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Lost Opportunities: The Clans


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#201 xhrit

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Posted 24 December 2013 - 07:25 PM

View Postmint frog, on 24 December 2013 - 05:31 PM, said:

http://massively.joy...lars-of-warfar/

It would be hard to imagine PGI totally going back on one of their design pillars and scaling back CW into something less than immersive, right?


Where exactly in that link does anyone from PGI say that CW is intended to make the game more immersive?

#202 WM Jeri

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Posted 24 December 2013 - 07:50 PM

View PostGaulwa, on 18 December 2013 - 08:38 PM, said:

Sorry to tell you this, your ideas are either impossible to realise and implement or so out of scale they are a waste of development resources.



As opposed to the flaming pitchforks of doom that hit the forums and newswire? Any attempt at something involving the community would have been better received than the stinking pile of dung that originally hit the website on the Clan release.

While Mint Frogs example may have been at the opposite end of the spectrum of what they did, it shows that you don't have to be a marketing genius to come up with ideas that excite your playerbase and create buzz on the wire feeds. PGI has never demonstrated themselves to be that adept at marketing their product. I can only hope they consider the result of their poor marketing and mass communication shortcomings in the future and I think Mint Frog gives them some pretty neat ideas to consider.

#203 mekabuser

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Posted 24 December 2013 - 08:13 PM

i wish i could lik e OP again. I wish it would get 1000 likes to show PGI just how far off base they are.
of course theyre as obtuse as our white knights so whats the point

#204 xhrit

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Posted 24 December 2013 - 10:00 PM

View Postmekabuser, on 24 December 2013 - 08:13 PM, said:

i wish i could lik e OP again. I wish it would get 1000 likes to show PGI just how far off base they are.
of course theyre as obtuse as our white knights so whats the point


Haters gunna hate.

#205 Wrenchfarm

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Posted 24 December 2013 - 10:01 PM

Oh my goodness, only on the goldforums would a neat, well thought out and written, fantasy suggestion be met with such belligerent hostility.

Don't worry PGI defence force members, I'm sure you will get your wish in the end. Nothing cool will ever happen with the clans, CW will be pushed back and downscaled into such a pitiful state that it hardly matters, and your basic robot deathmatch will continue with no thought about how much potential was flushed down the drain.

#206 xhrit

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Posted 24 December 2013 - 11:52 PM

View PostWrenchfarm, on 24 December 2013 - 10:01 PM, said:

Oh my goodness, only on the goldforums would a neat, well thought out and written, fantasy suggestion be met with such belligerent hostility.


At least you recognize it as fantasy.

I would have not responded so hostile if he had not of passed off some fantasy daydream as a guarantee of mwo's future success, all the while leveling veiled insults at the developers.

The developers, the people who are actually doing it, as opposed to the people pretending their forum posts are "showing everyone they can do it better."

#207 Diego Angelus

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Posted 25 December 2013 - 01:14 AM

View Postxhrit, on 23 December 2013 - 09:29 PM, said:

It is funny you mention Valve as a big successful company, since I used them as an example of a company that can never hit deadlines for anything it does...

I've been waiting for Episode 3 longer then MWO was even a thing.

Can you imagine if CW was late 6 years?


I don't mind deadlines not getting hit if things are done correctly just look how long dota 2 was in beta state and how they handled their server population. Also they made a game that I had in mind and even exceeded my expectation. I know its hard for smaller companies to do same but f2p model is designed to help smaller companies but they decided to make p2p game on steroids instead of f2p game that is open for everyone.

#208 MechFrog1

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Posted 25 December 2013 - 09:35 AM

View Postxhrit, on 24 December 2013 - 11:52 PM, said:


At least you recognize it as fantasy.

I would have not responded so hostile if he had not of passed off some fantasy daydream as a guarantee of mwo's future success, all the while leveling veiled insults at the developers.

The developers, the people who are actually doing it, as opposed to the people pretending their forum posts are "showing everyone they can do it better."

As we have already pointed out on countless occasions in this thread, there's nothing in my OP that isn't possible with what PGI says they're capable of doing by May of 2014. You have yet to offer any evidence suggesting otherwise.

I think it's hilarious that you've adopted the position that PGI is uniquely incapable of running even the most minor of events to promote their product. I've never actually seen a white knight argue that the devs are too bad at their jobs to do something. Congratulations I guess...

You claim I am leveling veiled insults at the developers while you flat out insult them over and over.

