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Skirmish Spawn On Crimson Unbalanced


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#1 ImperialKnight

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Posted 17 December 2013 - 06:57 PM

One team starts out absolutely spread out AND has to run across open water due to spawning on the island.

Not only does that team have to run a longer distance to group up, one lance has zero cover.

The other team practically spawns together and can choose to go whatever direction easily as a team and take out the other side lance by lance.

This is highly unbalanced, especially when we already know how effective a death ball is.

#2 OneEyed Jack

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Posted 17 December 2013 - 07:10 PM

Only played it once, and I was one that started on the island. Wasn't an issue in that game, but I'd say it would have more to do with where the other team spawns, which I haven't seen. Whether they are likely to be in a position to punish the lance trying to cross the water.

#3 DeadlyFred

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Posted 17 December 2013 - 08:43 PM

Crimson is kind of a horrible map, anyhow. IMHO.

#4 OneEyed Jack

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Posted 17 December 2013 - 09:24 PM

View PostDeadlyFred, on 17 December 2013 - 08:43 PM, said:

Crimson is kind of a horrible map, anyhow. IMHO.

Posted Image

Edited by OneEyed Jack, 17 December 2013 - 09:25 PM.


#5 Joseph Mallan

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Posted 18 December 2013 - 04:29 AM

View Postknightsljx, on 17 December 2013 - 06:57 PM, said:

One team starts out absolutely spread out AND has to run across open water due to spawning on the island.

Not only does that team have to run a longer distance to group up, one lance has zero cover.

The other team practically spawns together and can choose to go whatever direction easily as a team and take out the other side lance by lance.

This is highly unbalanced, especially when we already know how effective a death ball is.
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