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Skirmish Mode - This Is Battletech


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#121 Ollie Rifleman Brown

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Posted 30 December 2013 - 03:58 PM

Skirmish Mode : brainless camping with assault mechs.

#122 990Dreams

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Posted 30 December 2013 - 04:01 PM

View PostKatadhoum, on 30 December 2013 - 03:58 PM, said:

Skirmish Mode : brainless camping with assault mechs.


I've seen PUGs that fight better than Conquest and Assault premades on Skirmish. Assault has a second victory condition. Skirmish, you fight well or you die.

#123 MischiefSC

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Posted 30 December 2013 - 05:40 PM

I've never seen anyone camp successfully on Skirmish. I've also seen the blob fail, often, in Skirmish when faced by mobility and flanking. The blob pretty much always wins in Assault because there's only 2 points of interest.

#124 Roland

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Posted 30 December 2013 - 07:10 PM

View PostDavidHurricane, on 30 December 2013 - 04:01 PM, said:


I've seen PUGs that fight better than Conquest and Assault premades on Skirmish. Assault has a second victory condition. Skirmish, you fight well or you die.

It's why lots of folks who aren't capable of fighting well hate Skirmish so much.

#125 EvilCow

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Posted 31 December 2013 - 12:20 AM

View PostKatadhoum, on 30 December 2013 - 03:58 PM, said:

Skirmish Mode : brainless camping with assault mechs.


BS, you see lots of light and medium mechs in skirmish. I've seen very light teams beat teams with 7-8 assaults thanks to speed and being able to use all the map.

Seriously guys, go play assault/conquest and have fun your way.

Edited by EvilCow, 31 December 2013 - 12:43 AM.


#126 Iskareot

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Posted 01 January 2014 - 12:32 AM

I like Skirmish only for the idea of being the last mech "AFTER having engaged the enemy for a period of time until damage is high", I then can go and hide and shut down and actually it seems to make some people mad. I explain it is within the rules to do this as long as you have fought your best and choose a strat in the hiding fashion til the end of the drop.

I have insisted they read the rules but some just want to deny the Skirmish way.

#127 Spawnsalot

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Posted 01 January 2014 - 05:53 AM

Are people really still that butt-hurt about there being a Skirmish mode now? You really feel the need to throw your toys out of the pram because people who didn't like playing your game mode have their own to play now?

I thought you would be revelling in your tacticool Assault mode now that all the "cap-whiners" have left, but here you are following them into their game mode to continue annoying them, is Assault really that empty now? :D

#128 arghmace

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Posted 01 January 2014 - 06:20 AM

Conquest is the best game mode.
Assault is okayish.
Skirmish is plain stupid.

I like game modes where there are multiple strategies involved, not just brainless blob fighting.

#129 RichAC

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Posted 01 January 2014 - 07:42 AM

View Postmwhighlander, on 17 December 2013 - 08:08 PM, said:

I agree, this mode is A LOT more enjoyable to play.

Biggest gripe I have is the matchmaker...


I had one of my ~8 games this afternoon where it was about 8 of us in medium ands 2 assaults v a team with 8 assaults and a catapult, orion, and two phracts. We were out tonned by about 450. In a mode like this, equal tonnages mean EVEN more. Its just pathetic the MM is still that dysfunction from time to time.

Other than that, games have been relatively close, and much more fun.
matchmaker is fine, if a premade lance goes with 4 atlases, the matchmaker isn't going to disband their group, nor should it. Nothing you can do about it bro except roll them yourself or play a different game mode where the teams are more divided and weight isn't as overpowering. Or wait for cw to come out when you can go in a 12 man premade with weight limits. But as it is noone plays 12 man now don't know if its going to change things for most.

As for skirmish being the best game mode.....I find it boring.Here is an example with another game.

Many of you may have not grown up playing quake like I have. The only 1v1 pro pc game ever in existence and the first pro sponsored computer game. The fist fps online multiplayer.

But what made dueling, capture the flag, and TDm the most popular for professional tournaments, unlike the actual most popular game mode called clan arena/rocket arena, which never had a single tourney. Is the fact 1v1 and the other agme modes always had weapon and armor items to pick up on the ground and control advantages and promote map movement, which means more skills and higher learning curve.

