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Skirmish Mode - This Is Battletech


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#221 RichAC

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Posted 06 January 2014 - 08:45 PM

View PostRoland, on 06 January 2014 - 08:34 PM, said:

Rich, don't say anything. You've been discredited thoroughly, and everyone reading this agrees. It's just sad at this point.


you sound like your begging and crying for this thread to be locked now lol I'll say it again....

that tourney was the first clan arena tourney in 15 years at quakecon, because according to he pros and tourney hosts. game modes with map items and map objectives, promote more map movement and are more challenging. Which means more strategy which also means more interesting for fans and spectators... since it gives announcers more to talk about.

Edited by RichAC, 06 January 2014 - 08:53 PM.


#222 Jon Gotham

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Posted 09 January 2014 - 11:10 AM

View Post5th Fedcom Rat, on 17 December 2013 - 09:37 PM, said:

Good to hear you had some fun Mischief.

I had kind of the opposite experience after forcing myself to play this game for an hour again. Stupid team mates running every which way as usual, splitting up for no good reason while the enemy rolls up the middle. This mode just emphasizes blob warfare to the extreme. No tactics required.

This charge toward the enemy and die mode seemed more like COD than ever. Rock music at the start just drives that home.

Agreed.
I have seen none of these "tactics" on skirmish. What I have seen is blob up and rush to middle and fight.That's it.Scout, what for? You will know where the enemy is, heading straight for you in the middle.Your team has 5 lights? OH DEAR FOR YOU.

Heaven for traditional CoD style players, boredom for anyone else. TDM has been done to death a thousand times over....
Check boxes for each mode are required please PGI, I want to que for conquest and assault not just ONE of them.

#223 Roland

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Posted 09 January 2014 - 12:16 PM

View Postkamiko kross, on 09 January 2014 - 11:10 AM, said:

Agreed.
I have seen none of these "tactics" on skirmish. What I have seen is blob up and rush to middle and fight.That's it.Scout, what for? You will know where the enemy is, heading straight for you in the middle.Your team has 5 lights? OH DEAR FOR YOU.

You're basically describing exactly what folks did in Assault.

Oh, except sometimes, light mechs ran off to a red square.

View Postkamiko kross, on 09 January 2014 - 11:10 AM, said:

Heaven for traditional CoD style players, boredom for anyone else. TDM has been done to death a thousand times over....

As have other game modes.

The interest in mechwarrior comes from the uniqueness of combat in mechs... not from the game mode.

#224 Jon Gotham

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Posted 09 January 2014 - 04:20 PM

In your opinion.
In conquest there is kill all or cap multiple points.
In assault there is kill or cap.
In skirmish there is kill all.

I find skirmish to have less variety of gameplay than the other modes. At least with the other two modes there is something else to do/react to than simply shoot all.
Stop trying to dress up skirmish as some wonder mode, it's just team deathmatch. All teams do is blob and charge each other. We had a wonderful few days when spawn points got changed and it was lance vs lance sometimes, rolling engagements over hills etc. Rapidly it went back to blob vs blob. And as a result of this "kill all" mode I'm seeing more and more assault and heavy mech stacked teams. NOT GOOD.
At least in other 2 modes you can split the blob up via capping (plus, overweight teams actually have a disadvantage here).
Just shooting gets old really fast for me. I like to have objectives, different ways to play out a match. The combat as you say is nearly the same, except in skirmish you don't have to think about defending or attacking anything so it's more simple and for me at least, simple means dull.

#225 Asmudius Heng

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Posted 09 January 2014 - 04:30 PM

View Postkamiko kross, on 09 January 2014 - 04:20 PM, said:

In your opinion.
In conquest there is kill all or cap multiple points.
In assault there is kill or cap.
In skirmish there is kill all.

