Posted 16 December 2013 - 11:38 PM
I'd say, if you go the Shadow Hawk, that it's a *great* mech. You get a good load of punch, and as long as you stay mobile and play peek-a-boo with bigger mechs, you can take down titans. It doesn't run as hot as a laser-based chassis, it can move pretty quickly - especially with a bigger XL should you want to trade the ER LL for MLx2 - and it's got JJ. A great all-round mech that isn't at the mercy of any glaring heat issues that'll have you turning into slag in extended engagements.
Mediums, in my opinion, are the best chassis set to give to new players. They're fairly versatile - with the exception of the 4P Hunchback and any of the Cicada variants - and while the game in general has a fairly high skill cap, you aren't battling with going faster than you can deal with initially, nor going too slow to keep up with everyone and get into the fight. Add to the fact that a well-piloted medium can be extremely dangerous, and you've got a great set of points.
That being said, until you have some experience with the game, and with some of the techniques (torso twisting, limb shielding, etc.), there are some mechs that you probably should avoid at first. What mainly comes to mind is the Centurion, and the majority of the Hunchback variants - the exception being the 4SP. The reason for this is that to keep these mechs in the fight and making a big impact, you need to protect certain parts of your mech with less important areas. For the Cent, it's your right arm with your left, unless you go a zombie build, and for the Hunchies, it's the right shoulder (which is a *big* target). If you can blast those areas off, you effectively de-fang the mechs.
Just my two cents. =)