van Uber, on 20 February 2014 - 04:18 PM, said:
I'll give you the benefit of doubt. I'm not here to claim you're lying. I'm possibly inclined to say you're wrong. But to make that assessment, I need to know what you actually are comparing MWO to. You claim it is on the same lever of complexity, yet you also claim it in some aspects are based on real environments. That is what I take issue with, because real environments, to me, indicates possibly a high level of detail, not the complexity of bending and shaping crowd behaviour.
So based on what you have revealed of this AAA game, I can only assume you compare apples and oranges. Now if I would know what actual game you compare with, that assumption could change.
Also, it would be nice if you could address my claim that DICE is on a somewhat comparable pace with PGI, rather than yours. Frankly I was under the impression that this pace was the industry norm, based on what I know and have seen from Swedish developers like DICE and Massive. That and the fact that it fits quite well with the pace of other developers and titles. Wargaming comes to mind: World of Tanks had a similar pace of releasing maps in beta. Why do you think that is?
They are not moving slow as far as im concerned. The roadmap they made for this year has major updates almost every month. That's a fine pace for game deving