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What Will Community Warfare Be?


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#21 Sudden

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Posted 16 December 2013 - 12:32 PM

View PostDeathjesterUK, on 15 December 2013 - 11:53 AM, said:

As the title suggests, you still haven't given details about how community warfare will function and a lot of us need to know. With the latest debacle that is the golden mechs, you have got to start giving more details or you, PGI, are going to start losing players rapidly. So, here are some thoughts on what I feel Community Warfare is going to be and questions that need clarifying.

The first point that I want to address is how community warfare will function. From what I have seen so far, all community warfare is going to be is more dropping into matches with the points a faction earns as a whole, determining how much territory is controlled. This is NOT what we want, I can tell you that from the start. What we want is this:
  • We want a full, dynamic, innersphere map that changes as territory is lost and gained. We want individual planets that can be attacked and conquered by other houses. We want these planets to have things like HPGs and mech factories and bases that serve a function in the house they belong too. For example, if a planet with an AS7 factory is captured, the faction it used to belong too should see that the price of buying a AS7 goes up, or become unavailable as there are no more factories.
  • Each company/corp/guild/whatever, has its own mech garage, c-bill account, parts garage, jumpships, dropships. In other words, stuff for random drops has no effect on what happens in community warfare and you are limited to the mechs and resources that are available to your company and only your company. If you lose a mech, its gone for good. if your mech is damaged in a fight, in needs repair. Logistics like these are what we want.
  • Logistics and planning. We want to be able to plan out our own military campaigns, deciding what planets to attack, what to attack with, when to attack, how long it will take get there, how many dropships to use, who to send, etc, etc.

So far, what you have shown us is nothing like what we want to see. If you do not get Community warfare right, This game will fail. But, if you get it right, you could, COULD have a game that rivals EVE Online for sheer scope and depth.

So the question really is this:

Are the above features going to be a part of Community Warfare? If not, why are simple Java games able to have these features like MekWars...and you are not able to do it? And why was a game like 3025 able to have something close, but you cant?

Id like to know what you all think about the direction that PGI and MWO is taking so feel free to post.

mpbt was nearly like this , and innerspere wars. this is what most fans want. doubt we wil get this
this is sad really, this is just other game killed by the devs.

#22 I3lackI2ogue

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Posted 16 December 2013 - 12:37 PM

View PostBront, on 15 December 2013 - 12:22 PM, said:

Ugh, I want no part of that. Some level of persistance maybe, but if my mech gets blown up it's gone? No. That's the day I leave MWO.

I like the idea of fluctuating mech prices, production centers, and stuff like that, but there's still a problem of how difficult it will be to change sides, how are house units going to be handled differently than merc units, and beyond that, we now have the clans to deal with. They need to find a way to make it fun and offer objectives while not punishing casual players too much (like mech destruction or making a mech unattainable).


i agree, it sounds too much like EVE online, and with the toxicity of the community as a whole over there, lets just be glad they wont implement a system where you could lose a whole weeks worth of work to a guy that wants to be a douche and TK you out of the blue.

#23 Sandpit

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Posted 16 December 2013 - 05:23 PM

View Postluxebo, on 16 December 2013 - 11:07 AM, said:


Nobody on the official dev's team, I'm referring to the OP's post. PGI will soon ™ get to anything like that. Which means never. ;)

oh screw that, no way. bad idea. no no no no. Although the rage fallout from that would be funny to watch

#24 luxebo

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Posted 16 December 2013 - 11:30 PM

Well some of OP's post is ok, but especially not losing anything permanently or having to restart through another account.

#25 SubZero93

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Posted 15 July 2014 - 11:30 PM

View PostDeathjesterUK, on 15 December 2013 - 11:53 AM, said:

  • We want a full, dynamic, innersphere map that changes as territory is lost and gained. We want individual planets that can be attacked and conquered by other houses. We want these planets to have things like HPGs and mech factories and bases that serve a function in the house they belong too. For example, if a planet with an AS7 factory is captured, the faction it used to belong too should see that the price of buying a AS7 goes up, or become unavailable as there are no more factories.
  • Each company/corp/guild/whatever, has its own mech garage, c-bill account, parts garage, jumpships, dropships. In other words, stuff for random drops has no effect on what happens in community warfare and you are limited to the mechs and resources that are available to your company and only your company. If you lose a mech, its gone for good. if your mech is damaged in a fight, in needs repair. Logistics like these are what we want.
  • Logistics and planning. We want to be able to plan out our own military campaigns, deciding what planets to attack, what to attack with, when to attack, how long it will take get there, how many dropships to use, who to send, etc, etc.



Well, if your mechs cannot be destroyed(as some 1 mentioned), whats the deal with all this price changing? I mean, i have a DDC mastered and wooping some direwolf ass in close combat... why would i buy another one?
I would suggest somthing like a TIMEOUT for a destroyed mech you own... so there would be a reason to buy another DDC.
Maybe, in some battles that are important for the house, a destroyed mech(no more shown up in inventory for owned mechs) would do the job... so you would play serious... not just run around like a noob.
And, what i would like to see in CW, a battle 4vs4.. 1vs1... 1 stranded steiner atlas that needs to fight 2-3 mediums from another house to get to his dropship and escape(and in that kind of battles the mech destryed should be put in TIMEOUT for [2] hours, not destroyed that u cant use it any more)

Edited by SubZero93, 15 July 2014 - 11:33 PM.






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