Blueduck, on 15 December 2013 - 08:23 PM, said:
A Slightly Different Clan Package Thread
#21
Posted 15 December 2013 - 08:31 PM
#22
Posted 15 December 2013 - 08:34 PM
Blueduck, on 15 December 2013 - 08:29 PM, said:
I will do that, I'm not quitting the game or anything, I just don't care for how the whole thing is panning out. I just refuse to pay more money at this time. I will get the clan mechs, but with C-Bills. I am just disappointed with how the game has gone these past 2 years and I think this pricing/grouping model for the Clan mechs just brought it to the surface.
#23
Posted 15 December 2013 - 08:43 PM
Bishop Steiner, on 15 December 2013 - 08:20 PM, said:
Between to the already announced, the Phoenix Pack, Sabre pack and now the Clans, they have bought themselves considerable time away from having to devote to the Mech ofg the Month club, specificially to focus on these (maybe people have missed the part where Russ and Company specifically said that the pHOENIX WINDOW WAS TO GET A JUMP ON THE cLANS, cw AND ui2.0. (I really could car eless about Dx11, tbh, it'll be nice, but not groundbreaking. Especially since most people seem to think we will get a magical graphics enhancement with it.). UI2.0 is making progress in the Test Servers, Clan Pack was prepared. Etc.
But hey, how dare they actually add available content whilst working on the other stuff.
are these thing's making progress? is it happening? we saw concpet art of UI2 many many months ago and only recently we've seen them make a dogs breakfast of them which will take more months to fix up.
these guys haven't even made turrets in a year and make a new game mode by changing the timer and plonking 3 more dericks about the place. along with changing spawn points this is all the work they've put into game modes for over a year.
how is anybody alright with that state of progress and all of a sudden all clans by june for real hard earned cash. it's a total mismatch.
who honestly believes PGI can competantly deliver this stuff without it being broken and or buggy as hell?
we're already getting pauls imaginings on clan balance which already sounds like they're being nerfed to hell ontop of pre exsisting nerfs {ghostheat} who'd pay for the privalige of being dissapointed sooner that is if the game hasn't been abandoned by then which it sounding like as runhot or die and NGNG are even bugged about the whole situation.
Edited by GalaxyBluestar, 15 December 2013 - 08:46 PM.
#24
Posted 15 December 2013 - 08:48 PM
MeiSooHaityu, on 15 December 2013 - 08:34 PM, said:
I agree that I think they could have handled it better.
GalaxyBluestar, on 15 December 2013 - 08:43 PM, said:
are these thing's making progress? is it happening? we saw concpet art of UI2 many many months ago and only recently we've seen them make a dogs breakfast of them which will take more months to fix up.
these guys haven't even made turrets in a year and make a new game mode by changing the timer and plonking 3 more dericks about the place. along with changing spawn points this is all the work they've put into game modes for over a year.
how is anybody alright with that state of progress and all of a sudden all clans by june for real hard earned cash. it's a total mismatch.
who honestly believes PGI can competantly deliver this stuff without it being broken and or buggy as hell?
we're already getting pauls imaginings on clan balance which already sounds like they're being nerfed to hell ontop of pre exsisting nerfs {ghostheat} who'd pay for the privalige of being dissapointed sooner that is if the game hasn't been abandoned by then which it sounding like as runhot or die and NGNG are even bugged about the whole situation.
You're right that I think it was a bit tacky to put this package out without first releasing some info related to new features. It does beg a lot of questions as to if they are still on target or if there are problems.
#25
Posted 15 December 2013 - 09:03 PM
what does is everything around it. asides from totally alienating everyone to hate IGP/PGI to a point of sinking the ship {seriously when the shills and longrunning supportors like Ohmwrecker are being driven away by IGP's control freak antics and NGNG RHOD pull out after 2+ years coverage free advertising etc it's like you've pissed off your buisness partners} asides from all this theres the content and design progression that's extremely worrying.
phoenix as you know was a well structured deal. an early bird bonuses, teasers for each mech being announced. all the detales of their stock configs etc etc. BTW the ingame phoenix badges won't be delivered so when Russ says the packages have been forefilled it's a blatant lie. my sig is photoshopped the red star in the left top corner doesn't appear in game. we have to wait for UI 2 to make it happen.
