Thorn Hallis, on 30 December 2013 - 07:01 AM, said:
Well, several years ago he promised to deliver a space game with a living universe, with dynamic economy and changing borders. He overshot his release goal by 18 months and then left the company after it was aquired by Microsoft. And Freelancer ended up with stale prices and fixed borders.
I can't blame him for a project that he got knocked off of halfway through.
Freelancer was turning out to be VERY good, and what killed it was the Diablo-esque "act" structure, where ironically the further you got away from high-tech regions, the higher tier the gear got, leaving only two viable ships.
Murdered the game; the mods that undid this and made all the different factions viable were incredible.
Again, I'm not blaming Chris Roberts at all for Freelancer's problems because, again, he got moved off the project by a studio that had little to no interest at that time in really developing space sims.
I've never nor never will claim Chris Roberts can do no wrong, as awesome as what he's doing is, but blaming him for this is ridiculous. Erin Roberts (his brother) kind of blew a few projects I think that might have hurt reputations around that time as well.
PS: Chris Robert's biggest mistake: Retconning Hobbes (Wing Commander 3). Erin Robert's biggest mistake:
Privateer 2. Given how long ago both of those were, I'm willing to forgive.