MustrumRidcully, on 19 December 2013 - 02:23 AM, said:
The reason why I am questioning it and have doubts spending any amount of money on their game right now is that they failed to prove that they can achieve their goals and timelines. We have clear evidence that they miss their deadlines and stuff they said would be done isn't done.
Since the usual comparison these days is always Star Citizen...
Star Citzen hasn't delivered a game yet, but they delivered on a few promises (Hangar Module, whether you deem it useful or not, I don't), and the rest that was promised is still far out. We don't know if they'll manage in the end. But we still have a reason to believe they might, because they didn't fail any objectives.
I would actually be willing to argue that the Dogfight modus delay is finally some counter-evidence and give reason to doubt, but that is a new development. You can't blame people for spending their Founder's money on MW:O or their kickstarter funding on Star Citizen because at that point, we all knew it was on faith but had no concrete reason for doubt.
I somewhat agree with this.
The answer to why PGI has grossly underestimated the time frame on development delivery of pretty much of every feature they have announced can't be good.
The answers range from incompetent management, poor resource management, publishers (IGP) pushing PGI into focusing on monetizing the game rather than feature development, or outright BS stringing the playerbase along for a ride.
There is absolutely no good excuse that can be given for the years off estimations of their target deadlines. Either way heads would roll.