Clans however have to be intergrated with CW. both are just ideas and a drawing board even though they've had 2 years to contemplate how it should be done. this deal is a totall rush job with no details. to say they'll sort it out in 6 months with this backlog of fail in their resume is the most dogiest deal ever.
so i'm just going to wait. to see if they can pull 2 years worth of ideals together in 6 months, PROPERLY and i'll buy in or whether this game gets shut down.
ball's in your court PGI.
Edited by GalaxyBluestar, 15 December 2013 - 09:05 PM.
#26
Posted 15 December 2013 - 09:15 PM
Where is community warfare? I can't in good conscience buy this pack not knowing what the game will look like by the time those mechs release. I already purchased those other packs hoping that the game I was waiting for was just around the corner. But now it's pretty scary. I'm starting to feel swindled. I want this game to work. I do. But I can understand the anger around the subject, as this does feel like their calling us idiots now. As long as we keep buying these packages, whoever is making these decisions is going to think that everything is fine with the game. Whoever this person is, he/she is not looking at these forums. This person is looking at figures stating that the hardcore, battletech lovers, who are now making good money on their set career paths, are spending money left and right for virtual toys. And looking at it that way....maybe we are idiots.
I of course do not consider myself an "idiots" (forum doesn't like that word in singular form). But I don't think that I could have purchased this package and been able to say the same thing afterwards. And I certainly do not want the decision to spend a sizable chunk of money on something that will in hindsight prove to have been a mistake. I do not think that the game is hurting for money. I think it is hurting for talent. With the money that has been thrown at this game, this company should have its best people on it...and if they aren't good enough, they should have someone else's best people on it. They have the money. Hire up some savants.
I have a glimmer of hope though. The prices ARE excessive. The mech's are beautiful. There is a lot of mumbo jumbo in the descriptions of said mechs. Perhaps the company is confident in the product they are about to make sweeping changes to, and perhaps based off of the timing of this package release, these changes are all right around the corner. If so...then I will take my Timberwolf package with a side of Warhawk.
The gold mechs are just ridiculous. Not because of the price or the flashiness, but because of the "loyal customer" mentality that the company has placed behind it. It's not just insulting because it preys on the love of fans loyal to a franchise, and not the developer, but it is insulting because I have been a loyal customer, and still do consider myself one even as I pass on this package until I see something worth 240 dollars more of my money.
I see their vision too. It's right there with every match I play. But it's time to show those that don't see it...if they can even pull it off.
Edited by Khan Reaper, 15 December 2013 - 09:30 PM.
#28
Posted 16 December 2013 - 12:01 AM
That's how it should've been done
#29
Posted 16 December 2013 - 06:21 AM
GalaxyBluestar, on 15 December 2013 - 08:43 PM, said:
we're already getting pauls imaginings on clan balance which already sounds like they're being nerfed to hell ontop of pre exsisting nerfs {ghostheat} who'd pay for the privalige of being dissapointed sooner that is if the game hasn't been abandoned by then which it sounding like as runhot or die and NGNG are even bugged about the whole situation.
Oddly I have the opposite perspective. Clan Tech, as published in TT, would have been the deaths knell of this game, and a true waste of the last 2 years. The only thing that has kept me playing is after talking to Paul, Bryan, Russ and Randall Bills at the Launch, and seeing they were in lock step on the need to re-imagine Clan Tech in general, and that their concepts all were in sync.
You call it nerfing, I call it balancing, even if in several instances, their solution was inelegant. But it also has taken more of a long road view than most people on here seem to grasp. Not even gonna bother butting head and argueing about it though.
