mint frog, on 23 December 2013 - 09:55 AM, said:
If you know anything about the Clans, you'd know that attacking in progressively stronger waves is nonsensical and contrary to everything the Clans believe in.
Basically you are claiming a clan can only participate in one
zellbrigen per
batchall, which you would know is not true, if you knew anything about the Clans.
Twelve IS mechs would not be the whole planetary defense force. The voice over can talk about how alpha, beta and cappa lances are part of company 2, assigned to fight against the clans on the eastern front, while company 1 and 3 is assigned to take the southern approach. and company 4 is assigned to cover the bridge 10 klicks to the west. During the match the other companys would be destroyed, and the suriving clan mechs would then converge on the survivors, i.e. the player characters.
Example : "I will take Luthien with four combined-arms Galaxies," Those Galaxies spilt off into stars and lances and can operate over the whole planet. The players are not the only defenders - they are just the last defenders, after all other IS mechs have been destroyed, and all the clan mechs are regrouping for one last push to drive the remaining IS mechs out, sort of like what happened at luthien.
"The Smoke Jaguar's probes against the Combine lines had bogged down. In an attempt to break through, the elite Trinary Alpha of the First Jaguar Guards struck the centre of the
1st Sword of Light's position, however, the Kuritan line held for almost an hour against this assault. As reinforcements of the Otomo and the
2nd Legion of Vega arrived they began forcing the Clans back. This counter attack was in turn broken by the arrival of Clan reinforcements including the
5th Jaguar Regulars and Nova Cat clusters, supported by air strikes. The Combine defenders started to collapse and retreat."
mint frog, on 23 December 2013 - 09:55 AM, said:
What's really funny is that you've gotten so distracted that you don't even notice that your idea would take vastly more resources and time than my OP design.
No, you are wrong. This was exactly the point I was trying to make. It is easy to think up something better then what we see in front of us. It is hard to actually implement it though.
At least now you acknowledge your design would take time and resources to create, time and resources which would be better served creating systems to that add long term gameplay, like CW, instead of wasting development resources creating one time use throwaway systems that do nothing except create marketing hype.
Nekki Basara, on 23 December 2013 - 09:48 AM, said:
Well done you for making vassal, but you're now arguing with someone who worked for the company you claim to have influenced. The real reason was that it didn't fit into the business model, and they were better served farming veterans off to other websites like Dakkadakka and the various fantasy racial sites.
Actually I do know, since my friend McCragge ran the Heart Of the Heresy, the official unofficial Necromunda forum, as there was no official GW necromunda forum until Specialist games re-released the game as part of their living rulebook series.
The point is thier logic hold true to any company - if the complaints become overpowering, and it costs too much effort for mods to keep the forums in check - then close them down and crowsource them out to fans.
Nekki Basara, on 23 December 2013 - 09:48 AM, said:
If you've been involved in GW games that long then you'll know exactly how the customer churn is handled there and how veterans are treated in the local stores and the web policy was basically the same as part of a long-term plan to turn it into the online store it is today. I'll grant you that you might have influenced the decision to go ahead with the THQ partnership but the forums had nothing to do with it.
Maybe you can find my last post on the forums - it was made about a month before they closed down.
In it, I said more or less everyone calm down, that GW knows there is demand from the the fans for a real 40k videgame with real 40k rules, and they sooner or later will do something about it to please us.
Andy Chambers, author of Warhammer 40k 3rd edition, replied to my thread saying how he was amazed at how the community came togeather to create something wonderful, and that he was going to make it his personal goal to deliver a digital version of warhammer 40k to the fans.
A month later, Games Workshop closed their forums, and Andy Chambers left the company.
A lot of us followed him to Mongoose Games, and the Starship Troopers Miniatures game, but that was run into the ground by the publishers via a series of missed deadlines and broken promises (i.e. : the fourth), so he quit Mongoose and started a project called "Redstar", which consisted of some teasers images and a web forum which he and his wife moderated.
Shortly after that, he was hired by Blizzard to lead development on Starcraft II, and no one on the Redstar forums ever heard from him again.
Edited by xhrit, 23 December 2013 - 01:57 PM.