Community Warfare > UI 2.0 Component > MechLab / Pilot Lab
No description but I believe we saw the new MechLab before.
Community Warfare > UI 2.0 Component > Store
Interesting but it is not complete in description, it ends with, "sell items cur" suggesting there was a text cutoff.
Community Warfare > UI 2.0 Component > Settings / Social Grouping
No description.
Community Warfare > Game Modes Component
Interesting stuff, seems Assault and Conquest will be replaced though I have concerns over Dropship. If only one side has it, it could be a major advantage. If both sides, then it may have to be for large maps only as on smaller maps the Dropships could be close enough to shoot each other. It could be cool to have Dropships shoot at each other similar to the part of Basic Training I had where we had to learn how to low crawl under pretend combat conditions (two drills shooting tracers in the air above us to simulate real combat along with recorded sound effects playing) but not having the Dropships shooting the enemy will effect balance of the match somehow.
Community Warfare > Metagame Component
Interesting section though I am trying to remember how this benefits the Lone Wolves of the game. People who do solo work do exist.
Community Warfare > Launch Component
Interesting stuff especially the ability for Private Matches. I question if there is a typical 12 vs 12 team setup for that or can any size from 1-12 be arranged.
Community Warfare > Modules Component > Weapon Modules
I wait to see what these are given the mention of Role Specialization.
Community Warfare > Modules Component > Module Revamp
I believe allowing a few more slots on Mechs is good dependent on how it is implemented. I have no idea how separation of modules and consumables will happen.
Community Warfare > Modules Component > Mech Efficiency Revamp
I notice under here it mentions multiple tiers of Heat Containment. Raising the cap on when Shutdown happens is not a good thing, it may seem so in allowing more weapon firings but contradicts reasons why Ghost Heat was added. Oh sure, we will still have Ghost Heat but as the cap on Shutdown goes up, it may encourage more use of weapons Ghost Heat was supposed to tone down. This sounds like ECM again.
Here's ECM.
Instead of fixing it, here's counters for ECM.
Now its:
Here's Heat Containment.
Here's Ghost Heat.
Here's more Heat Containment to counter Ghost Heat somewhat.
Overall - I do not see anything regarding Lone Wolves though there is some room for them to work with. In terms of lore, there have been LW MechWarriors such as Bounty Hunters and times when someone had to go solo such as a brief description I read about a Clanner left behind on a planet because they thought she was dead. She found a Clan cache and has been patrolling in the Mech found in it waiting for something, either her Clan's return or a fight to come along.
I also do not see where the previously mentioned Bounty system would wind up, anyone wanting to go Lone Wolf to become a part or full time Bounty Hunter would need this and perhaps Achievements to go along with it. Hey, a loner has to be able to collect on all those Gold Mech Bounties and they cannot say no to 1 vs 1 combat since they are Clanners.
