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New Sound: Ambient Cockpit "computer Bleeps"


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#1 Mawster Chadwick

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Posted 18 December 2013 - 09:54 PM

The new in-game ambient "computer room" beeps and boops -- while quite good, are unfortunately distracting from gameplay.

IMO, it's a cockpit not a starship bridge. The ambient noise of the engine is quite enough for audio immersion.

I'd love them in pilot lab or something, but they do make audio cues (like weapon ready) a bit obscured, and harder to pick out.
(try it yourself, fire a weapon and listen for the ready "blip", it's about the same volume or less than the ambient beeps)

note: these ambient cockpit sounds are on all maps

Edited by Mawster Chadwick, 18 December 2013 - 11:28 PM.


#2 smokefield

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Posted 18 December 2013 - 10:25 PM

even the engine its too loud..its not that its a diesel engine lol. reactors should be quiet and only moving parts of the mech should do some minimal sound...since probably most of those mobing parts are actionated by electric motors.

#3 Swiftsteel

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Posted 18 December 2013 - 11:03 PM

View Postsmokefield, on 18 December 2013 - 10:25 PM, said:

even the engine its too loud..its not that its a diesel engine lol. reactors should be quiet and only moving parts of the mech should do some minimal sound...since probably most of those mobing parts are actionated by electric motors.


Also Lasers making a pew pew sound are unrealistic and

But seriously, I love the reactor sound. It's appropriate for every mech class. See it as a heartbeat: Quick and hectic in a light mech, more stable and powerful as the mechs grow larger. It has always been one of my favorite things about the audio tbqh.

#4 Modo44

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Posted 18 December 2013 - 11:11 PM

You only really hear the internal sounds on Manifold. The overall quiet adds nicely to the thin atmosphere feeling of the map. While there is a technical issue with the implementation, the general idea makes perfect sense.

#5 Bromineberry

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Posted 19 December 2013 - 05:40 AM

God, it's not only me who hears these things!

View PostModo44, on 18 December 2013 - 11:11 PM, said:

You only really hear the internal sounds on Manifold. The overall quiet adds nicely to the thin atmosphere feeling of the map. While there is a technical issue with the implementation, the general idea makes perfect sense.


I'm not sure about it. I noticed it at first on another map and it was totally distractiong, because I didn't now, where the sound was comming from (TV ran in the background as waell as a laptop). It's especially loud on the left stereo channel.

#6 Modo44

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Posted 19 December 2013 - 05:48 AM

I added a post about that in the Manifold sounds thread. The sound muffling tech seems to activate on all maps, but not always, and not for all sounds. For example, lasers tend to sound as usual whereas Gauss, AMS or jump jets are muffled, as if you were playing in the thin atmosphere all the time. It is possible that the "new" LB10-X sound is not an actual sample change, but the effect of this bug.

Edited by Modo44, 19 December 2013 - 05:50 AM.


#7 HammerMaster

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Posted 19 December 2013 - 05:55 AM

{Scrap}! That is what is was! I like immersion. I was looking all around me like I had a contact blip going: "where is he?!". Cool but yes distracting. Maybe more of a list of what beeps meant rather than randoms would make sense.

#8 Tooooonpie

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Posted 19 December 2013 - 09:56 AM

I personally hate the sounds to bits, its off putting in general and never seems to bloody stop - On a constructive note, I think that simply reducing how loud the sound of the beeps and such are would work wonders and be a lot better

#9 Spunkmeyer

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Posted 19 December 2013 - 05:54 PM

I like the new sounds, and the reactor hum. Wish they would put engine hum back into the mechlab too.

#10 Ryoken

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Posted 20 December 2013 - 05:06 AM

I also like the reactor sound a lot. It makes the mech feels alive and the cockpit cosy and warm - ecspecially if you run around on those icy maps. As to people mentioning the reactor sound beeing to loud for a fusion engine I want to add that the sound probably isn't only the reactor itself but also all those high voltage devices, active pumps and coolant fluid cycling in the whole mech.

#11 JimboFBX

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Posted 20 December 2013 - 07:43 PM

I notice that my ac5 has a new sound after it is ready to fire

#12 amenophis

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Posted 22 December 2013 - 08:14 PM

Me to. I would love to here more in mechlab. Like background welding and metallic clangs like that.

Edited by amenophis, 22 December 2013 - 08:16 PM.


#13 Threat Doc

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Posted 22 December 2013 - 09:08 PM

Y'all would ***** if you were hung with a new rope, wouldn't ya.

I find the sounds neither distracting nor disturbing; you're in a machine of war, and there are going to be noises. If you don't like the sounds, turn them down.





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