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Lost Opportunities: The Clans


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#181 Nekki Basara

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Posted 23 December 2013 - 09:05 PM

Full vanity cost isn't really feasible for a company like PGI. For Valve with DOTA 2 sure, but Valve are a big company with numerous successful titles and the front runner in digital content delivery systems under their belt. It's like comparing mechs with cars again TBH, the scale is utterly different.

#182 xhrit

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Posted 23 December 2013 - 09:29 PM

View PostNekki Basara, on 23 December 2013 - 09:05 PM, said:

Full vanity cost isn't really feasible for a company like PGI. For Valve with DOTA 2 sure, but Valve are a big company with numerous successful titles and the front runner in digital content delivery systems under their belt. It's like comparing mechs with cars again TBH, the scale is utterly different.



It is funny you mention Valve as a big successful company, since I used them as an example of a company that can never hit deadlines for anything it does...

I've been waiting for Episode 3 longer then MWO was even a thing.

Can you imagine if CW was late 6 years?

#183 Silent

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Posted 23 December 2013 - 11:28 PM

This just in: Mechwarrior Online gets a pass on its horrible creeping deadlines and lack of features because the company behind revolutionizing the FPS genre in both single and multiplayer, along with developing Steam, STILL hasn't released Episode 3

Edited by Silent, 23 December 2013 - 11:32 PM.


#184 MechFrog1

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Posted 24 December 2013 - 01:38 AM

View PostSilent, on 23 December 2013 - 11:28 PM, said:

This just in: Mechwarrior Online gets a pass on its horrible creeping deadlines and lack of features because the company behind revolutionizing the FPS genre in both single and multiplayer, along with developing Steam, STILL hasn't released Episode 3

Navigating the mind of the white knight is an exercise in futility.

#185 Ax2Grind

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Posted 24 December 2013 - 01:48 AM

Mint Frog, excellent OP. I am impressed, and I think your vision would have been a huge win. PGI should read your post.

#186 RedDragon

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Posted 24 December 2013 - 02:51 AM

View Postxhrit, on 23 December 2013 - 09:29 PM, said:

I've been waiting for Episode 3 longer then MWO was even a thing.

Can you imagine if CW was late 6 years?

Did you pre order it? Did you already pay money for it?

#187 Nekki Basara

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Posted 24 December 2013 - 06:36 AM

View Postxhrit, on 23 December 2013 - 09:29 PM, said:

It is funny you mention Valve as a big successful company, since I used them as an example of a company that can never hit deadlines for anything it does...

I've been waiting for Episode 3 longer then MWO was even a thing.

Can you imagine if CW was late 6 years?
Show me the deadline for Episode 3. I've never seen one, nor am I expected to keep paying for extra parts of Episode 2 until 3 gets here. It's just a thing that they have announced their intention to do at some point. Also note that it is the third expansion pack to the sequel to a game which has been remade in the same engine as said sequel, with the expanded universe of Portal added in and made coherent. There is nothing stopping you having exactly as much fun with the games as you were promised at announcement, you've just got a late expansion pack. CW being late is more like shipping HL2 and not bothering to include the Gravity Gun.

#188 MechFrog1

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Posted 24 December 2013 - 07:16 AM

If you pre-order the Episode 3 Explorers Pack for $240, you get a golden gravity gun*

*gravity gun delivered when Episode 4 is ready.

#189 xhrit

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Posted 24 December 2013 - 08:41 AM

View PostNekki Basara, on 24 December 2013 - 06:36 AM, said:

Show me the deadline for Episode 3. I've never seen one...


Half-Life 2: Episode Three slated to arrive Christmas 2007, press release issued May 4th 2006.

http://www.gamespot....d/1100-6151796/

View PostNekki Basara, on 24 December 2013 - 06:36 AM, said:

There is nothing stopping you having exactly as much fun with the games as you were promised at announcement,


Nothing, except the six years waiting to find out what happens in a clifhanger ending of a story driven epsodic game that they had promised a new episode would be released every 6 months. No one buys the wpisodes for multiplayer - they are pure story. Well, half of a story.

View PostNekki Basara, on 24 December 2013 - 06:36 AM, said:

It's just a thing that they have announced their intention to do at some point.


You mean, it is exactly like how CW is just a thing PGI has announced their intention to do at some point?