This made the game more exciting for spectators and fans.It was more then just about aim, which is something some never understood, and if otherwise that game would have never gone pro. because it would be boring and low learning curve, the opposite of what many call "skills" in this community. "skills" is just as much about controlling the points on the map. Otherwise, there is not as much strategy or things for game announcers to talk about.

I feel the same way about skirmish, ironically, as pro quake players feel about clan arena versus the other game modes. I myself preferred clan arena, because I simply was not good enough for the pro game modes. The ones that actually required strategy beause of points on the map you needed to control.

Just an example for those that remember, when pc gamign was growing in popularity, not dying.

Edited by RichAC, 01 January 2014 - 07:48 AM.


#130 RichAC

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Posted 01 January 2014 - 07:48 AM

View PostSpawnsalot, on 01 January 2014 - 05:53 AM, said:

Are people really still that butt-hurt about there being a Skirmish mode now? You really feel the need to throw your toys out of the pram because people who didn't like playing your game mode have their own to play now?

I thought you would be revelling in your tacticool Assault mode now that all the "cap-whiners" have left, but here you are following them into their game mode to continue annoying them, is Assault really that empty now? :D


They haven't left.

Edited by RichAC, 01 January 2014 - 07:48 AM.


#131 Hellen Wheels

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Posted 01 January 2014 - 08:07 AM

View PostRichAC, on 01 January 2014 - 07:42 AM, said:

The first fps online multiplayer.


Netmech / MW2 was released 11 days prior to Quake.

#132 RichAC

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Posted 01 January 2014 - 08:20 AM

View PostHellen Wheels, on 01 January 2014 - 08:07 AM, said:

Netmech / MW2 was released 11 days prior to Quake.
lmao

#133 RichAC

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Posted 01 January 2014 - 09:57 AM



#134 Amsro

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Posted 01 January 2014 - 10:09 AM

View Postarghmace, on 01 January 2014 - 06:20 AM, said:

Conquest is the best game mode.
Assault is okayish.
Skirmish is plain stupid.

I like game modes where there are multiple strategies involved, not just brainless blob fighting.


Skirmish mode is far from brainless blob fighting. :D Or at least no more then Assault mode.

Conquest - 5 Cap points that accrue points (some maps you can just avoid the caps and kill the enemy team.)
Assault - 2 Base conquest ideal for camping teams (the most patient team usually wins this mode)
Skirmish - Kill what you see and find. Camping will net you a herded death unless you pick a GREAT spot, might find it to be a stale mate.

All modes can be cheezy and all modes can be fun and tactical. Soon you won't find 5+ assaults per team anyhow.

View PostRichAC, on 01 January 2014 - 07:42 AM, said:

Or wait for cw to come out when you can go in a 12 man premade with weight limits. But as it is noone plays 12 man now don't know if its going to change things for most.


You do know that 12vs12 only is going away and groups will instead be 2-12 mechs. Weight limits will be for everyone in a group.

#135 arghmace

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Posted 01 January 2014 - 10:17 AM

View PostAmsro, on 01 January 2014 - 10:09 AM, said:

Assault - 2 Base conquest ideal for camping teams (the most patient team usually wins this mode)
Skirmish - Kill what you see and find. Camping will net you a herded death unless you pick a GREAT spot, might find it to be a stale mate.


How can assault be more camping than skirmish? In assault you gotta camp near your own base lest you get capped. In skirmish you can do the exact same or you can camp anywhere else as well, thus more - and often better - options for camping.

Edited by arghmace, 01 January 2014 - 10:18 AM.


#136 RichAC

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Posted 01 January 2014 - 10:28 AM

View PostAmsro, on 01 January 2014 - 10:09 AM, said:



You do know that 12vs12 only is going away and groups will instead be 2-12 mechs. Weight limits will be for everyone in a group.


Interesting, wonder how they will pull that off. How does that work exactly. I can see them having weight limits for each 4 or 12 man premade. but in pugs? really? I do know they are going to have pulic CW qeues which I think would be cool. But They are not having these random pugs anymore?

I thought they already did try to match people up by weight in the random pug. But It already is hard to do because people want to play the mech they want. And It would suck if I was never allowed to play my atlas again when dropping solo because someone else always picked an assault first. I forsee alot of problems with that.

I hope they don't get rid of what we have now, only add other options.

