Lost Opportunities: The Clans
#181
Posted 23 December 2013 - 09:05 PM
#182
Posted 23 December 2013 - 09:29 PM
Nekki Basara, on 23 December 2013 - 09:05 PM, said:
It is funny you mention Valve as a big successful company, since I used them as an example of a company that can never hit deadlines for anything it does...
I've been waiting for Episode 3 longer then MWO was even a thing.
Can you imagine if CW was late 6 years?
#183
Posted 23 December 2013 - 11:28 PM
Edited by Silent, 23 December 2013 - 11:32 PM.
#184
Posted 24 December 2013 - 01:38 AM
Silent, on 23 December 2013 - 11:28 PM, said:
Navigating the mind of the white knight is an exercise in futility.
#185
Posted 24 December 2013 - 01:48 AM
#187
Posted 24 December 2013 - 06:36 AM
xhrit, on 23 December 2013 - 09:29 PM, said:
I've been waiting for Episode 3 longer then MWO was even a thing.
Can you imagine if CW was late 6 years?
#188
Posted 24 December 2013 - 07:16 AM
*gravity gun delivered when Episode 4 is ready.
#189
Posted 24 December 2013 - 08:41 AM
Nekki Basara, on 24 December 2013 - 06:36 AM, said:
Half-Life 2: Episode Three slated to arrive Christmas 2007, press release issued May 4th 2006.
http://www.gamespot....d/1100-6151796/
Nekki Basara, on 24 December 2013 - 06:36 AM, said:
Nothing, except the six years waiting to find out what happens in a clifhanger ending of a story driven epsodic game that they had promised a new episode would be released every 6 months. No one buys the wpisodes for multiplayer - they are pure story. Well, half of a story.
Nekki Basara, on 24 December 2013 - 06:36 AM, said:
You mean, it is exactly like how CW is just a thing PGI has announced their intention to do at some point?
RedDragon, on 24 December 2013 - 02:51 AM, said:
The reason valve stated they were doing an episodic game instead of a full release was to fund development as they went - that was before F2P or crowdfunding was a thing. I don't think anyone would have purchased the first two episodes if they had known they would end on a cliffhanger that would still be unresolved 6 years later.
Just like how I don't think anyone would have purchased a founders pack if they knew CW was going to be 6+ years late.
Edited by xhrit, 24 December 2013 - 08:59 AM.
#190
Posted 24 December 2013 - 09:02 AM
xhrit, on 24 December 2013 - 08:41 AM, said:
Half-Life 2: Episode Three slated to arrive Christmas 2007, press release issued May 4th 2006.
http://www.gamespot....d/1100-6151796/
Valve lied!
It was their position at the time...
Clearly they are going to fail. Can't even hit a deadline within 7 years.
I only bought Episode 2 on the promise of episode 3 being released!
Edited by Heffay, 24 December 2013 - 09:03 AM.
#191
Posted 24 December 2013 - 09:11 AM
xhrit, on 24 December 2013 - 08:41 AM, said:
Still, a cliffhanger ending is in no way the same thing as not having the entire point of the game, and Valve have at least been busy in that time.
#192
Posted 24 December 2013 - 09:26 AM
#193
Posted 24 December 2013 - 09:40 AM
xhrit, on 23 December 2013 - 09:29 PM, said:
Can you imagine if CW was late 6 years?
Been waiting for a MW5 (MWO) since MW5 screens were leaked around 2001(Vulture shots). Can you imagine dealing with this subpar matchmaker nightmare of a multiplayer game with zero thought given to flavor or immersion after 12 years?
12 years. And the only reason you stay is because you've waited that long.
Edit: Included old pic for clarity
In positive news: It's $1.00 beer night tonight WOOHOO!!
Edited by Damocles, 24 December 2013 - 09:43 AM.
#194
Posted 24 December 2013 - 12:31 PM
Damocles, on 24 December 2013 - 09:40 AM, said:
12 years. And the only reason you stay is because you've waited that long.