I find skirmish to have less variety of gameplay than the other modes. At least with the other two modes there is something else to do/react to than simply shoot all.
Stop trying to dress up skirmish as some wonder mode, it's just team deathmatch. All teams do is blob and charge each other. We had a wonderful few days when spawn points got changed and it was lance vs lance sometimes, rolling engagements over hills etc. Rapidly it went back to blob vs blob. And as a result of this "kill all" mode I'm seeing more and more assault and heavy mech stacked teams. NOT GOOD.
At least in other 2 modes you can split the blob up via capping (plus, overweight teams actually have a disadvantage here).
Just shooting gets old really fast for me. I like to have objectives, different ways to play out a match. The combat as you say is nearly the same, except in skirmish you don't have to think about defending or attacking anything so it's more simple and for me at least, simple means dull.


Again as has been said a hundred times. The limitations of tactics is due to the limitations of communication in game.

There are tactics in conquest and assault as in skirmish, but t bases in the other modes shape the engagement and actually limit the high end of tactics that can be achieved if you were more free to roam around the map.

Blobbing happens in all modes, it takes more communication to do different things in skirmish but the options of tactics are much higher because the terrain shapes the engagement not the bases.

Pugging also ways sucks. People don't communicate and they gravitate to the easiest option. The other two game modes simply facilitate a way to do something different that does not require communication.

The key word here is communication and there are so few tools me to communicate in game that you see a gravitation to the easiest option.

Don't blame poor communication and random puggers as what makes skirmish bad for you, it's the same with all other game modes.

Do I want objective based modes, yes of course, but the current ones are lackluster and limiting so i just choose skirmish, run with my team mates and see a massive amount more variety of tactics because we are the group that does not just blob up. We are the ones that lead the flank attacks, that set the ambushes, that do the hit and runs. We are the ones that change the engagement because we communicate and work as a team and are not limited by the need to constantly be defending our base of being forced to go cap theirs

Skirmish is not the problem, communication of lack of imagination is the problem but that's shared across all game modes.

#226 RichAC

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Posted 10 January 2014 - 10:02 AM

I don't know what massive amount of tactics you are seeing in skirmish, lmao, But they don't change or become more advanced compared to the other two game modes. I don't know how you guys can even say that with a straight face.</p

And I don't know where this theory of bases or map objectives are limiting to team movement came from. Just because you are free to go anywhere, doesn't mean people will. This is like some computer nerd telling you about computers when he can't recreate the isuse, or hasn't tested the exact hardare or software combos himself. Or the potential of hardware noone has yet programmed for. Theory is just that, worthless. Reality is all that matters.

In reality, Just like in quake 3 as an example I gave or any other fps game, Map objective and items actually promote map movement. Not the other way around. Which is evident in skirmish when compared to conquest and assault. Oh its alpine, lets go camp on H8 for example, oh its crimson straights, lets go fight by the tunnel....etc... ON the other game modes you have to change strategy to adapt more often, and there is no telling where little skirmishes will be happening all over the map, BECAUSE of the map objectives. Its also why games with no map objectives don't become as popular for e-sport tournaments as other games or modes that do have them.

I think especially for 12 mans, skirmish is the best mode to learn and practice on, to learn the basics/tactics before you try something that will take even more team coordination and strategies like assault or conquest.

PS: skirmish isn't hard or "bad" for most people who prefer the other game modes. Its actually less challenging and boring. . Also less rewarding, in the sense of satisfaction and thrill of a victory you get when winning a close match by completing objectives and using good teamwork and not just out aiming or meta building your opponent. Winning a match with good strategy to some of us is more exciting then how much dmg we do on the scoreboard.

My best personal score was in skirmish mode, when I did about 1100 dmg and 8 kills in my DDC Atlas. Its usually the case I get a better score in skirmish. But I still prefer conquest because it requres more then just my dmg and kill score to win. I will sacrifice my dmg and k/d for a victory. I don't believe people are playing skirmish for more points and cbills. I think they are playing it because it requires less strategy period.

Edited by RichAC, 10 January 2014 - 10:25 AM.


#227 RichAC

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Posted 10 January 2014 - 10:31 AM

That being said, sometimes I like skirmish for a change of pace too, and dont' want to worry about defending or capping any bases. and just want to a pure fighting mode. But I still prefer more strategy to be involved, and for more of a role for other classes and playstyles and players, then just dmg done most of the time.

