Sell Me On The Thunderbolt
#1
Posted 18 December 2013 - 09:25 AM
#2
Posted 18 December 2013 - 09:34 AM
#3
Posted 18 December 2013 - 09:39 AM
My K/D results for comparison.
Mech - K/D
CPLT-C1 - 1.25
CPLT-K2 - 1.99
CPLT-C4 - 1.24
JM6-DD - 2.02
JM6-A - 1.13
JM6-S - 1.77
TDR-5S - 1.52
TDR-5SS - 1.14
TDR-9SE - 0.58
Edited by Lancer Deistler, 18 December 2013 - 09:46 AM.
#4
Posted 18 December 2013 - 09:43 AM
#5
Posted 18 December 2013 - 09:45 AM
The TDR-5SE can do a bit of PPC jump sniping, if you're're into that sort of thing, or simply as a maneuverable striker. XL engines are less risky here because the JJs make spreading damage easier.
The TDR-5SS will test your heat management, but it's still a good mech. The RT energy weapons are mounted high (about head level) for some good cover fire with large lasers or PPCs, and the 5 remaining energy points mean 5 MLs for up close fighting.
I think you could find what you want in the Thud, OP. At least in the 5S, but the others shouldn't feel like a chore to grind.
#6
Posted 18 December 2013 - 09:55 AM
Because the cockpit is above the left torso and the left torso has 3 energy points, it can handle oddly like a centurion with CT energy, because effectively all shots you line up from these points come out dead center of your view to hit reticule. Oddly this can mean your CT can be fully protected behind an object but you are clear to fire dead on out of your left torso around that object, also using left arm weapons. RETURN fire can take left torso out and if you are in a standard engine Thud, you can still be running. In this situation, also I think twisting to your left can actually have the effect of pulling your viewpoint and left arm/torso out of sight/harms way, while keeping CT out of view still.
The concentration of three energy points also could be likened to a left side hunch to be protected with torso twists similar to hunchie piloting. More likely though since the Thunderbolt has energy points in the right torso as well, big weapons can be spread taking advantage of the topmost hardpoints in each torso.
Edited by Mad Porthos, 18 December 2013 - 10:16 AM.
#7
Posted 18 December 2013 - 09:56 AM
The thuds are all pretty well versed. The thing that you have to get used to is their odd hard point layouts, which are scattered all throughout the body.
They are not that good at "spam" builds because of the odd way their weapon hard points are located, but they do well when you are skilled enough to juggle the 3-4 weapon groups that can really make them shine.
I almost always keep that tri ML battery set up for anti light duty, a single LRM 10 - 15 launcher for suppression fire and mid range bite, and then expand from there based on the rest of the set up.
They are "middle of the road" when it comes to XL set ups. You can make due with or without them. Their CT is big, which makes using them not to bad, but the Torsos do eat up a lot of shots as well, and depending on how you maneuver (especially once you unlock proficiencys,) You can get a lot of "general use" out of them.
Just don't expect many "Specialized" builds, they are not that great at those.
#8
Posted 18 December 2013 - 01:39 PM
Or this: http://mwo.smurfy-ne...3433547f4c89c2d
#9
Posted 18 December 2013 - 04:09 PM
my only mech with a KDR above one. i normally get 8-12 fps so its the most of the time the game is unplayable.
this mech is perfect for what it does, and that is fire suppressing and underhanded brawling.
wait till everyone is brawling then come out from under your rock (where you have been sniping) and put your MLs to use.
will not be nearly as responsive as the hunchback, but that is how it goes.
you can also switch to a XL315 and drop some armor for 2 tons to place in another HS(or two) or more ammo
http://mwo.smurfy-ne...1cae157a2d53535
also its really nice that the cockpit is situated above the left torso, as you can stick out your left arm and the MLs in the torso and get a couple shots off (with both if they are close enough)
Edited by kevin roshak, 18 December 2013 - 04:18 PM.
#10
Posted 18 December 2013 - 08:39 PM
2 SRM 6's
3-4 Medium Lasers
and one Large Laser.
Add in your jumpjets and other upgrades and you'll have a fun mech that plays similairly to the good old Hunchy but is still unique and a lot of fun to use.
#11
Posted 19 December 2013 - 05:59 AM
I would like to add, that I see the missile mounts as an advantage, because they are highly mounted, so you can fire LRMs more effectively while staying close to a hill. The fact, that you have ballistic+energy hardpoint mounted on each arm (TDR-5S) also makes for some strong aiming advantages. On the downside the Thunderbolt is really such a bulky target, I can not see him do well as a brawling machine, especially since XLs aren't viable and this would either eat into his speed or his armament, which really makes him a poor brawling choice either way.
#12
Posted 19 December 2013 - 06:04 AM
I personally think they are perfectly fine XL Platforms if you want them to be.
#13
Posted 19 December 2013 - 06:17 AM
I'm not saying the T-bolts are bad...not at all! My 5SS striker T-bolt with 2 LL and 5 ML is great (3.80 KDR) and my fire-support 5S with LRM30+A, 3 ML and 2 MG is my best T-bolt with a 5.0 KDR at this point.
Still trying to find a build I like with the 9SE...but I've had good success with the other two. For close-up in your face, though? Lore aside, I'm not sure the T-bolt is what you're looking for.
#14
Posted 19 December 2013 - 07:21 AM
TDR-5S - Build him when I was having fun putting a LL and LBX10 on everything. Great damage, only fault is having XL.
TDR-5SS - Just set this one up, seems to work. Stay in the 200-300 range and watch your heat when the knife fight comes. Weapon group 1: Arm ML, Group 2: Torso ML, Group 3: LRMs. Don't play him like a LRM boat, but don't lead the charge. The LRMs are for softening them up.
TDR-5SE - Best performing Pheonix mech I've run. Decent speed, STD engine durability. Only fault is it's lack of range, but you can work with that most games.
#15
Posted 19 December 2013 - 08:54 AM
Ghost Badger, on 19 December 2013 - 06:17 AM, said:
I was thinking of making a T-Bolt like this but instead of 2x MGs it would have a UAC5 with 2 tons of ammo and 6 tons of ammo for the LRM30s+A. I can get it to fit and everything but requires a XL280 for it to work so its max speed with speed tweak is 76.8.
My biggest concern however is having an XL Engine in it, but sense its suppose to be a support mech it shouldn't be to much of a problem. Thoughts?
Edited by Coralld, 19 December 2013 - 09:00 AM.
#16
Posted 19 December 2013 - 10:33 PM
TDR-5SS 3xPPC, 4x splas A legitimate use of small pulse lasers?
Edited by Spheroid, 19 December 2013 - 10:36 PM.
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