This game's multiplayer is almost exactly like every other Mechwarrior game's multiplayer. If you are waiting for CW to make this game more immersive, you are going to be sorely disappointed. Fighting over some hexes is not going to change the fundamental gameplay.
Thanks for confirming to us your real reason for complaining about PGI though - it is exactly as I suspected.
xhrit, on 20 December 2013 - 03:55 PM, said:
I just think it's a shame most "gamers" these days would rather **** on games than play them.
Edited by xhrit, 24 December 2013 - 12:32 PM.
#195
Posted 24 December 2013 - 01:23 PM
Exactly like every other games' multiplayer?
Because I just hit join in every other game. I don't pick a server, I don't communicate with players, I don't choose a map, drop tonnage, Force first person or allow 3PV.
Wrong. I live and die due to the magic of some "matchmaker" that is a jumble of code that can decide FOR ME what is fun in a game.
The Big *IF* which confirms for you your suspicions...is wrong.
I'm not waiting for CW to make this game more immersive.
I've known it would be disappointing since they first spoke of pushing war fronts and breaking of mercenaries and loyalists and lone wolves. I've known it would be a total ugly mess. They can't provide this to us, and we don't need them to.
Give us lobbies like we had in EVERY OTHER MECHWARRIOR GAME, and we'll do the rest on our own.
And no, I don't want to drive customers away, I don't have idealized expectations, and I don't **** on games rather than play them. Posting some BS on a forum amounts to jack-all in the realm of influencing players' decisions.
I ******* play this game. Put your words back in your own mouth.
/Much respect oh mighty 40k dev forum shutter-downer guy
Edited by Damocles, 24 December 2013 - 01:28 PM.
#196
Posted 24 December 2013 - 03:09 PM
xhrit, on 24 December 2013 - 08:41 AM, said:
Good thing that PGI reps have continually used CW as a carrot (90 Days past open beta, "a few weeks after launch", just after phoenix launch) to fuel sales. This is why so many people are openly declaring their intention to wait on the Clan Packs. They've been burned a few many times on promises that CW was almost ready only to find out that it hasn't left the development stage after 18 months.
Quote
MWO's CW immersion will be as deep as it is designed to be. Pre-emptively announcing that it's going to be disappointing does fit with your previous statements about how making the Clan reveal a memorable event was above PGI's capabilities. My only question at this point is why do you think so little of PGI's ability to produce a Mechwarrior game worthy of the IP?
Is this lowering of the bar just another way to defend mediocrity?
Edited by mint frog, 24 December 2013 - 03:17 PM.
#197
Posted 24 December 2013 - 03:24 PM
Damocles, on 24 December 2013 - 01:23 PM, said:
Damocles, on 24 December 2013 - 01:23 PM, said:
Key word almost. It differs in some ways, as you have noted.
Damocles, on 24 December 2013 - 01:23 PM, said:
...
Give us lobbies like we had in EVERY OTHER MECHWARRIOR GAME, and we'll do the rest on our own.
Technically only 3 out of 4 past mechwarrior titles had lobbies, and only 2 out of 4 allowed you to force first person.
MPBD had neither. Also, no matchmaker - you could just zerg.
While lobbies would be nice, they will open the door to stat stuffing unless they make private matches not count for that sort of thing, and having lobbies still does not change the fundamental gameplay. Lobbies or matchmaker just determine how you join a match, not how you play it.
mint frog, on 24 December 2013 - 03:09 PM, said:
By who's measure are we to determine its worthiness? Yours? Or mine?
Because I am pretty sure I already think of it as a worthy successor to the franchise.
Edited by xhrit, 24 December 2013 - 03:30 PM.
#198
Posted 24 December 2013 - 03:38 PM
xhrit, on 24 December 2013 - 03:24 PM, said:
Because I am pretty sure I already think of it as a worthy successor to the franchise.
#200
Posted 24 December 2013 - 05:31 PM
xhrit, on 24 December 2013 - 04:14 PM, said:
[citation needed]
It would be hard to imagine PGI totally going back on one of their design pillars and scaling back CW into something less than immersive, right?
right?
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