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The New Skirmishmode


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#21 Penance

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Posted 18 December 2013 - 07:44 AM

The mode for pre-mades & clan matches.

#22 KKillian

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Posted 18 December 2013 - 07:46 AM

I kinda figured the point of bases was to avoid these type of matchs... are they high? Put in one "hard to cap" king of the hill style point to stop kdr whores from trolling for 8 minutes please?

People whined because of base caps... so remove cap module and make a max of 2 mechs on a point twards the speed of cap. Or base it on the tonnage on the point up to a max, aka light mechs arnt as effective at a cap as say, an Atlas. Fixed.

Edited by KKillian, 18 December 2013 - 07:49 AM.


#23 EvilCow

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Posted 18 December 2013 - 08:12 AM

The new mode is refreshing, thanks, most in my unit like it.

#24 Ari Dian

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Posted 18 December 2013 - 08:18 AM

Did anyone of you even think about the lights are doing it intentional?

It was SAID deathmatch is a stupid idea because the last mech might hide, and you have to search him.

It does not matter if this light pilot can not win. He might do it to show how stupid the call for a deathmatch was, and how pointless it can be to hunt down the last mech.

Alpine peaks must be the horror in the deathmatch. When you try to hunt down the last light mech in the slow assaults :huh:.

#25 Mighty Spike

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Posted 18 December 2013 - 08:50 AM

Like the new mode. Now we can on Terra therma make really cool Ambushes,with attacks from 2 sides and many more. without people running only in Center. Now you have to find your enemy and if you dont find him in the first 20 seconds,they cannot run to cap anymore. Perfect. Now we can play Seek and Destroy. Throw the Enemy a lil bait and he will folllow exactly there where you want him. No Cp races any more. A bit boring are the people who thinks they have to hide 5-7 minutes. Especially without repair Costs...Cannot understand why they not continuing playing Assault or Conquest. There thy can Cap there the whole 15 minutes long,if they want. . No better play skirmish onlly to make people freak out,writing really,really ugly Things in chat and then to repüort them. Saw it yesterday more then 20 times...But niiiice patch guys,really. Sound on the new map....cooool. new Map ...coooool :huh: Super,love it.

Edited by Mighty Spike, 18 December 2013 - 08:54 AM.


#26 Will9761

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Posted 18 December 2013 - 11:14 AM

I love the new Skirmish Game Mode, its a breath of fresh air after seeing the same exact stuff for capping. It is a pretty good mode for people who want to start clan trials and duels. I hope that we can get a Solaris game mode for this in the future.

Edited by Will9761, 18 December 2013 - 10:01 PM.


#27 Shismar

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Posted 18 December 2013 - 01:58 PM

I am happy that the skirmish mode has finally arrived, but please, please, please let me opt out of it!

I only want assault or conquest, both are fine and I would like to be randomly put into either. Just not into skirmish. Check boxes in mode selection or something in options, either is fine. Just no skirmish please!

#28 White Bear 84

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Posted 18 December 2013 - 02:46 PM

Skirmish is just terrible, aside from the obvious last mech hiding issues the mode has, teams just group up, go in big circles round the map till they find the team, then keep circling until the faster mechs in the other team catch up with the slow assualts and core them in the back.

In every game I died last night, it was because a horde of mechs came up on our rear.. ..this is also a symptom of players trying to get that one kill and ignoring the rest of the team. frantically typing "D3" "D3" "WHOLE FRICKEN TEAM" to deaf ears, chasing a single spider in d5 just results in elevated blood pressure and pug rage.

If the teams are going to be dropped so far apart, why not make it so that you have to fight through a lance to get to your team? Or spread things out more?

Furthermore, the problem with assualt was not the cap - it was getting capped out. I have always, always vehemently said that the best solution to this is to make cap a rewards drain rather than a cap out. So you do lose outright, but could stand to lose 50% of your C-Bill rewards or something unless you stop the cap (no penalty for partial cap).

Option to disable modes must be put in.. ..skirmish sucks.

Edited by White Bear 84, 18 December 2013 - 02:47 PM.


