

Lack Of Invasion?
#1
Posted 18 December 2013 - 04:07 PM
Can someone point me to the clan content please? thank you
#2
Posted 18 December 2013 - 04:08 PM
#3
Posted 18 December 2013 - 04:13 PM
Captain Stiffy, on 18 December 2013 - 04:07 PM, said:
Can someone point me to the clan content please? thank you
Just pay your $500 and shut up about the clans.
#4
Posted 18 December 2013 - 04:44 PM
#6
Posted 18 December 2013 - 04:48 PM
Not really like, "here" yet is it? I mean, in the real sense of the term?
#9
Posted 18 December 2013 - 04:54 PM
#11
Posted 18 December 2013 - 05:26 PM
Quote
Sorry, but we're going to be late. We were almost there, really we were, when we realized we'd left the lights on. If you think your debt collectors can be kind of scary you should see what they can do with clan tech... we had no choice but to turn around as my grandmother is ill and was unable to switch them off for us.
See you in about 6 months.
Regards,
The Clans.
#13
Posted 18 December 2013 - 09:35 PM
#14
Posted 18 December 2013 - 10:09 PM
#15
Posted 18 December 2013 - 10:25 PM
Devs drop for 3 hrs straight in the pug queue, in a illegal 12 man (ie sync drop). Top 3 score on enemy losing team gets a mystery message saying you have proved yourself as a bondsman... Gets a random clan mech with locked loadout. All clan players get put on same side regardless of elo etc.
Invasion spreads along with the chaos of seeing the new strange mechs, after a week all clan mechs are removed and clans are put on sale to public. Package deal for first 3 month, unlocked twice a week like late phoenix package, cbill available in following months.
Seems like a no brainer way to get all the old and new crowd playing and excited for clans. Doing such after cw and ui2.0 would be the tactical thing to do...
Edited by Zakie Chan, 18 December 2013 - 10:26 PM.
#16
Posted 18 December 2013 - 10:34 PM
Zakie Chan, on 18 December 2013 - 10:25 PM, said:
Devs drop for 3 hrs straight in the pug queue, in a illegal 12 man (ie sync drop). Top 3 score on enemy losing team gets a mystery message saying you have proved yourself as a bondsman... Gets a random clan mech with locked loadout. All clan players get put on same side regardless of elo etc.
Invasion spreads along with the chaos of seeing the new strange mechs, after a week all clan mechs are removed and clans are put on sale to public. Package deal for first 3 month, unlocked twice a week like late phoenix package, cbill available in following months.
Seems like a no brainer way to get all the old and new crowd playing and excited for clans. Doing such after cw and ui2.0 would be the tactical thing to do...
OK sure that's super cool
I bet they will do something exactly like it. Mmmmm hmmm. k. yeah.

#17
Posted 18 December 2013 - 10:36 PM
Lyoto Machida, on 18 December 2013 - 04:44 PM, said:
about what? about the clans invading...wait lemme think...nothing? yes, i´m pretty positive about this at least...
it wasn´t that long ago that PGI´s words made us players hope to get a CW that could at least run a few months to establish the houses and shape stuff up a bit, before the clans arrive and cut through our territories...
now what? they´ll just slam the clans into empty space half a year before we can even HOPE to see a starmap..
gj again
i really start to wonder where all the money went, if not into "human ressources" for the IMPORTANT departments... mech design seems to be more than well-staffed though...
Edited by Alex Warden, 18 December 2013 - 10:48 PM.
#18
Posted 18 December 2013 - 10:40 PM
FupDup, on 18 December 2013 - 04:08 PM, said:
Next package after clans will cost $1000 based on current trending
25 Hero > 110 Phoenix > 275 Clans (they will announce a booster later) > $1000 package after clans
Edited by Captain Stiffy, 18 December 2013 - 10:41 PM.
#19
Posted 18 December 2013 - 10:53 PM
Captain Stiffy, on 18 December 2013 - 10:40 PM, said:
Next package after clans will cost $1000 based on current trending
25 Hero > 110 Phoenix > 275 Clans (they will announce a booster later) > $1000 package after clans
yea, a package of 5 Solaris VII maps, 4 different stock agro mechs together with a set of customization modules, some decals, the very unique "battleworn" skin and 3 month premtime for 1000$ ...sounds reasonable... (oh sh***, i just realize that my sarcasm scratches the surface of possible reality...)
Edited by Alex Warden, 18 December 2013 - 10:55 PM.
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