Edited by mint frog, 25 December 2013 - 09:36 AM.


#209 Deathlike

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Posted 25 December 2013 - 10:42 AM

Let's take it a different route.

Was anyone disappointed when the "official release day party" was underwhelming? There was a mega thread dedicated to it and if you ignore all the usual suspects like myself, you would find MANY players wondering "couldn't this have been better"?

How about the Phoenix Pack... I know having some of the Unseen mechs be available to a MW game would be great, but what did PGI do for the lore, mystique, awesomeness that those mechs represent? I don't recall ANY of the sort.

To be disappointed in the Clan Pack would just be par for the PGI course. Those of you that remember the nostalgia of those mechs are buying into just that... nostalgia. Yet, PGI has done little to NOTHING with regards to the fanfare of those mechs in question. Sure, they pulled your heart strings for your fondness of the Madcat and Daishi, but couldn't be bothered to remind us all why they are special and why they should be special for those that are not familiar with them.

That's a sad indication that there's literally no effort being put into making the game seem anything that is BT/TT related... it's just "more mechs" for "more money" and it's not going to keep people around "just because" they get new mechs to play with.

#210 xhrit

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Posted 25 December 2013 - 11:54 AM

View Postmint frog, on 25 December 2013 - 09:35 AM, said:

I think it's hilarious that you've adopted the position that PGI is uniquely incapable of running even the most minor of events to promote their product. I've never actually seen a white knight argue that the devs are too bad at their jobs to do something. Congratulations I guess...


You are the one that claims PGI devs are bad because of delays.
I say no matter how good devs are there will be delays.

See Valve.

I think it's hilarious how you have ignored my question tho. Let me ask it again.

View Postxhrit, on 24 December 2013 - 07:25 PM, said:

Where exactly in that link does anyone from PGI say that CW is intended to make the game more immersive?

Edited by xhrit, 25 December 2013 - 11:55 AM.


#211 Nekki Basara

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Posted 25 December 2013 - 12:01 PM

Oh snap guys, they didn't say exactly the thing he wants to be pointed at, thus the fact that the entire damn article is functionally equivalent is irrelevant and mint frog is de-facto wrong.

Pack it in, we've got a victory via pedantry going.

#212 Diego Angelus

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Posted 25 December 2013 - 12:05 PM

View PostDeathlike, on 25 December 2013 - 10:42 AM, said:

Let's take it a different route.

Was anyone disappointed when the "official release day party" was underwhelming? There was a mega thread dedicated to it and if you ignore all the usual suspects like myself, you would find MANY players wondering "couldn't this have been better"?

How about the Phoenix Pack... I know having some of the Unseen mechs be available to a MW game would be great, but what did PGI do for the lore, mystique, awesomeness that those mechs represent? I don't recall ANY of the sort.

To be disappointed in the Clan Pack would just be par for the PGI course. Those of you that remember the nostalgia of those mechs are buying into just that... nostalgia. Yet, PGI has done little to NOTHING with regards to the fanfare of those mechs in question. Sure, they pulled your heart strings for your fondness of the Madcat and Daishi, but couldn't be bothered to remind us all why they are special and why they should be special for those that are not familiar with them.

That's a sad indication that there's literally no effort being put into making the game seem anything that is BT/TT related... it's just "more mechs" for "more money" and it's not going to keep people around "just because" they get new mechs to play with.


I was disappointed because it was obvious game is not ready everyone expected magical update at that time that never happened. Yeah I wish we had more story but I guess they make our story revolves around MC :)

#213 xhrit

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Posted 25 December 2013 - 01:19 PM

View PostNekki Basara, on 25 December 2013 - 12:01 PM, said:

Oh snap guys, they didn't say exactly the thing he wants to be pointed at, thus the fact that the entire damn article is functionally equivalent is irrelevant and mint frog is de-facto wrong.

Pack it in, we've got a victory via pedantry going.


On snap, the devs didn't live up to the misguided expectations of the fanbois who put words into their mouths and misconstrued their intent.

/endthread

#214 RG Notch

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Posted 25 December 2013 - 01:21 PM

View Postxhrit, on 25 December 2013 - 01:19 PM, said:


On snap, the devs didn't live up to the misguided expectations of the fanbois who put words into their mouths and misconstrued their intent.

/endthread

Yes, people thought their intent was to make an engaging fun MW/BT game, instead they really intended to make a cash grab based on nostalgia for the IP and some people actually are happy with that.