#29 Mystere

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Posted 18 December 2013 - 03:42 PM

View PostAsmosis, on 18 December 2013 - 12:44 AM, said:

don't see the issue, 80% of assault matches are team deathmatch, and about 50% of conquest matches are team deathmatch.


Well, fortunately for me, my percentages are much lower than yours. But that is probably because ...

I cap for the tears, the vast flowing rivers of male nerd rage tears.

<maniacal ;) :P :lol:>



#30 Mystere

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Posted 18 December 2013 - 03:49 PM

View PostMighty Spike, on 18 December 2013 - 08:50 AM, said:

Like the new mode. Now we can on Terra therma make really cool Ambushes,with attacks from 2 sides and many more. without people running only in Center. Now you have to find your enemy and if you dont find him in the first 20 seconds,they cannot run to cap anymore. Perfect. Now we can play Seek and Destroy. Throw the Enemy a lil bait and he will folllow exactly there where you want him. No Cp races any more. A bit boring are the people who thinks they have to hide 5-7 minutes. Especially without repair Costs...Cannot understand why they not continuing playing Assault or Conquest. There thy can Cap there the whole 15 minutes long,if they want. . No better play skirmish onlly to make people freak out,writing really,really ugly Things in chat and then to repüort them. Saw it yesterday more then 20 times...But niiiice patch guys,really. Sound on the new map....cooool. new Map ...coooool :P Super,love it.


Here is a hint to all you one-dimensional thinkers. Those mechs that are hiding may not be doing so to kill time. They may actually be quietly seeking prey.

Besides, why should the last surviving enemy mech make things easy for you? It's so much better for them to make you earn that last kill. ;)

Edited by Mystere, 18 December 2013 - 03:52 PM.


#31 Jetfire

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Posted 18 December 2013 - 03:53 PM

I love the new skirmish mode, at least you still win when there is a coward who draws out the match after you destroy most of the other team.

Mediums are actually very relevant in skirmish as they are very effective flankers and positioning in skirmish is even more crucial.

Edited by Jetfire, 18 December 2013 - 03:54 PM.


#32 Kageru Ikazuchi

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Posted 18 December 2013 - 03:59 PM

I would really like check boxes for game mode selection ... I'm not a fan of this mode for PUG play, but I can kinda see the value.

I played about five matches in Skirmish last night, one ended with the winning team looking for the last 'mech (a hiding, shut down spider), another ended with the winning team looking for the last 'mech (a disconnected or AFK trial DRG). Both searches took about four or five minutes.

I hope, that once they have a few thousand matches worth of data to compare, they figure out how long it really takes to reach the point of no return for a match (I'm guessing something less than 10 minutes) and shorten the time limit.

Another option would be, after a certain amount of match time has elapsed (maybe five minutes), if there is no opposing force damage dealt after a minute, then a countdown timer starts ... an a minute later, the match ends.

The different spwn points are a nice change.

#33 Grendel408

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Posted 18 December 2013 - 05:40 PM

I like the new skirmish mode because it forces Lights and base-rushers to fight instead of claiming the easy victory so many complain about... one drawback is still that everyone and their mother rushes to the center to fight... There's no more CAPS! LOL FML... This game mode is all about employing a different strategy to win over the other two game modes; Assault and Conquest. However, on Caustic you get to play "ring-around-the-roses" along the caldera... yeah, that gets old quick. Will the last Mech run and hide? Probably... but it's a 50/50 chance that the pilot is looking to spread out the remaining mechs from the enemy team to have better odds at success, this would be my approach at the very least... usually when I am last to live, I tend to run straight into the enemy lines and call myself bravely-foolish ;)

#34 somenothing

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Posted 18 December 2013 - 06:01 PM

Somebody mentioned earlier in the week for a game mode variant of Assault, calling it something like 'King of the Hill'.