Now you got me worried. :D

#137 RichAC

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Posted 01 January 2014 - 10:31 AM

View Postarghmace, on 01 January 2014 - 10:17 AM, said:


How can assault be more camping than skirmish? In assault you gotta camp near your own base lest you get capped. In skirmish you can do the exact same or you can camp anywhere else as well, thus more - and often better - options for camping.


Your right its the total opposite.

And thats whats boring in skrimish for me. . Its alot of standing around in a huddle waiting for the other team to make the first move. Sometimes i i just park my mech and get a drink before the action starts lol.

But It is sort of like how 12 man premade assault matches were. Not too different. At least in the random pugs you have people more willing to split up to defend or cap which is more interesting to me.

#138 Spawnsalot

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Posted 01 January 2014 - 10:50 AM

View Postarghmace, on 01 January 2014 - 10:17 AM, said:


How can assault be more camping than skirmish? In assault you gotta camp near your own base lest you get capped. In skirmish you can do the exact same or you can camp anywhere else as well, thus more - and often better - options for camping.


Camping in Skirmish usually ends up with you being flanked and attacked from your un-fortified side, camping in Assault means your victims all but *have* to come at you from the direction you want them to as they are leashed to their base.
(At least any camping in Skirmish can happen at locations other than the stale few locations in Assault :D )

#139 Asmudius Heng

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Posted 01 January 2014 - 02:15 PM

View Postarghmace, on 01 January 2014 - 10:17 AM, said:


How can assault be more camping than skirmish? In assault you gotta camp near your own base lest you get capped. In skirmish you can do the exact same or you can camp anywhere else as well, thus more - and often better - options for camping.


In skirmish if you choose a place to camp you will get flanked.

In assault you cannot choose any other place to camp than near your base or you will get capped out.

Assault promotes camping way more than skirmish because in skirmish you have the whole map to roam and find better points to attack and defend.

Assault is a static game mode where your team are enchored to your base lest you lose leading to base camping, or base rushing.

Skirmish promotes mobility AND patience.

Conquest promotes mobility but not patience because you have to cap to stay ahead. This is not a bad thing and its still a decent game mode that forces moveement.

Assault is the worst mode in regards to tactics because of the way bases work. It could be a better game mode if it were reworked somehow but skirmish still provides the most tactical depth and mobile warfare of all of the game modes.

Anyone who says skirmish is just a blob does not see beyond the surface of mech tactics.

When i drop in 4 mans on skirmish we nearly always take the flanker role and force blobs to split, die, move, or change facing so our main force can hit them form behind.

#140 Fooooo

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Posted 01 January 2014 - 11:28 PM

View PostMischiefSC, on 30 December 2013 - 05:40 PM, said:

I've never seen anyone camp successfully on Skirmish. I've also seen the blob fail, often, in Skirmish when faced by mobility and flanking. The blob pretty much always wins in Assault because there's only 2 points of interest.



Almost every game on skirmish alpine, when im on the team that spawns on the south side. We head to H10, climb the hill, and proceed to camp and smash the other team who basically always trundles right through the middle at the bottom of the hill, giving us perfect shots while they try to climb the hill.........

We never leave the top of the hill there, its got perfect little ridges to hide behind, and the hill blocks the other team from seeing other people who will end up being on their flank if they try to charge us.

Granted sometimes the whole team does not do this , and then we lose because 3 or 4 get picked off by the enemy team who has a height and terrain advantage on them & then we have to chase them down from behind etc....... (the lance who spawns on the south left side of the map unless a premade generally gets wiped out if they try to head north or toward the middle on alpine skirmish....unless ofc the whole team goes that way.....but you lose the height advantage if the team does that....)

To be honest, everything is the same in all the modes in a way. Skirmish is about getting a good position and holding it best you can.

Conquest is the same, however you have to worry about cap points. So sometimes teams are spread out more or have lights running around capping etc while the main force plays "skirmish" basically.

Assault is basically the same as conquest however you only have 1 base to worry about, and no resource timer to worry about either. So basically plays very similar to skirmish.


I'm not really seeing any great "tactical" differences in any of the mode really. 2 of them have more things to "worry" about which I would argue makes it more demanding and or skilled, but not by much.

Edited by Fooooo, 01 January 2014 - 11:29 PM.






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