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Finally! Working The Jester...


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#1 juxstapo

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Posted 04 December 2013 - 03:01 AM

I have a problem. <_<
If I find a chassis with a high engine cap, I feel I have to put a large engine in it.

My K2 was one of my finest chassis. One of my few "finished" chassis that I never take parts off of ever. I used it in the fashion it was intended, as long range direct fire support. With those lovely high arm mounts, a pair of ERPPCs and the eventual advent of the "fixed" advanced zoom, it was a beautiful thing. Never cared for the fluff breaking ballistic builds. Can't deny their effectiveness, but they were unappealing on a CPTL to me. Saved em for my Jagers.
So I managed to fill up every single slot, had to invest in a 315 xl to use up the lassst little bit of tonnage. Figured I'd just never remove the thing from that particular chassis. A large pulse comprised the backup weapon, with AMS and 18 DHS along for the ride.
I often lamented at how potent it would be with jump jets. But also speculated at how overpowered it would be with jump jets.

Then the Jester landed. I jumped on one right away just on general concept. I dig Catapults, I dig Cats (literal ailurophile ;) ), and dig the works of L. Carrol. Was a must have.
But then I couldn't resist the novelty of a FastCat, stuck a huge engine in it, and a bunch of stupid stupid weapons combinations, got frustrated and shelved it. Bought myself Saber as a conciliation prize.

Then last night, on a whim (I get those a lot... whims... ) I elected to directly replicate my treasured K2 build on my Jester.
I wanted to somehow leverage the strengths of the variant, which most glaringly involved Jump Jets, and to a lesser extent dual AMS. (I chose to think of the engine cap as an option, not a "strength" that "has to be used").

By reducing the engine to a 300xl and losing a single heatsink. I was able to run the exact same loadout, weapon wise, with Jump capability and dual AMS (and two tons of AMS ammo that I inexplicably use almost every match). Dmg and kdr started clawing their way upwards immediately.

TL:DR; When I started using my Jester for what it is, which is a highly modified K2, (get over the ballistics thing, save em for the appropriate chassis), and not as an alternate CTF-3D with lousy hitboxes, it began working very well for me.

Edited by juxstapo, 04 December 2013 - 03:03 AM.


#2 Amsro

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Posted 04 December 2013 - 11:15 PM

I can't use mine like my K2, it has 2 LBX10 and 4 Medium Lasers.

My Jester also likes to go 97 kph! So it brings 4xLargeLasers to play with! ;)

Edit; I don't use AMS, cover is OP.

Edited by Amsro, 04 December 2013 - 11:15 PM.


#3 juxstapo

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Posted 05 December 2013 - 05:08 AM

I can probably blame my tryhard, unsophisticated brawling technique that goes something like "Here's mah face!" Smmmoooooochpew pew pewsmoooch

#4 Arcadies

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Posted 05 December 2013 - 08:53 AM

Facemelter

This is my setup. Its a beast.

I hang back, sniping with the ERLLAS until some poor ******* over extends himself. Then I show them what the JESTER is all about as I mock their mech with my 96kph, jump jets, and 20 double heatsinks, Alphastriking over and over till they die.

#5 627

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Posted 06 December 2013 - 03:29 AM

View PostArcadies, on 05 December 2013 - 08:53 AM, said:

Facemelter

This is my setup. Its a beast.

I hang back, sniping with the ERLLAS until some poor ******* over extends himself. Then I show them what the JESTER is all about as I mock their mech with my 96kph, jump jets, and 20 double heatsinks, Alphastriking over and over till they die.

Thats nearly my build, but I wasn't that suicidal with the leg armor so only 19 DHS for me. But this thing rocks :)

#6 Arcadies

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Posted 06 December 2013 - 07:49 AM

View Post627, on 06 December 2013 - 03:29 AM, said:

Thats nearly my build, but I wasn't that suicidal with the leg armor so only 19 DHS for me. But this thing rocks :D


I wish people would waste time shooting me in the legs. Every shot that hits my legs is a shot that doesn't hit my CT. Also, while ridge harassing, My legs are mostly covered by terrain.

#7 Yeknomious

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Posted 07 December 2013 - 06:03 AM

View PostArcadies, on 05 December 2013 - 08:53 AM, said:

Facemelter

This is my setup. Its a beast.

I hang back, sniping with the ERLLAS until some poor ******* over extends himself. Then I show them what the JESTER is all about as I mock their mech with my 96kph, jump jets, and 20 double heatsinks, Alphastriking over and over till they die.


Think I'll give this a go. I've been struggling with the jester a lot. This is a great build though. May swap out er large lasers for large lasers though.

UPDATE: First match results = epic!

Posted Image

Edited by Yeknomious, 07 December 2013 - 06:16 AM.


#8 mack sabbath

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Posted 07 December 2013 - 10:14 AM

Use two weapons groups, wait one second between shots, employ cover, hilarity ensues!

http://mwo.smurfy-ne...a5e030219029021

Or this if you don't want an AMS:

http://mwo.smurfy-ne...45291beb407ac5d

Personally, I'd use the flamer in that center, muahahaha!

Edited by Die Primate Die, 07 December 2013 - 10:16 AM.


#9 Dauphni

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Posted 08 December 2013 - 01:36 PM

View PostDie Primate Die, on 07 December 2013 - 10:14 AM, said:

Use two weapons groups, wait one second between shots, employ cover, hilarity ensues!

http://mwo.smurfy-ne...a5e030219029021

Or this if you don't want an AMS:

http://mwo.smurfy-ne...45291beb407ac5d

Personally, I'd use the flamer in that center, muahahaha!

Those builds are horribly unoptimised. You should swap the FF for ES and maybe get rid of some unnecessary armour. That way you can fit in a bigger engine and/or more seatsinks, for altogether better performance.

