your wives (not your kids cause I am not that big an Ash.)

#57 Ahasver

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Posted 16 December 2013 - 04:34 AM

I for one have not only a Problem with the Prices, but I also am not playing enough to really get that value back. I realized this on the Phoenix Overlord, I have more Mechs than I need and I actually rather fall back to my Jaegermech than using the Phoenix Mechs. So there I go with 12 Mechbays full of Mechs which I do not use much.

My gaming style boils down to just one or two Mechs I enjoy playing with and I assume thisw ill be the Case with Clan Mechs. Unfortunately the Mech I want to have ist ether 500$ (I will never pay this much on a virtual thing and I am gaming since Commodore produced the C16) or somwhere well above 100$ and comes with a lot of virtual things I do not want.

Apart from that, 80$ was about the Maximum I am willing to pay in one go for a game.

MWO is not well for the casual gamer like me. In games you ether spend a lot of time or money to be able to compete at all. Well in MWO you have to spend both at all times. I have not found ONE Mech which you could run as you get it, you always need to buy Double Heatsinks and whatnot.

#58 Mordin Ashe

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Posted 16 December 2013 - 04:36 AM

Damn, forbes doesn't know about the 2k euro drone sales Dark Orbit had a while ago. Sad for them, for me it is the best "how to make 2m euros fast" story so far.

Edited by Mordin Ashe, 16 December 2013 - 04:37 AM.


#59 OneEyed Jack

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Posted 16 December 2013 - 04:54 AM

View PostNasty McBadman, on 15 December 2013 - 09:14 AM, said:

Really? Come on.... how about a realiable and trusted publication.... Forbes must be some kind of fake. Anyone ever heard of forbes? Tell me when it gets to a REAL news source like The Weekly World News. ;-)

Maybe I'm reading too much into it, but it lists the author's title as "contributor." :D

#60 RG Notch

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Posted 16 December 2013 - 06:05 AM

View PostRoadbeer, on 15 December 2013 - 03:00 PM, said:

If you like your propaganda, you can keep your propaganda.

Exactly, I'm sure the PGI propaganda team at NGNG will have an entirely different angle. Well that's what a paid propaganda arm is for.





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