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The New Skirmishmode


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#41 CGB Behemoth

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Posted 19 December 2013 - 03:43 AM

It is tactic!
Hiding pilot forces enemy team to split up to find him. If he is good enought that's a chance to kill enemies one by one.
I've killed 4 enemy mechs in such conditions with my Jenner. Enemy team was really angry :)

#42 Mystere

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Posted 19 December 2013 - 08:04 AM

View PostEnsaine, on 19 December 2013 - 02:48 AM, said:

All that needed to be done, was to add a timer in Assault, where a Cap couldn't commence until X amount of time elapsed.

Problem was the base rushers, not the actual cappers.

Instead, they put out this VERY basic TDM mode, so they can hoot and holler they 'Released a New Game Mode: Players Rejoice'


Meh. My solution, in TDM, is, if I'm on the team with one mech left, and he hides, I've NO issues with giving away his position. In the end, the go and hide/shutdown is complete toolery.


Assault is perfectly fine. It makes players with half a brain plan for the possibility of an early base rush.

As for Skirmish, well people got exactly what they asked for: Assault with no bases to defend.

#43 Uncleclint

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Posted 19 December 2013 - 08:16 AM

I didn´t have time to play more than 4-5 games in skirmish mode yet - unfortunately.

I like this mode*, it´s totally what i wanted it to be and i had tons of fun so far. This is exactly the game i want and sometimes need to play when the enemy team has too many cap-wins in a row in assault mode.


*omg i just noticed this was the more or less first positive feedback i gave in the last 6 months

#44 Ratpoison

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Posted 19 December 2013 - 08:17 AM

No wonder we keep getting terrible game modes. You people have the worst ideas I've ever seen.

#45 EvilCow

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Posted 19 December 2013 - 08:29 AM

Best game mode so far, thanks PGI. Would you consider increasing the time limit to 20 or 30 minutes for those of use who don't mind a more tactical approach?

#46 C E Dwyer

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Posted 19 December 2013 - 09:38 AM

this mode should not have been released without a check box.

Its dull boring, makes playing anything but an assault pointless, with any tactic but wandering around as a big blob, the only way to win.

The hiding has started, as those of us opposed to it from the beginning said would happen, making games longer and more drawn out and frustrating to think people bitched and complained about the 60 second timer at the start and then see this dull unimaginative mode as a big plus beggers belief

I have to include this dull mode for the one dimentional thinkers in random, or I can only pick one of the other modes that I want to play so anyone wanting to avoid this crock of gauno, is penalised twice

Edited by Cathy, 19 December 2013 - 09:40 AM.


#47 C E Dwyer

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Posted 19 December 2013 - 10:05 AM

View PostMystere, on 18 December 2013 - 03:49 PM, said:


Here is a hint to all you one-dimensional thinkers. Those mechs that are hiding may not be doing so to kill time. They may actually be quietly seeking prey.

Besides, why should the last surviving enemy mech make things easy for you? It's so much better for them to make you earn that last kill. ;)



odd comment coming from someone who doesn't want to have to think about defending a base :ph34r:

These alleged mighty hunters who 'stalk' prey by hiding in a corner, away from the combat, are reducing its teams firepower by one, helping it lose.

Only scrubs are going to split up and look for a single mech left, as they have allready got the game won on timer..

so a closer description of said mighty hunter would be parasite, as its trying to claim leet uber skillz, by making the death shots on mechs its team bought down to orange and red internals.

further reducing the 'team' game aspect.. :o


sensible teams don't hunt out the last mech, they just put in avoiding combat reports and get said 'hero' moderated..

#48 GrandKlaive

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Posted 19 December 2013 - 10:17 AM

I really enjoy the Skirmish mode, and I am definitely glad its here. It brings the combat feel to the game because if your losing you can not just go sit on someone's base to win. If you play with any game option then expect that this may come up, otherwise choose the option you prefer. This mode prepares us for CW that everyone is complaining about because if you can just cap out a base in CW it will get old really fast. In regards to mechs hiding if there the last one its part of the strategy, maybe they are up on the opponent. Then its the opponent that needs to eliminate the enemy to win if its and Atlas versus a Locust well then the pilot better have the skills necessary to pull in the win!

#49 Agamemnon78

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Posted 19 December 2013 - 10:28 AM

oooh yes, and i guess the 12men-meta of skirmish swings rapidly to more assault-poptarts, now you do not really need lights to have a second viable option.
Not to mention the disorganised lances.

Its simply the cheapest way to realease something "new"...

#50 Grendel408

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Posted 19 December 2013 - 11:18 AM

View PostEnsaine, on 19 December 2013 - 02:48 AM, said:

All that needed to be done, was to add a timer in Assault, where a Cap couldn't commence until X amount of time elapsed.

Problem was the base rushers, not the actual cappers.

Instead, they put out this VERY basic TDM mode, so they can hoot and holler they 'Released a New Game Mode: Players Rejoice'


Meh. My solution, in TDM, is, if I'm on the team with one mech left, and he hides, I've NO issues with giving away his position. In the end, the go and hide/shutdown is complete toolery.

That last part of your statement... is against the rules of MWO set by the Devs... fyi :ph34r:

#51 Mystere

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Posted 19 December 2013 - 11:27 AM

View PostCathy, on 19 December 2013 - 10:05 AM, said:

odd comment coming from someone who doesn't want to have to think about defending a base :ph34r:


Were you talking about me? :o


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These alleged mighty hunters who 'stalk' prey by hiding in a corner, away from the combat ...


Not all stalkers are created equal ( :huh: :lol: :lol:). Some also relay intel and call in artillery and air strikes while remaining unseen.


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... are reducing its teams firepower by one, helping it lose.


Well, 4MGs isn't exactly my definition of firepower.


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Only scrubs are going to split up and look for a single mech left, as they have allready got the game won on timer..


Getting killed after your side has already won is such a tragedy because it was all in vain.


Quote

so a closer description of said mighty hunter would be parasite, as its trying to claim leet uber skillz, by making the death shots on mechs its team bought down to orange and red internals.


Parasites live off their hosts. As such, I think the word you are really looking for is "scavenger". But scavengers are still considered predators. :o


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further reducing the 'team' game aspect.. :rolleyes:


Well, there is no team when everyone else is dead.


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sensible teams don't hunt out the last mech, they just put in avoiding combat reports and get said 'hero' moderated..


It's really counterproductive to file "avoiding combat" reports to your superiors. They will just call you incompetent for letting the enemy use evasive tactics that let them get away to fight another day. ;)

Besides, sensible teams are the exception, not the norm. <maniacal :lol:>

#52 Serapth

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Posted 19 December 2013 - 11:44 AM

Played mostly skirmish since it was added and for the most part i've enjoyed it. We have had a couple matches where the lone remaining light runs and powers off, but it's no real sweat of my ***. If it bothers you enough, just DC... it's not going to effect you or your teams score.


What I do find with Skirmish though is it shows just how horrifically ELO is broken in game. Here is one such match I had last night.

Posted Image

Had a couple matches like this ( but this was the most dramatic... had a few 3-5 kill matches, that were 12-MyKillCount loses ) and it proved to me two things.

1- if you are in ELO hell, not much you can do about it. Even killing HALF the enemy team by yourself isn't enough...
2- when they make it 12vPUG in the future, I'm probably going to quit.
3- The Griffin mech kinda rocks

Edited by Serapth, 19 December 2013 - 11:44 AM.






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