View PostRedDragon, on 24 December 2013 - 02:51 AM, said:

Did you pre order it? Did you already pay money for it?


The reason valve stated they were doing an episodic game instead of a full release was to fund development as they went - that was before F2P or crowdfunding was a thing. I don't think anyone would have purchased the first two episodes if they had known they would end on a cliffhanger that would still be unresolved 6 years later.

Just like how I don't think anyone would have purchased a founders pack if they knew CW was going to be 6+ years late.

Edited by xhrit, 24 December 2013 - 08:59 AM.


#190 Heffay

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Posted 24 December 2013 - 09:02 AM

View Postxhrit, on 24 December 2013 - 08:41 AM, said:


Half-Life 2: Episode Three slated to arrive Christmas 2007, press release issued May 4th 2006.

http://www.gamespot....d/1100-6151796/



Valve lied!

It was their position at the time...

Clearly they are going to fail. Can't even hit a deadline within 7 years.

I only bought Episode 2 on the promise of episode 3 being released!

Edited by Heffay, 24 December 2013 - 09:03 AM.


#191 Nekki Basara

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Posted 24 December 2013 - 09:11 AM

View Postxhrit, on 24 December 2013 - 08:41 AM, said:

I don't think anyone would have purchased the first two episodes if they had known they would end on a cliffhanger that would still be unresolved 6 years later.
I did, only two years ago. I missed out on HL2 what with having no decent gaming PC for a while.

Still, a cliffhanger ending is in no way the same thing as not having the entire point of the game, and Valve have at least been busy in that time.

#192 Appogee

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Posted 24 December 2013 - 09:26 AM

Brilliant OP.

#193 Damocles

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Posted 24 December 2013 - 09:40 AM

View Postxhrit, on 23 December 2013 - 09:29 PM, said:

I've been waiting for Episode 3 longer then MWO was even a thing.

Can you imagine if CW was late 6 years?


Been waiting for a MW5 (MWO) since MW5 screens were leaked around 2001(Vulture shots). Can you imagine dealing with this subpar matchmaker nightmare of a multiplayer game with zero thought given to flavor or immersion after 12 years?

12 years. And the only reason you stay is because you've waited that long.
Edit: Included old pic for clarity
Posted Image


In positive news: It's $1.00 beer night tonight WOOHOO!!

Edited by Damocles, 24 December 2013 - 09:43 AM.


#194 xhrit

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Posted 24 December 2013 - 12:31 PM

View PostDamocles, on 24 December 2013 - 09:40 AM, said:

Been waiting for a MW5 (MWO) since MW5 screens were leaked around 2001(Vulture shots). Can you imagine dealing with this subpar matchmaker nightmare of a multiplayer game with zero thought given to flavor or immersion after 12 years?

12 years. And the only reason you stay is because you've waited that long.


This game's multiplayer is almost exactly like every other Mechwarrior game's multiplayer. If you are waiting for CW to make this game more immersive, you are going to be sorely disappointed. Fighting over some hexes is not going to change the fundamental gameplay.

Thanks for confirming to us your real reason for complaining about PGI though - it is exactly as I suspected.

View Postxhrit, on 20 December 2013 - 03:55 PM, said:

I mean is it really your stated goal to drive PGI's customer base away, because the game has failed to live up to your idealized expectations?

I just think it's a shame most "gamers" these days would rather **** on games than play them.

Edited by xhrit, 24 December 2013 - 12:32 PM.


#195 Damocles

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Posted 24 December 2013 - 01:23 PM

Cool way to completely distort my point of view to serve your own standpoint.

Exactly like every other games' multiplayer?
Because I just hit join in every other game. I don't pick a server, I don't communicate with players, I don't choose a map, drop tonnage, Force first person or allow 3PV.

Wrong. I live and die due to the magic of some "matchmaker" that is a jumble of code that can decide FOR ME what is fun in a game.

The Big *IF* which confirms for you your suspicions...is wrong.
I'm not waiting for CW to make this game more immersive.
I've known it would be disappointing since they first spoke of pushing war fronts and breaking of mercenaries and loyalists and lone wolves. I've known it would be a total ugly mess. They can't provide this to us, and we don't need them to.