#30
Posted 16 December 2013 - 06:39 AM
Blueduck, on 15 December 2013 - 07:46 PM, said:
Why is it that everyone who buys a package thinks they are the only ones with a job?
Lots of us have jobs and make decent money, we're just waiting for a feature-rich game on which to spend it.
#31
Posted 16 December 2013 - 06:52 AM
Bishop Steiner, on 16 December 2013 - 06:21 AM, said:
Oddly I have the opposite perspective. Clan Tech, as published in TT, would have been the deaths knell of this game, and a true waste of the last 2 years. The only thing that has kept me playing is after talking to Paul, Bryan, Russ and Randall Bills at the Launch, and seeing they were in lock step on the need to re-imagine Clan Tech in general, and that their concepts all were in sync.
You call it nerfing, I call it balancing, even if in several instances, their solution was inelegant. But it also has taken more of a long road view than most people on here seem to grasp. Not even gonna bother butting head and argueing about it though.
I still think the implimentation might be messy without the CW aspect, but I think they can pull it off.
By the nature of the game, the Clan tech can't be THAT overpowering. I do think they can find a happy medium, but they definently will have their work cut out for them.
#32
Posted 16 December 2013 - 09:38 AM
Don't moan to me about how you've been waiting for two years and all the broken promises in that time. I've been playing since May of this year and a lot has changed. Most importantly I've seen a hardening of PGI's attitude that has to do with getting things done. Pandering to the masses prevents them from doing anything forward beyond responding to the latest fashionable whine.
The buzz generated around pictures of Clan machines alone shows just how massive the interest is and how well PGI is timing their release. CW will be in place to a lesser or greater degree at that time. Not to have it so will hurt this franchise and it's earning power massively. No one at PGI wants that. They will avoid it.
If you need a break, take one. This game will be here for awhile.
"Remember to keep 'em locked up!"
#33
Posted 16 December 2013 - 10:08 AM
Bishop Steiner, on 16 December 2013 - 06:21 AM, said:
Oddly I have the opposite perspective. Clan Tech, as published in TT, would have been the deaths knell of this game, and a true waste of the last 2 years. The only thing that has kept me playing is after talking to Paul, Bryan, Russ and Randall Bills at the Launch, and seeing they were in lock step on the need to re-imagine Clan Tech in general, and that their concepts all were in sync.
You call it nerfing, I call it balancing, even if in several instances, their solution was inelegant. But it also has taken more of a long road view than most people on here seem to grasp. Not even gonna bother butting head and argueing about it though.
why nerfing clans at all ?
just make is 16 vs clan 10 drops.
no tonnage restriction on IS side.
see theres your ballance.
After all the clan invasion was pure slaughter first place.
no this nerfing is getting me to solution that they must nerf. because they know that they wont have a proper CW-module for their game in june.
Edited by kesmai, 16 December 2013 - 10:10 AM.
#34
Posted 16 December 2013 - 10:33 AM
Gorgo7, on 16 December 2013 - 09:38 AM, said:
Don't moan to me about how you've been waiting for two years and all the broken promises in that time. I've been playing since May of this year and a lot has changed. Most importantly I've seen a hardening of PGI's attitude that has to do with getting things done. Pandering to the masses prevents them from doing anything forward beyond responding to the latest fashionable whine.
The buzz generated around pictures of Clan machines alone shows just how massive the interest is and how well PGI is timing their release. CW will be in place to a lesser or greater degree at that time. Not to have it so will hurt this franchise and it's earning power massively. No one at PGI wants that. They will avoid it.
If you need a break, take one. This game will be here for awhile.
"Remember to keep 'em locked up!"
I think you have far more confidence than I do in the ability of PGI to deliver on the engineering side. On the artwork, I have little doubt that they will be able to produce 24 new mechs by June 2014, though I don't know what impact this might have on their other mech release schedule.