Edited by RichAC, 10 January 2014 - 10:31 AM.


#228 Asmudius Heng

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Posted 10 January 2014 - 02:51 PM

It's ok rich, I understand you cannot see the possibilities unless you have actually played organised matches without bases in high end competition. It's not easy to fathom unless you have done it or been stomped by it.

Again you say just because people are free to go where they like means they will ... And you completely ignored my post saying that this is because of a lack of communication and imagination.

People can and do use more of the map in different ways in skirmish because they are less scared of losing bases and concentrate on using terrain and thier team make up in no much wider application. At the basest level in assault you have more to worry about because of your base and so you think this means more tactics, but all it does is cripple your ability to choose different ways for the other win condition which is kill the enemy. In skirmish on a base level there is only one thing to concentrate on and so you think this means it is easier, but at a higher level you have much more scope on how you achieve this objective.

What YOU see in skirmish are pug groups flailing ... What I see are a few pugs flailing and a few 4 man groups doing some interesting things. In 12 mans it can get way way more interesting if the two opponents know thier stuff.

But you will be condescending again and use respawn based FPS games as some sort of counter argument which have such different mechanics as to not have any parallel to mechwarrior. Argue the merits of this game or games which have similar combat mechanics or you are being disingenuous with your arguments.

#229 Jon Gotham

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Posted 10 January 2014 - 06:23 PM

Mr Heng, with all due respect you are deliberately taking certain things said out of context to brow beat those of us who don't really enjoy skirmish so much. Much as most of the skirmish pro lobby seem to.
We are not talking about high elo play, we are talking about general pug matches.
We merely put our own experiences out there as a foil to what others are saying.

Just because we and I are not saying WOW skirmish is bestest mode evar!!!!! Does not mean we are wrong. In my own personal experience of skirmish, I am seeing less layers of gameplay and much more Assault/Heavy laden games with more meta hugging builds than I am used to seeing.
I find it more boring and less engaging than the other two modes. Kill all types of games don't appeal to everyone, It's all down to opinion in the end and in my opinion skirmish has the least tactical options during the course of a match. Anything you can do in skirmish you can do in the other two, but the tactics from the other two can't be applied to skirmish. I've had countless wins in both Assault and Conquest through wiping the other team-just like in skirmish.
Ok?


Oh and, having comms really won't affect pug play THAT much. Most would have it turned off, most of the rest would simply ignore you....

Skirmish is simply the most satisfying type of match for a certain set of players-it's not superior to anything-just different.

#230 Asmudius Heng

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Posted 10 January 2014 - 08:13 PM

View Postkamiko kross, on 10 January 2014 - 06:23 PM, said:

Mr Heng, with all due respect you are deliberately taking certain things said out of context to brow beat those of us who don't really enjoy skirmish so much. Much as most of the skirmish pro lobby seem to.
We are not talking about high elo play, we are talking about general pug matches.
We merely put our own experiences out there as a foil to what others are saying.


No offence to those just pointing out what you have seen, but Rich is talking about a much broader idea which is what I am arguing. He is saying assault is BETTER and the reasons he brings up are not relevant and make no sense.

Quote

Oh and, having comms really won't affect pug play THAT much. Most would have it turned off, most of the rest would simply ignore you....


Having a few 4 mans in a skirmish game make it much more enjoyable as they are on coms in groups of 4 at least. I have found this is one reason i am enjoying skirmish, a lot more 4 mans seem to be playing it including my own unit.

Quote

Skirmish is simply the most satisfying type of match for a certain set of players-it's not superior to anything-just different.


I am not actually arguing that. I am happy for people to enjoy the other modes, i quite like conquest in fact, but i dont like assault much.

It is different and gives a certain latitude when communication is high to do more than can happen in assault is what i am arguing. At the pug level its about the same quite frankly and that is to be expected really. ORganised communication in drops changes the entire atmosphere of ANY game mode, but assault quickly become static in 12 mans i found as defending the base became prime importnt and cut off your options to move around unless you were going to a base push yourself.