Give us lobbies like we had in EVERY OTHER MECHWARRIOR GAME, and we'll do the rest on our own.

And no, I don't want to drive customers away, I don't have idealized expectations, and I don't **** on games rather than play them. Posting some BS on a forum amounts to jack-all in the realm of influencing players' decisions.

I ******* play this game. Put your words back in your own mouth.

/Much respect oh mighty 40k dev forum shutter-downer guy

Edited by Damocles, 24 December 2013 - 01:28 PM.


#196 MechFrog1

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Posted 24 December 2013 - 03:09 PM

View Postxhrit, on 24 December 2013 - 08:41 AM, said:

Just like how I don't think anyone would have purchased a founders pack if they knew CW was going to be 6+ years late.

Good thing that PGI reps have continually used CW as a carrot (90 Days past open beta, "a few weeks after launch", just after phoenix launch) to fuel sales. This is why so many people are openly declaring their intention to wait on the Clan Packs. They've been burned a few many times on promises that CW was almost ready only to find out that it hasn't left the development stage after 18 months.

Quote

This game's multiplayer is almost exactly like every other Mechwarrior game's multiplayer. If you are waiting for CW to make this game more immersive, you are going to be sorely disappointed.
Are you sure you don't work for PGI/IGP?

MWO's CW immersion will be as deep as it is designed to be. Pre-emptively announcing that it's going to be disappointing does fit with your previous statements about how making the Clan reveal a memorable event was above PGI's capabilities. My only question at this point is why do you think so little of PGI's ability to produce a Mechwarrior game worthy of the IP?

Is this lowering of the bar just another way to defend mediocrity?

Edited by mint frog, 24 December 2013 - 03:17 PM.


#197 xhrit

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Posted 24 December 2013 - 03:24 PM

View PostDamocles, on 24 December 2013 - 01:23 PM, said:

Cool way to completely distort my point of view to serve your own standpoint.


View PostDamocles, on 24 December 2013 - 01:23 PM, said:

Exactly like every other games' multiplayer?


Key word almost. It differs in some ways, as you have noted.

View PostDamocles, on 24 December 2013 - 01:23 PM, said:

Because I just hit join in every other game. I don't pick a server, I don't communicate with players, I don't choose a map, drop tonnage, Force first person or allow 3PV.

...
Give us lobbies like we had in EVERY OTHER MECHWARRIOR GAME, and we'll do the rest on our own.


Technically only 3 out of 4 past mechwarrior titles had lobbies, and only 2 out of 4 allowed you to force first person.
MPBD had neither. Also, no matchmaker - you could just zerg.


Posted Image

While lobbies would be nice, they will open the door to stat stuffing unless they make private matches not count for that sort of thing, and having lobbies still does not change the fundamental gameplay. Lobbies or matchmaker just determine how you join a match, not how you play it.

View Postmint frog, on 24 December 2013 - 03:09 PM, said:

My only question at this point is why do you think so little of PGI's ability to produce a Mechwarrior game worthy of the IP?


By who's measure are we to determine its worthiness? Yours? Or mine?

Because I am pretty sure I already think of it as a worthy successor to the franchise.

Edited by xhrit, 24 December 2013 - 03:30 PM.


#198 MechFrog1

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Posted 24 December 2013 - 03:38 PM

View Postxhrit, on 24 December 2013 - 03:24 PM, said:

By who's measure are we to determine its worthiness? Yours? Or mine?

Because I am pretty sure I already think of it as a worthy successor to the franchise.
By PGI's measure, as they have stated that CW is intended to make the game more immersive. You claim that we should lower our standards or risk being disappointed. I'm sorry that you feel like you can just say whatever you want and then contradict yourself a few posts later, but don't assume that we're all too stupid to notice.

#199 xhrit

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Posted 24 December 2013 - 04:14 PM

View Postmint frog, on 24 December 2013 - 03:38 PM, said:

By PGI's measure, as they have stated that CW is intended to make the game more immersive.


[citation needed]

#200 MechFrog1

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Posted 24 December 2013 - 05:31 PM

View Postxhrit, on 24 December 2013 - 04:14 PM, said:


[citation needed]
http://massively.joy...lars-of-warfar/

It would be hard to imagine PGI totally going back on one of their design pillars and scaling back CW into something less than immersive, right?


right?





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