Personally, I've been using that ‘facemelter’ build as well, and the 20 DHS are just brutal. It just runs so cool while keeping up a high volume of fire. I've been debating taking out the AMS and putting in an XL355 plus an extra DHS for even more facemelting power. I'm not entirely sure that weighs up against the loss of protection from removing the dual AMS systems, though. Your opinions?

Edited by Uite Dauphni, 08 December 2013 - 01:38 PM.


#10 mack sabbath

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Posted 09 December 2013 - 08:26 PM

How's this build look?

http://mwo.smurfy-ne...65dfd6b86337f7e

#11 Dark Horse X

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Posted 09 December 2013 - 08:46 PM

View PostUite Dauphni, on 08 December 2013 - 01:36 PM, said:

Those builds are horribly unoptimised. You should swap the FF for ES and maybe get rid of some unnecessary armour. That way you can fit in a bigger engine and/or more seatsinks, for altogether better performance.

Personally, I've been using that ‘facemelter’ build as well, and the 20 DHS are just brutal. It just runs so cool while keeping up a high volume of fire. I've been debating taking out the AMS and putting in an XL355 plus an extra DHS for even more facemelting power. I'm not entirely sure that weighs up against the loss of protection from removing the dual AMS systems, though. Your opinions?


With the amount of LRM's I've seen lately, and the fact ECM isn't an option, I wouldn't give up the AMS. The "thinking" I've seen around is you wouldn't need AMS while topping out at 97 kph (keep moving & using cover), but I don't agree with it. We're not Ravens or Spiders, we're too big and not quite fast enough to dance that dance - not to mention I think more than a few pilots have a **** on for taking us down. Keep the AMS.

Here's a build I've been running, solid speed, 2x ERPPC's to cover all bases, 2xMLAS, 2xSLAS, 2xAMS, XL330 (@90.5 kph with ST), JJ's, good armor, and 18 HS. Modules: Adv. Zoom, Adv. Sensors, Adv. Seismic Sensor.

JESTER "Fool's Gold"

#12 Lukoi Banacek

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Posted 09 December 2013 - 09:05 PM

View PostVlad Dragu, on 09 December 2013 - 08:46 PM, said:



If I could offer one suggestion to your build. Given that ERPPCs are usually (not always) meant to be used at range and the ML's are more of a back up weapon, and given that the arms are easier to pop off than the torso mounted guns, perhaps consider swapping the ERPPC/ML's from arm/torso. Yes, it puts DHS on the arms BUT, if you lose an arm you lose an ML and a DHS as opposed to losing the much more important ERPPC.

#13 627

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Posted 10 December 2013 - 12:38 AM

View PostLukoi, on 09 December 2013 - 09:05 PM, said:


If I could offer one suggestion to your build. Given that ERPPCs are usually (not always) meant to be used at range and the ML's are more of a back up weapon, and given that the arms are easier to pop off than the torso mounted guns, perhaps consider swapping the ERPPC/ML's from arm/torso. Yes, it puts DHS on the arms BUT, if you lose an arm you lose an ML and a DHS as opposed to losing the much more important ERPPC.


What you forget is the high weapon mount. everything you say is right, but having the big guns up there let you shoot over cover without exposing yourself.
And as the cat is not a brawler but a fire support mech I would keep the biggest punch in the arms.

#14 Arius

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Posted 10 December 2013 - 03:12 AM

am I the only one who thinks that the CT is just too big? I get CT'd all the time, no amount of wiggeling helps. I get shot 4-5 times and my center torso is critical, it's just no fun anymore....

Edited by Arius, 10 December 2013 - 03:13 AM.


#15 KatanaNL

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Posted 10 December 2013 - 04:02 AM

http://mwo.smurfy-ne...78e79d55a68bc47

My favorite Setup so far. 90 KMH, Harras them with the ERś as they come close. put the MLAS and LLAS in one group for when they get close, MLAS on the third group for when your heat is going too high, Requires some micromanagement but works like a beast. Beat 600 damage a round easily :)

#16 Modo44

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Posted 10 December 2013 - 04:49 AM

View PostArius, on 10 December 2013 - 03:12 AM, said:

am I the only one who thinks that the CT is just too big?

No. Many people have no concept of using jump jets to dodge fire and spread damage.

#17 Lukoi Banacek

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Posted 10 December 2013 - 06:41 AM

View Post627, on 10 December 2013 - 12:38 AM, said:


What you forget is the high weapon mount. everything you say is right, but having the big guns up there let you shoot over cover without exposing yourself.
And as the cat is not a brawler but a fire support mech I would keep the biggest punch in the arms.


I don't forget it at all. There's not a map out there that people who are any good are going to let you keep max range all of the time, so that advantage is limited to a shorter duration imo. Plus the Jester can poptart, rendering the need to ridgehump (and thus use the arm mounts as primary) moot.

I wish it was different but it's not. But, agree to disagree on that I guess, it's a small point of opinion regardless vice an overall decent build.

Edited by Lukoi, 10 December 2013 - 06:42 AM.


#18 NRP

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Posted 10 December 2013 - 07:03 AM

2 PPCs, 4 MLs, 2 JJs, 19 DHS

That is all.

#19 Arius

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Posted 10 December 2013 - 07:47 AM

View PostModo44, on 10 December 2013 - 04:49 AM, said:

No. Many people have no concept of using jump jets to dodge fire and spread damage.


yeah sure. Use your JJ at ranges from 400 - 1000 metres, good luck with getting shot at by even MORE ppl....

more troll, plz.

#20 DONTOR

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Posted 10 December 2013 - 07:52 AM

Good post, it was a good read and well written. I find the LPL a strange back up weapon but its unique so well done!





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