Craig Steele, on 03 March 2014 - 04:00 PM, said:
No you're missing the point.
You cannot make bold statements about the companies pricing model without any basis or insight into the company's fiscal model. You have no idea what the pricing mechanics are.
It may well be that the majority of players buy a couple of mech bays and C-Bill all their mechs and with your rampant slashing of revenue it drives up the cost of mech bays and kills that F2P population. Just as likely a scenario as yours.
I'm not suggesting they slash ANY revenue (Edit: I'm only saying that it's not a given whether clan packs providing early access will sell any more or any less of them. We can't know that.) Clan packs were not announced as early access, and neither was phoenix (as far as I know). With phoenix, pretty much everyone expected the mechs to be released for cbills at the same time. It still sold well. Not to mention the founders program.
Unless I'm missing something, PGI hasn't yet announced if cbill versions of clan mechs will be delayed or not. People are only assuming that they will delay them based on how pheonix went. That's why we're arguing over it now, before they make an announcement.
Of course we don't know if further alienating part of the playerbase is worth whatever percentage will buy exclusively because of early access. PGI has player and marketing data to help their decision, but from every players point of view, the obvious choice is to not alienate players. MWO has a small enough playerbase as it is. And F2P games live or die by the size of their playerbase.
Craig Steele, on 03 March 2014 - 04:00 PM, said:
The premise behind F2P models is more like a % game. Hold 500% more customers for a year and the chances are good that you'll generate more revenue than from 100% paying up front. But that doesn't mean you cut off your future income from the 100% who you know are spending.
I don't think I would be alone that if PGI release Clan mechs any faster than the past practice, I will NOT be purchasing another pack. I'll just wait for a few months and buy it for C-Bills cause I can grind it out easily enough. If I can wait 6 months for Phoenix and Clans, I can wait 8 easily right.
Some people here are implying that Clan mechs are going to be P2W which is simply alarmist and a misrepresentation of what PGI have said is their goal. Assuming the deleiver their goal, Clan mechs will be balanced against IS mechs and there is NO REASON for gameplay to be affected.
Seeing as there is no change in game balance, there is no hinderance to the F2P player and they can continue to F2P with all their IS mechs current acquired at zero cost.
Hence, there is no reason for PGI to risk annoying their paying customer base.
You seem to have an awful lot of faith in the idea that most sales are people buying non-cosmetic items. Maybe that's true, maybe next to nobody buys that sort of thing. Of course neither of us can see PGIs sales figures, but the F2P games that do release those figures almost universally show that items that don't affect gameplay are where the money lies.
I hate to reiterate this over and over again, but unless clan mechs are identical to IS mechs (obviously impossible) then there's an advantage to having them. More options, even bad options, are power. All gameplay affecting items that are pay only fall into the same boat. You may think differently, but you'll have a hard time convincing an outsider that pay only mechs can't be better. Convincing them that neon green paint isn't better is a far easier sell.
If you're buying a clan pack exclusively for early access, you're buying it for the wrong reason. The whole point is that it circumvents the grind, comes with mechbays you'd have to buy anyway, and all the other extras. Early access isn't even confirmed yet.
Edited by AEgg, 03 March 2014 - 06:15 PM.