So i am not saying anything is better, i am saying that skirmish opens up a lot more possibilities at a certain point of skill and communication than the other modes can, and people seem to be debating that. This is certainly better for ME and many of my friends - one even came back to MWO because it was added.

There is no problem though because people can just choose the game mode they want! This just adds to MWO and satisfies a community need without taking anything away from anyone ...

#231 Jon Gotham

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Posted 11 January 2014 - 06:23 AM

Fair enough, good replying post-clears up a few things:)
It's just there seems to be this kind of, well "theatrical" view of it being pushed about which is simply not true. In pug play at least. I've also noticed over my years of gaming, when this sort of mode is introduced into a game like this-the general (read:pug) skill level and play becomes worse-in the objective focused modes that is.
It also shifts focus of the players towards kills and all the detrimental effects of that focus shift:( I play mostly light mechs and don't really enjoy it because whilst I can still post up some good damage etc it's not really what my mechs are meant for and I'm always at a disadvantage (firepower and survivability-speed is becoming less relevant due to overspeed assaults and heavies).
What I have seen from pug play is whoever has:
Most assaults and heavies
Can snipe with more pp alpha
Forms most cohesive deathblob

WINS.
All three are pure toxic to good, mobile,fun gameplay.

Ironically the best fight centric games I have had have been in conquest. The small scale skirmishes you get between cap points have proven the most entertaining for me in my lighter, faster mechs. Maybe why so many hate those modes because they are in slower, more alpha focused mechs?

Anyway, just wanted to add a foil to "skirmish is best mode ever!!!" type of posts. We need more QUALITY and less simplicity. I'm looking to see what kind of mode we get next, though sadly I think the "me want smash" group have managed to make their voice the loudest at a shouting contest.



N.B on a sidenote, that's a nice signature-quote from history?

#232 RichAC

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Posted 11 January 2014 - 07:00 AM

"Anything you can do in skirmish you can do in the other two, but the tactics from the other two can't be applied to skirmish"

Well said Kamiko. But i would replace the word tactics with strategy.

And yes, I'm being broader in the sense that its the same story in any first person or 3rd person multiplayer versus game, not just mwo. You seem to lack this experience as well as an understanding of human nature.

Meaning games that have both game modes, with map items and objectives verse those without. Meaning No map items or objectives, means people use less of the map in general. Its just a fact of reality. Its also less challening to pro teams, and less interesting to fans. It really is disingenuous to try and claim otherwise. Its only proving you have other reasons to prefer skirmish apparenlty.

On another note, Someone thought conquest was capture the flag game mode yesterday. I was trying to explain to them that conquest and capture the flag are two different game modes and that capture the flag mode is not in this game...lol The community would probably just dumb it down into a 4th skirmish mode by begging for wins on kills, but I would find it fun regardless.

Edited by RichAC, 11 January 2014 - 07:08 AM.


#233 Motroid

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Posted 11 January 2014 - 07:17 AM

The addition of a "dumbed down" skirmish mode is a great sign of the times. Casual players all the way.
"More BT than ever and feels LESS like CoD" the OP said. Haven't read such nonsense in a while. You, sir, haven't clearly played any BT game at all. Battletech is about scouting enemy forces, escorting VIPs, destroying target objectives, etc...
What we see with skirmish feels LESS like BT than ever. Yeah, got it, a thinking persons shooter! There just don't seem to be enough thinking people out there to run this idea. Which kinda matches my RL impressions so far.

btw: teamdeathmatch as a classic gamemode is no big deal even in Mechwarrior, but WITHOUT tonnagelimits it's just stupid to run mediums and I don't wanna see them in my team at all...

#234 RichAC

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Posted 11 January 2014 - 07:23 AM

View PostMotroid, on 11 January 2014 - 07:17 AM, said:

The addition of a "dumbed down" skirmish mode is a great sign of the times. Casual players all the way.
"More BT than ever and feels LESS like CoD" the OP said. Haven't read such nonsense in a while. You, sir, haven't clearly played any BT game at all. Battletech is about scouting enemy forces, escorting VIPs, destroying target objectives, etc...
What we see with skirmish feels LESS like BT than ever. Yeah, got it, a thinking persons shooter! There just don't seem to be enough thinking people out there to run this idea. Which kinda matches my RL impressions so far.

btw: teamdeathmatch as a classic gamemode is no big deal even in Mechwarrior, but WITHOUT tonnagelimits it's just stupid to run mediums and I don't wanna see them in my team at all...


