xhrit, on 18 December 2013 - 01:29 PM, said:
It prolly won't be what mech you are in - it will be what tag you have next to your name. If you chose one of the five IS houses, you will be in the IS bucket, and if you chose any of the 7 clans, then you will be on the clan side.
If they don't separate it by type of tech base of the mech your in, how would they prevent mixed matches of both mech types on the same team? You would have to throw any type of mach balancing with numbers (10 clan v 12 IS) out the window, on top of the lore breaking-ness of it.
Only real argument that I see for it is if a dedicated IS player buys a Clan package with the express intention of defending his House with those pixelated robots, but I suspect the system won't allow that by design.
VanillaG, on 18 December 2013 - 01:31 PM, said:
The buckets refer to a particular match, not the entire CW experience. Currently the game is considered 1 bucket looking for 24 players based on some metrics. When CW rolls out, each match will consist of 2 buckets, 1 bucket of 12 for faction x and 1 bucket of 12 for faction y.
For example, you are Fed Suns looking for a match on the Kurita Front. You will be placed into a bucket of 11 other Fed Suns/Fed Suns Mercs/Lone Wolfs and will be matched against another bucket of 12 Kurita/Kurita Mercs/Lone Wolfs.
Only way that would work is if the games population is large enough to account for so many segregated match option opponents.
You would have: Steiner v FRR, FRR v Kurita, Kurita v Davion, Davion v Liao, Liao v Marik, Marik v Steiner, on just the House v House side. that's 6 separations of your players population.
It gets worse once you add the clans, as you have to decide which part of the invasion your in. To start you add the following match buckets: Steiner/Davion v Jade Falcon, Steiner/Davion v Wolf, FRR v Wolf, FRR v Ghost Bears, Kurita v Ghost Bears, Kurita v Smoke Jaguars. That's and additional 6 seperations to the players population. And don't forget to add additional seperations for Steiner/Davion v Steel Viper, and Kurita v Nova Cat. It doesn't cover the stretching of Steiner/Davion having to cover matches against there 6 (7) possible opponents in that scenario. Also consider that dedicated Marik and Liao pilots are cut out of clan warfare under a segregated system like this as well.
Now PGI can either expand so many distinct match buckets, (and that just roughly sticking to lore and not allowing Clan v Clan action right off) or they can create 2 generic pools, IE IS v Clan.
Where you would get the much more specific match up possibilities is through the private match system, where you could advertise/organize such matches in a chat lobby, instead of waiting to see if 24 like minded souls want to do your specific match type at the same specific time you do.