I like the new map very much. Not on gameplay level because I need like 100 games to find out, but the visuals, architecture and the ideas in general are simply great. Keep up the good work!
(and also please rework the Mordor, thanks)
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Hpg Map Visuals
Started by Mordin Ashe, Dec 17 2013 12:01 PM
8 replies to this topic
#1
Posted 17 December 2013 - 12:01 PM
#2
Posted 17 December 2013 - 12:05 PM
Also they tuned the sounds on that map. IN SPACE NOBODY HEARS YOU SHOOTING!!!
#3
Posted 17 December 2013 - 12:21 PM
There is an issue with too much sound muting, though. Hits on your mech are inaudible, which does not make sense. The mech structure should transfer those, and you should be able to hear getting hit.
Edited by Modo44, 17 December 2013 - 12:21 PM.
#4
Posted 17 December 2013 - 12:22 PM
GJ! Love the details, the little colours added since preview, the little buildings in C7/C8 and the brawl bowl outside the HPG.
#5
Posted 17 December 2013 - 12:49 PM
Love the moon. hate the base. What is this quake?
#6
Posted 17 December 2013 - 01:16 PM
Marack Drock, on 17 December 2013 - 12:52 PM, said:
As long as sound waves have an object to bounce off of then sound can be heard. If you had no suit in the vacum of space then no sound would be heard from your yelling. On a moon in the cockpit of a mech where sound can echo you can hear it. Only in the pure vacum with nothing to bounce off of will sound be inaudible.
Sound is a mechanical wave that is an oscillation of pressure transmitted through some medium (like air or water), composed of frequencies which are within the range of hearing.
http://en.wikipedia.org/wiki/Sound
In your suit or cockpit you can only hear your own or your mechs sounds, wich are transmitted by vibration of the structure or air. A sound wave can't go through vacuum, no matter what. YOUR ALONE WITH YOUR OWN SOUNDS!!!
#7
Posted 17 December 2013 - 02:01 PM
They would also travel through the ground, so you should be able to hear nearby mech steps...
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