I'm new to mechwarrior, this is my first experience with anything to do with battletech, but "escorting VIP's" sounds like a type of CTF/hostage rescue game mode they can make. I think that would be very different and fun even if they kept the team wipe win option, which is how other games do indeed do it.

But I agree with what you said.

I'm also anticipating tonnage limits in public community warfare matches.

Edited by RichAC, 11 January 2014 - 08:14 AM.


#235 Malavai Fletcher

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Posted 11 January 2014 - 08:19 AM

"Anything you can do in skirmish you can do in the other two, but the tactics from the other two can't be applied to skirmish"

[color=#959595]How in the world can you actually believe this,there are places on the bigger maps that you can actually use now that if you used in conquest or assault would result in you losing to cap,but this has been said many times and people seem to be just ignoring it.[/color]

[color=#959595]As for people saying it doesn't happen or its stupid to run mediums,well,i have fought in places i never ever got to before in my medium.[/color]

[color=#959595]One of the major problems in peoples thinking is they have to go heavy and blob and take the most direct path to the enemy to try and win the game in under 5 mins,now there is no base to worry about i can take my medium wide on the flank and move to shoot people in the arse knowing i will never get "RTB" yelled at me in chat.[/color]

[color=#959595]I actually enjoy being massively out tonned some games now,when me and a mate can outrun what ever bunch of fatties is left on the field while chipping away at them and alot of the time there is nothing they can do about it,i like to think that it gives them time to realise that maybe waddling around the field at 70kph is not the best idea.[/color]

#236 AssaultPig

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Posted 11 January 2014 - 11:42 AM

I've only had the 'light shut down in the corner' situation once in all the skirmish games I've played. And it sucks, but a rare instance of that is better than cap race assault games.

I think the spawn point variety helps a lot; it's much harder for 6-8 mechs to set up in a high-leverage sniper position when they aren't sure what direction the enemy will necessarily come from.

#237 Joseph Mallan

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Posted 11 January 2014 - 11:49 AM

I had no idea BattleTech was about 2 teams fighting for no other reason but to kill one another! :)

#238 Roland

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Posted 11 January 2014 - 12:49 PM

View PostJoseph Mallan, on 11 January 2014 - 11:49 AM, said:

I had no idea BattleTech was about 2 teams fighting for no other reason but to kill one another! :)

That's pretty much exactly what it has always been about.

See, like most military operations, individual fights come down to eliminating the enemy force.. It's on a higher, strategic level that those tactical operations play into the higher level strategic goals.

#239 Asmudius Heng

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Posted 11 January 2014 - 07:18 PM

Incoming wall o text! ... sorry =/


View Postkamiko kross, on 11 January 2014 - 06:23 AM, said:

Fair enough, good replying post-clears up a few things:)
It's just there seems to be this kind of, well "theatrical" view of it being pushed about which is simply not true. In pug play at least. I've also noticed over my years of gaming, when this sort of mode is introduced into a game like this-the general (read:pug) skill level and play becomes worse-in the objective focused modes that is.
It also shifts focus of the players towards kills and all the detrimental effects of that focus shift:( I play mostly light mechs and don't really enjoy it because whilst I can still post up some good damage etc it's not really what my mechs are meant for and I'm always at a disadvantage (firepower and survivability-speed is becoming less relevant due to overspeed assaults and heavies).
What I have seen from pug play is whoever has:
Most assaults and heavies
Can snipe with more pp alpha
Forms most cohesive deathblob


Yes as I said you are correct that on a base level skirmish is just as {Scrap} as any other mode. Objectives do give the casual pub player something very obvious to focus on other than kills which means at the base level assault and conquest give a slight variation on skirmish, but it does not take long for the gravity of the bases to start shaping the combat into just as dull a grind as a badly played skirmish match IMO

Quote

WINS.
All three are pure toxic to good, mobile,fun gameplay.