Essentially, a base capture mode with a long timer (at least 2-5 minutes). To add my 2 cents, I think it should:

- have a wider area as the capture point, say, 100x100m, so that you can have 1-2 lances there to defend it over the course of the capture
- yes, people will be using artillery & air strikes, so the designers might want to consider not making it capture faster when you have more mechs in the area - that way, you can use a formation defense instead of just using a death-ball approach as currently in Assault mode
- also consider only have 1 'hill' to capture, and have it in a central point of the map, or just an equal distance from spawn points

If there is a better suggestion thread I should post this to, pls poke me / let me know...

#35 warner2

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Posted 18 December 2013 - 06:40 PM

The new mode is brilliant. OK I've only played it three times, tonight, in a row, so perhaps I've been lucky. It's so refreshing being able to take part in a flowing battle without being interrupted by base capture and defence missions, and without being tied to particular parts of the map due to the bases. I think assault has it's place, I like it, even conquest. This third mode though is a much needed injection of something different. So far, so good.

What we really needed are check boxes though, so we can select assault + skirmish.

#36 Delas Ting Usee

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Posted 18 December 2013 - 08:49 PM

I now LOVE pugging in skirmish - the tears when my team is losing and I shut down my spider and hide somewhere to the chagrin of the enemy - delicious. To all those who posted/started threads on getting rid of capping because you couldn't see capping as a legitimate tactic...you got what you asked for and I now laugh heartily at your misery. LOL.

#37 lshtaria

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Posted 18 December 2013 - 09:16 PM

The only problems associated with skirmish are caused by players and not the game mode itself.

I find it dreadfully boring as everyone just inches from one piece of cover to the next and just tries to snipe for most of the match.

#38 LucidFir

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Posted 18 December 2013 - 09:37 PM

I agree that this game definitely needs objectives. I have never played a multiplayer game that didn't have respawns tbh, so I'm not sure what game modes would work?

How about:

Conquest: Leave as is. It's the only game mode that feels close to making sense.

Assault: Move the bases further in. You have to move to protect them, and you're able to RTB effectively. It's all well and good to say "Duh! You should have defended! ERMAGHERD!" but in reality, far too many assault games play out as the 2 sides base swapping in entirety. Maybe assault is fine for 12v12, but it's terrible for PUG - even with features like commander (the nav points of which obscure vision...) and even with the best attempts from multiple people to play it properly.

Skirmish: Fine as is, but instigate some excuse (satellite imagery, trace heat, seismic scanning, a pack of wolf hounds trained to smell mech armour) to reveal at the 5 minute mark the location of every player.

#39 Ensaine

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Posted 19 December 2013 - 02:48 AM

All that needed to be done, was to add a timer in Assault, where a Cap couldn't commence until X amount of time elapsed.

Problem was the base rushers, not the actual cappers.

Instead, they put out this VERY basic TDM mode, so they can hoot and holler they 'Released a New Game Mode: Players Rejoice'


Meh. My solution, in TDM, is, if I'm on the team with one mech left, and he hides, I've NO issues with giving away his position. In the end, the go and hide/shutdown is complete toolery.

Edited by Ensaine, 19 December 2013 - 02:50 AM.


#40 Mighty Spike

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Posted 19 December 2013 - 03:29 AM

View PostMystere, on 18 December 2013 - 03:49 PM, said:


Here is a hint to all you one-dimensional thinkers. Those mechs that are hiding may not be doing so to kill time. They may actually be quietly seeking prey.

Besides, why should the last surviving enemy mech make things easy for you? It's so much better for them to make you earn that last kill. ;)

I mean those Pilots who standin shuted down in some Corner or a place where nobody can shoot em and show absolutly no activity.. With Pilots who sneak around and Attacks from behind is everything fine. That is the nice thing with this mode. You can really play Hunter Kiler and more. Everyone has the right to play how he/she wants. But when you ask" are you active or did you shut down?" become the answer "Find me,shuted down to get some flaming" is everything said. Im long enough in the Game to know whos hunting and whos trollling..i love to go hunting with my 86 km/h phract when im the only survivor and 2-3 enemys left.

Edit: Nope,im not a Friend of easy kills ;) :( The harder the better

Edited by Mighty Spike, 19 December 2013 - 03:31 AM.






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