The New Skirmishmode
#41
Posted 19 December 2013 - 03:43 AM
Hiding pilot forces enemy team to split up to find him. If he is good enought that's a chance to kill enemies one by one.
I've killed 4 enemy mechs in such conditions with my Jenner. Enemy team was really angry
#42
Posted 19 December 2013 - 08:04 AM
Ensaine, on 19 December 2013 - 02:48 AM, said:
Problem was the base rushers, not the actual cappers.
Instead, they put out this VERY basic TDM mode, so they can hoot and holler they 'Released a New Game Mode: Players Rejoice'
Meh. My solution, in TDM, is, if I'm on the team with one mech left, and he hides, I've NO issues with giving away his position. In the end, the go and hide/shutdown is complete toolery.
Assault is perfectly fine. It makes players with half a brain plan for the possibility of an early base rush.
As for Skirmish, well people got exactly what they asked for: Assault with no bases to defend.
#43
Posted 19 December 2013 - 08:16 AM
I like this mode*, it´s totally what i wanted it to be and i had tons of fun so far. This is exactly the game i want and sometimes need to play when the enemy team has too many cap-wins in a row in assault mode.
*omg i just noticed this was the more or less first positive feedback i gave in the last 6 months
#44
Posted 19 December 2013 - 08:17 AM
#45
Posted 19 December 2013 - 08:29 AM
#46
Posted 19 December 2013 - 09:38 AM
Its dull boring, makes playing anything but an assault pointless, with any tactic but wandering around as a big blob, the only way to win.
The hiding has started, as those of us opposed to it from the beginning said would happen, making games longer and more drawn out and frustrating to think people bitched and complained about the 60 second timer at the start and then see this dull unimaginative mode as a big plus beggers belief
I have to include this dull mode for the one dimentional thinkers in random, or I can only pick one of the other modes that I want to play so anyone wanting to avoid this crock of gauno, is penalised twice
Edited by Cathy, 19 December 2013 - 09:40 AM.
#47
Posted 19 December 2013 - 10:05 AM
Mystere, on 18 December 2013 - 03:49 PM, said:
Here is a hint to all you one-dimensional thinkers. Those mechs that are hiding may not be doing so to kill time. They may actually be quietly seeking prey.
Besides, why should the last surviving enemy mech make things easy for you? It's so much better for them to make you earn that last kill.
odd comment coming from someone who doesn't want to have to think about defending a base
These alleged mighty hunters who 'stalk' prey by hiding in a corner, away from the combat, are reducing its teams firepower by one, helping it lose.
Only scrubs are going to split up and look for a single mech left, as they have allready got the game won on timer..
so a closer description of said mighty hunter would be parasite, as its trying to claim leet uber skillz, by making the death shots on mechs its team bought down to orange and red internals.
further reducing the 'team' game aspect..
sensible teams don't hunt out the last mech, they just put in avoiding combat reports and get said 'hero' moderated..
#48
Posted 19 December 2013 - 10:17 AM
#49
Posted 19 December 2013 - 10:28 AM
Not to mention the disorganised lances.
Its simply the cheapest way to realease something "new"...
#50
Posted 19 December 2013 - 11:18 AM
Ensaine, on 19 December 2013 - 02:48 AM, said:
Problem was the base rushers, not the actual cappers.
Instead, they put out this VERY basic TDM mode, so they can hoot and holler they 'Released a New Game Mode: Players Rejoice'
Meh. My solution, in TDM, is, if I'm on the team with one mech left, and he hides, I've NO issues with giving away his position. In the end, the go and hide/shutdown is complete toolery.
That last part of your statement... is against the rules of MWO set by the Devs... fyi
#51
Posted 19 December 2013 - 11:27 AM
Cathy, on 19 December 2013 - 10:05 AM, said:
Were you talking about me?
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Not all stalkers are created equal ( ). Some also relay intel and call in artillery and air strikes while remaining unseen.
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Well, 4MGs isn't exactly my definition of firepower.
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Getting killed after your side has already won is such a tragedy because it was all in vain.
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Parasites live off their hosts. As such, I think the word you are really looking for is "scavenger". But scavengers are still considered predators.
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Well, there is no team when everyone else is dead.
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It's really counterproductive to file "avoiding combat" reports to your superiors. They will just call you incompetent for letting the enemy use evasive tactics that let them get away to fight another day.
Besides, sensible teams are the exception, not the norm. <maniacal >
#52
Posted 19 December 2013 - 11:44 AM
What I do find with Skirmish though is it shows just how horrifically ELO is broken in game. Here is one such match I had last night.
Had a couple matches like this ( but this was the most dramatic... had a few 3-5 kill matches, that were 12-MyKillCount loses ) and it proved to me two things.
1- if you are in ELO hell, not much you can do about it. Even killing HALF the enemy team by yourself isn't enough...
2- when they make it 12vPUG in the future, I'm probably going to quit.
3- The Griffin mech kinda rocks
Edited by Serapth, 19 December 2013 - 11:44 AM.
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