He didn't watch the video. I doubt he even read the article.
Here's another
video where Russ spends a lot of time explaining what Xhrit would describe as a not-very-immersive CW experience.
Or this
interview from December 2012 where he describes CW as a major feature of the game and just over the horizon at that...
Quote
Ryan: Okay, that’s fair enough. And the other big question is...Just paint the big picture here. What sort of benefits are you planning for actual planet ownership and community warfare? Once again we know that it is early on in development and it is a far way off, but it is the sort of detail that people would like to plan towards.
Russ: Yeah I agree it is, but I don’t have a very good answer for you today. I think what we’re gonna have to do is get Heather and Stephanie to co-ordinate with you guys and make sure you get a great interview with Brian, our creative director, sometime soon.
I’ve been really pushing on him to do a big community update on community warfare. We know everybody wants it, we know everybody’s been waiting for it, it’s a major feature of our game and you know, we’re getting close to it.
Definitely not something anyone could ever mistake for an immersive feature of the game.
Or This fun
PC Gamer interview where Bryan describes just how important CW will be.
Quote
As any BattleTech fan knows, there's a ton of lore and a ton of history in this universe, and this was a great place to kind of restart and evolve the franchise.
When we started to look at the F2P game, one of the core pillars that emerged was this concept of community warfare. The fact that this was an online game that's primary component was going to be round-based combat. And how do we take that to the next level? How do we evolve that in a way that made sense in the MechWarrior universe? And that inspired us to set the game a little bit forward. A little bit further ahead in time, in the Clan Invasion era, because it allowed us the maximum amount of change on a regular basis.
So we have this concept of the Inner Sphere, which is galaxy that the BattleTech universe takes place in. And there's a lot change that happens starting in the year 3048 and right up until 3067. And we wanted our game there because our timeline is live.
So the minute this game goes live, every day that passes in our world, it passes live in the Inner Sphere world. So August 1st 2012 is August 1st, 3049. And so we had a live content stream with a live, evolving universe going on as time progresses. We wanted to set it during that period of time because there's a lot of change. The Clans come down, they invade, there's the introduction of new technology. There's lots of story pieces that are happening, and lots of territory change.
It's totally the player's fault for building up CW as an important part of MWO. Right Xhrit?
Now before you reply. I understand you're backed into a corner and the natural tendency for a brown knight such as yourself is to lash out and change the subject rather than to admit defeat. Please salvage what is left of your dignity and just go. No one here will post smugly in your absence. You can just take your idiotic nonsense and go. Save your energy for the next time someone offers constructive criticism.
Edited by mint frog, 25 December 2013 - 02:36 PM.