However, the engineering development for CW will overlap with new game modes, turret and command console development, revisions to artemis, ongoing weapon balancing, fixes to hit registration, host state rewind and netcode, UI 2.0 bug fixing and feature development (they have already stated that they plan to release UI2.0 with an incomplete feature set and known bugs), DX11, Crysis engine updates, ... and then CW on top of this. The first round of CW does not include features for clans vs IS ... it includes lobby features for private matches and some faction support ... whether this is remotely sufficient for supporting clans I don't know.
Based on past performance, I do not expect MWO to be ready for clans when they are released as playable mechs. My guess would be 3 to 12 months after that before the feature sets needed to properly support clans vs IS are in the game.
The biggest issue for PGI/IGP though ... is what do they sell next? It seems to me that PGI/IGP has obtained substantial rounds of funding by pre-selling significant mechs ... founders, phoenix, clans ... but after clans they have more or less exhausted the big draws for the fan base. There are more mechs people would like to see but not with the same broad appeal as these programs.
In addition, I suspect that the clan pre-sale may not go as well as the previous ones due to the state of the game ... I bought founders, I bought phoenix (not the reinforcements) and although I like the clans, I will not be buying the clan pack at all unless the game shows substantial and real improvements (not cosmetic - i.e. not just a new pretty UI but useful features provided as part of this process). If many folks making this type of decision means that MWO dies due to lack of funding, so be it, hopefully someone else will pick up the IP and carry the torch more effectively in the future.
On the other hand, I do hope that PGI can deliver on their promises and turn this into the game it should be ... only time will tell.
#35
Posted 16 December 2013 - 04:20 PM
Mawai, on 16 December 2013 - 10:33 AM, said:
I think you have far more confidence than I do in the ability of PGI to deliver on the engineering side. On the artwork, I have little doubt that they will be able to produce 24 new mechs by June 2014, though I don't know what impact this might have on their other mech release schedule.
However, the engineering development for CW will overlap with new game modes, turret and command console development, revisions to artemis, ongoing weapon balancing, fixes to hit registration, host state rewind and netcode, UI 2.0 bug fixing and feature development (they have already stated that they plan to release UI2.0 with an incomplete feature set and known bugs), DX11, Crysis engine updates, ... and then CW on top of this. The first round of CW does not include features for clans vs IS ... it includes lobby features for private matches and some faction support ... whether this is remotely sufficient for supporting clans I don't know.
Based on past performance, I do not expect MWO to be ready for clans when they are released as playable mechs. My guess would be 3 to 12 months after that before the feature sets needed to properly support clans vs IS are in the game.
The biggest issue for PGI/IGP though ... is what do they sell next? It seems to me that PGI/IGP has obtained substantial rounds of funding by pre-selling significant mechs ... founders, phoenix, clans ... but after clans they have more or less exhausted the big draws for the fan base. There are more mechs people would like to see but not with the same broad appeal as these programs.
In addition, I suspect that the clan pre-sale may not go as well as the previous ones due to the state of the game ... I bought founders, I bought phoenix (not the reinforcements) and although I like the clans, I will not be buying the clan pack at all unless the game shows substantial and real improvements (not cosmetic - i.e. not just a new pretty UI but useful features provided as part of this process). If many folks making this type of decision means that MWO dies due to lack of funding, so be it, hopefully someone else will pick up the IP and carry the torch more effectively in the future.
On the other hand, I do hope that PGI can deliver on their promises and turn this into the game it should be ... only time will tell.
Your points are fair but I still think it is a bit harsh to say they have not delivered. Its not as if they promised an exact date and I don't think they are just sitting around not working on features.
I do agree though they really need to get a new mode out there, some new maps, and at least a working beta of UI2. CW I am willing to give more time to as I think it is a really ambitious project. It would be nice if they get some small pieces of it out sooner rather than later though.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users






















