Why The Thunderbolt Hate?
#1
Posted 19 December 2013 - 09:51 AM
I see a lot of them in game but thats probably because they were just released. Do you think they will go the way of the Quickdraw?
#2
Posted 19 December 2013 - 10:02 AM
Sagamore, on 19 December 2013 - 09:51 AM, said:
I see a lot of them in game but thats probably because they were just released. Do you think they will go the way of the Quickdraw?
They don't fit the meta. Keep on keeping on as long as you are enjoying it.
#3
Posted 19 December 2013 - 10:09 AM
Edited by SgtMagor, 19 December 2013 - 10:10 AM.
#4
Posted 19 December 2013 - 10:11 AM
#5
Posted 19 December 2013 - 10:12 AM
However, in practical terms, the shape of the 'mech doesn't lend itself well to XL's (hooj side torsos) and the number, type and placement of weapons doesn't do as well vs. similarly tonned heavies who want to facehump you with dakka.
I gave up brawling in mine...though I hold out hope for a 9SE SRM jump-striker...one day...when HSR is less screwed.
#6
Posted 19 December 2013 - 10:18 AM
It's not that they're bad mechs, just not excelling.
Part of the problem is that in TT they're considered tough, partly because the're better armored than most other mechs in that range. However MWO allows you to rearmor to however you want up to the tonnage limit. So the Jagermech for instance, always a poorly armored mech in TT suddenly loses it's main weakness.
Then all that's left to compair are the Hardpoints, and the Tbolt's aren't as good.
I would actually like it if they limited mechs rearmoring as they're planning on doing with the Clan Omnimechs. Perhaps some changes (like 10% base, then skill them up to a 25% modifier value).
Mobility and hardpoints are all that matter in a mechs effectiveness, armor is meaningless as you have freedom with that.
Just as was discussed in MW4, for years; complete freedom in a value actually reduces the variety on the battlefield over time, as the best survive and the less powerful lose favor.
An armor change restriction based on the mechs initial value would be good for the game IMO.
Another thing that would help the game possibly would be to have external things like missile racks get separate hitboxes as in MW4. I'm highly doubtful that will happen, but I think most people agree that adding space to a mech's hitboxes without adding power makes the mech easier to kill.
Edited by verybad, 19 December 2013 - 10:21 AM.
#7
Posted 19 December 2013 - 10:21 AM
FireSlade, on 19 December 2013 - 10:11 AM, said:
You can easily put 2 AC/5s in with 3 medium lasers and 2 streaks with an XL engine or swap out the 2 ACs with one AC/10 and a Standard. I brawl pretty well with it and it takes a beating. My 5SS is all energy and my 9SE is LRMs with mediums and a TAG.
People who say the TDR is bad is that as a pilot.
#8
Posted 19 December 2013 - 10:31 AM
#9
Posted 19 December 2013 - 10:34 AM
That said, I did pretty darn well in my Thunderbolts when I was leveling them up until I mastered them...
#10
Posted 19 December 2013 - 10:36 AM
#11
Posted 19 December 2013 - 10:37 AM
Ngamok, on 19 December 2013 - 10:21 AM, said:
You can easily put 2 AC/5s in with 3 medium lasers and 2 streaks with an XL engine or swap out the 2 ACs with one AC/10 and a Standard. I brawl pretty well with it and it takes a beating. My 5SS is all energy and my 9SE is LRMs with mediums and a TAG.
People who say the TDR is bad is that as a pilot.
I was referring to twin AC/10s, Gauss, and AC20s like the Jagermech and CAT-K2 can do. I probably should have worded it better. Problem right now is that ballistics hit hard and have a much higher ROF and energy points just cannot keep up to be viable (PGI really needs to do a balance pass on them). I agree though with your statement "People who say the TDR is bad is that as a pilot." A good pilot looks for the mech's strengths and uses it instead of putting a meta style build in it, find out that it does not work as they had hoped and then says that it is a ****** mech.
#12
Posted 19 December 2013 - 10:46 AM
#13
Posted 19 December 2013 - 10:59 AM
http://mwo.smurfy-ne...66824e577223f9b
#14
Posted 19 December 2013 - 11:08 AM
the fidelity of the zoom made sniper overhaul everything else, the module needs a nerf of somewhere between what it is and what is was, to lower effective range without nerfing anymore weapons..
won't help the heat on energy mechs but it will mean that the ballistics are not so deadly at extreme range, allowing med laser builds to close more.
half the thuds probles are it isn't an effective support mech as its energy based, and its not a good brawler with an xl, so speed becomes an issue, and its half dead just getting into effective range currently
#15
Posted 19 December 2013 - 11:37 AM
#16
Posted 19 December 2013 - 11:55 AM
It's not bad, it just fails to be great. And in some people's minds, that alone is offense enough.
#17
Posted 19 December 2013 - 12:04 PM
#18
Posted 19 December 2013 - 12:14 PM
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users