Ironically the best fight centric games I have had have been in conquest. The small scale skirmishes you get between cap points have proven the most entertaining for me in my lighter, faster mechs. Maybe why so many hate those modes because they are in slower, more alpha focused mechs?

Anyway, just wanted to add a foil to "skirmish is best mode ever!!!" type of posts. We need more QUALITY and less simplicity. I'm looking to see what kind of mode we get next, though sadly I think the "me want smash" group have managed to make their voice the loudest at a shouting contest.


I actually LIKE conquest. Assault is the one I think is not great .... its not god aweful as long as i have an alternative, but its got serious issues for those who want to play at a certain level. The difference is that conquest gives you more objective CHOICES than assault. You can choose to attack, defend or vacate a base depending on how the battle is going. It is more dynamic in that way. Most games still end up with kills not a cap but thats ok - the gravity of the bases forces you to engage or be capped out. Conquest is a time pressure kind of mode, you need to act fast and constantly be pressing and reacting or you will lose by the alt win condition - in assault you just need to stay close enough to base to defend it and blob up - or rush the enemy base, its too binary.

Conquest is fine, its a much better mode for lone wolf pubbies and i choose that mode if i play alone.

In regards to the next mode i assume it will be the siege mode, attack/defend which could be fun. However what we really need if we want objectives in this game (and i WANT objective based gameplay skirmish is NOT the be all end all) is a game mode where the objectives grant you IN GAME bonuses and do not provide a binary win condition. The key here is that objectives should provide you something you can use in that match to further your victory but they are OPTIONAL. When they are optional you now have a meaningful choice on what to capture, defend, attack, or abandon based on the unique situation your force is in at the time. THIS is what objectives should do in my opinion so it is not as fantic as conuest which forces you to engage and take objectoves to stop being capped out.

Quote

N.B on a sidenote, that's a nice signature-quote from history?


Thanks man, no it is just something I made up. My unit has a strong Role Playing focus that many of our members including myself get into quite heavily and that ties into my 'character' and that of the family Heng which I am the leader of (a sub group of House Jurai).


View PostRichAC, on 11 January 2014 - 07:00 AM, said:

"Anything you can do in skirmish you can do in the other two, but the tactics from the other two can't be applied to skirmish"


Incorrect. There are many tactics that if you try to do in assault or skirmish will simply get you capped out. Ambushes, flanking moves that take some time to do, using advantagrous terrain for your loadout that takes you too far away from the cap points. These things cannot be done in conquest or skirmish without a MASSIVE risk of being capped out. You can do similar TYPE of things but they will have to be much more limited in scope and location due to the importance of the bases. It is not rocket science to see this guys ...

There are indeed tactics or strategies if you will you can do in Assault and Conquest you cannot do Skirmish this is true though, that does not take anything away from Skirmish though and those particular tactics might be somewhat limited especially in assault IMO

Quote

And yes, I'm being broader in the sense that its the same story in any first person or 3rd person multiplayer versus game, not just mwo. You seem to lack this experience as well as an understanding of human nature.

Meaning games that have both game modes, with map items and objectives verse those without. Meaning No map items or objectives, means people use less of the map in general. Its just a fact of reality. Its also less challening to pro teams, and less interesting to fans. It really is disingenuous to try and claim otherwise. Its only proving you have other reasons to prefer skirmish apparenlty.


You are being quite insulting here if you are talking to me or people who agree with me. I do not understand human nature? I lack experience? Really ... I am glad you know so much about us all and you are so wise! *rolls eyes*

Ok lets use a little bit of logical analysis.

-Objectives scattered around a map will encourage people to use more of the map to get those obejctives.
-No obejctives means people will NEVER EVER EVER use other parts of the map (this is what you are claiming).
-More usage of a map means it is more interesting
=Therefore objectives always allow more usage of a map and therefore it is more interesting.