#215 Nekki Basara

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Posted 25 December 2013 - 01:55 PM

View Postxhrit, on 25 December 2013 - 01:19 PM, said:


On snap, the devs didn't live up to the misguided expectations of the fanbois who put words into their mouths and misconstrued their intent.

/endthread
Seriously man, you seem to be a giant letter-of-the-law pedant with no grasp of how simple things actually are to code. Everyone, including some of the most famous white knights on the forum, disagrees with you. This is possibly the one thread that has actually made everyone go "yeah, that's a good idea" and somehow you andonly you know better.

Ever think that maybe you should dig up?

#216 MechFrog1

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Posted 25 December 2013 - 02:13 PM

He didn't watch the video. I doubt he even read the article.


Here's another video where Russ spends a lot of time explaining what Xhrit would describe as a not-very-immersive CW experience.


Or this interview from December 2012 where he describes CW as a major feature of the game and just over the horizon at that...

Quote

Ryan: Okay, that’s fair enough. And the other big question is...Just paint the big picture here. What sort of benefits are you planning for actual planet ownership and community warfare? Once again we know that it is early on in development and it is a far way off, but it is the sort of detail that people would like to plan towards.

Russ: Yeah I agree it is, but I don’t have a very good answer for you today. I think what we’re gonna have to do is get Heather and Stephanie to co-ordinate with you guys and make sure you get a great interview with Brian, our creative director, sometime soon.
I’ve been really pushing on him to do a big community update on community warfare. We know everybody wants it, we know everybody’s been waiting for it, it’s a major feature of our game and you know, we’re getting close to it.


Definitely not something anyone could ever mistake for an immersive feature of the game.


Or This fun PC Gamer interview where Bryan describes just how important CW will be.

Quote

As any BattleTech fan knows, there's a ton of lore and a ton of history in this universe, and this was a great place to kind of restart and evolve the franchise.
When we started to look at the F2P game, one of the core pillars that emerged was this concept of community warfare. The fact that this was an online game that's primary component was going to be round-based combat. And how do we take that to the next level? How do we evolve that in a way that made sense in the MechWarrior universe? And that inspired us to set the game a little bit forward. A little bit further ahead in time, in the Clan Invasion era, because it allowed us the maximum amount of change on a regular basis.

So we have this concept of the Inner Sphere, which is galaxy that the BattleTech universe takes place in. And there's a lot change that happens starting in the year 3048 and right up until 3067. And we wanted our game there because our timeline is live.

So the minute this game goes live, every day that passes in our world, it passes live in the Inner Sphere world. So August 1st 2012 is August 1st, 3049. And so we had a live content stream with a live, evolving universe going on as time progresses. We wanted to set it during that period of time because there's a lot of change. The Clans come down, they invade, there's the introduction of new technology. There's lots of story pieces that are happening, and lots of territory change.


It's totally the player's fault for building up CW as an important part of MWO. Right Xhrit?

Now before you reply. I understand you're backed into a corner and the natural tendency for a brown knight such as yourself is to lash out and change the subject rather than to admit defeat. Please salvage what is left of your dignity and just go. No one here will post smugly in your absence. You can just take your idiotic nonsense and go. Save your energy for the next time someone offers constructive criticism.

Edited by mint frog, 25 December 2013 - 02:36 PM.


#217 RG Notch

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Posted 25 December 2013 - 02:32 PM

View Postmint frog, on 25 December 2013 - 02:13 PM, said:

He didn't watch the video. I doubt he even read the article.


Here's another video where Russ spends a lot of time explaining what Xhrit would describe as a not-very-immersive CW experience.


Or this interview from December 2012 where he describes CW as a major feature of the game and just over the horizon at that...



Definitely not something anyone could ever mistake for an immersive feature of the game.

Does it say the word immersive anywhere? If not by the rules just invented it doesn't mean immersive. If it does say immersive than immersive doesn't mean what you think it means by those same rules. You can't beat some one who is inventing the game on the fly.

#218 Nekki Basara

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Posted 25 December 2013 - 02:40 PM

Man, what did he just say?

#219 DonVincenzo

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Posted 25 December 2013 - 02:52 PM

That's Ghost Immersion™.

#220 Nutlink

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Posted 25 December 2013 - 02:57 PM

A bit over the top, but they could have done something much, much more interesting, fun, and original for a Clan introduction other than "Here are the mechs and their prices."





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