Truth number 1: Objectives DO encourage people to go for those obejctives
Fallacy number 1: Assault only had 2 objectives thefore the gravity of where people go is tied to these 2 obejectives drawing people AWAY from other parts of the map.
Fallacy number 2: Just because there are no defined game objectives on a map does NOT mean the map gets used less. You see there are non game obejectives that encourage map use called TERRAIN and POSITIONING. Sometimes you will want to use some terrain to attack from, defend from, use as cover, use to mask a flank etc etc. These encourage usage of the map and when there are no bases to be forced to defend people will start looking for different ways to use the map using terrain and angles of attack.
Fallacy number 3: More usage of the map does not always map it more interesting. Diversity and changes of the way the game is played as often as possible keeps things alive. Stale gameplay is uninteresting and assault is the most stale of all 3 modes in my opinion. Overall if people use more areas of the map it CAN be more intersting but assault does not do that anyway.

Human nature. Yes i know what you are getting at here. You are talking about the lowest common denominator which is what you get in random pug drops. The more OBVIOUS options you give to random players the more chance there is that they will choose a range of different options. Without obvious options they will do whatever seems to be the most obvious thing which in your mind is charge in and die in a straight line.

I agree somewhat yes. But assault offers very little more than that either, all it does is give a vague direction to attack and defend for the most new of newbies. Conquest is different and quite a bit better allowing some dynamnic changes mid game on where you want to position but I am talking about assault as the worst offender.

As i said above a REAL objective based game would give you optional objectives so you have more meaningful choices to aid the primary obejctive not over ride it. This is much more like the quake example you talk about i assume where you can move to get heals and 4x damage etc (its been a long time since i played quake ...) These are OPTIONAL not a binary win loss condition which is assault.

Remember positions on the map ARE obejctives to help you win, its just the game does not hand that to you on a plate and tell you to get it.

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On another note, Someone thought conquest was capture the flag game mode yesterday. I was trying to explain to them that conquest and capture the flag are two different game modes and that capture the flag mode is not in this game...lol The community would probably just dumb it down into a 4th skirmish mode by begging for wins on kills, but I would find it fun regardless.


Even more condescention, not very good at arguing the point are you.

Capture the flag could be interesting but would need a serious rework to be viable in MWO as the mechanics are so different to an regular FPS.

Christ the very first topic i made in closed beta was about different game modes. I got insulted and told it will come dont get ahead of myself, this isnt a topic for now ... how long ago was that now ... it was exactly the time to be talking and planning game modes but anyway ....


View PostMotroid, on 11 January 2014 - 07:17 AM, said:

The addition of a "dumbed down" skirmish mode is a great sign of the times. Casual players all the way.
"More BT than ever and feels LESS like CoD" the OP said. Haven't read such nonsense in a while. You, sir, haven't clearly played any BT game at all. Battletech is about scouting enemy forces, escorting VIPs, destroying target objectives, etc...
What we see with skirmish feels LESS like BT than ever. Yeah, got it, a thinking persons shooter! There just don't seem to be enough thinking people out there to run this idea. Which kinda matches my RL impressions so far.

btw: teamdeathmatch as a classic gamemode is no big deal even in Mechwarrior, but WITHOUT tonnagelimits it's just stupid to run mediums and I don't wanna see them in my team at all...


Well assault and skirmish don't really provide that much at all either. Assault in particular is immersion breaking ...

#240 Motroid

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Posted 12 January 2014 - 11:32 AM

We are talking of Vehicle combat simulation here. Games that encourage objective driven gameplay more than your average FPS ever could...
Having "only" to kill all OpFor for victory is a waste of potential of these combat vehicle simulation games, that offer thousands of possibilities to achieve different goals. At least Assault and Conquest mode tried to accomplish that.
Does anyone think "Counterstrike" would have become what it is when featuring only Team deathmatch? It's that thrilling suspense when the bomb has been planted and you are lacking a defusal kit or when escorting the hostages all the way back to safe zone while knowing there will be an ambush set up by the last two Ts somewhere.
Teamdeathmatch is just simple enough for everyone to pick up in minute. But not what I expect from "a thinking persons shooter". It fits more into the casual CoD and BF community.





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