Jump to content

Matchmaker And Elo, Epic Fail


87 replies to this topic

#81 DEN_Ninja

    Member

  • PipPipPipPipPipPipPipPip
  • The Blade
  • The Blade
  • 1,097 posts
  • LocationCrossing, Draconis March

Posted 21 January 2014 - 09:27 AM

View PostSarsaparilla Kid, on 21 January 2014 - 09:22 AM, said:


Loosened restrictions are already here, as we've seen, and Russ's interview last week mentioned an Elo reset, probably coinciding with the Launch Module when tonnage limits will be in effect. It's all coming down the pipe...soon.


Was just saying it was needed as part of the system.

The NGNG 100 Podcast made a pretty valid point about how ELO's are very inflated because of balance changes and the length of how long things have been going too.

They could implement soft limits for ELO too. Having the same issue of the ever increasing elo scores. Have an ELO ceiling that gets raised when appropriate amount of players reach the same bracket. Then it expands the limit and repeats. Breeching limit just puts you back to the same bracket until it expands...

just an idea

Edited by Tichorius Davion, 21 January 2014 - 09:28 AM.


#82 wwiiogre

    Member

  • PipPipPipPipPipPipPipPip
  • 1,281 posts
  • LocationNorth Idaho

Posted 22 January 2014 - 06:17 AM

After reading Paul's explanation of matchmaker and how ELO is not at fault.

All I can say is ELO does not measure skill in any way shape or form. Its a total piece of garbage that is nothing more than here is your participation ribbon/trophy. That is only ever trying to balance total win/loss so nobody can brag or nobody can feel bad about their overall win/loss.

Not once in his new post did Paul address the incredible imbalance in mech tonnage, mech equipment/value or actual experience(number of drops) of each pilot or the apparent mismatching of multiple 4mans vs non 4mans.

Instead PGI has decided to continue to allow total roflstomps to be the norm. Because ELO as a matchmaking tool set implemented by PGI does not attempt to make a balanced match. It merely tries to keep everyone's win/loss record near even.

If you drop 3man/4man you can realistically ignore ELO as long as you are all dropping in max cheese build Heavy/Assault mechs. Since tonnage is not a part of the current matchmaker and if you drop a 4man in assaults, the matchmaker does not account for the force multiplier or the tonnage. You will almost always be able to win. I personally find even 4mans I drop with on TS3 where I do not know any of the players beforehand allow us to win most matches depending on the style of the game chosen.

So once again I say EPIC FAIL for matchmaker and EPIC FAIL for Paul's explanation since it did not address the real issues concerning PGI's implementation of ELO.

GARBAGE IN equals GARBAGE OUT

And currently all PGI wants to accomplish with their matchmaker is attempting to keep everyone's win/loss near even. Unfortunately, once again the current matchmaker is nothing more than a social engineering attempt to make everyone feel good for being there. Not a serious attempt to actually balance each match based on tonnage, value of mech and equipment or pilot experience(based on number of drops) or even amount of players dropping as 3mans/4mans.

So PGI you get a straight F, for matchmaker and if I could possibly grade you lower I would for the lame explanation of why ELO is working perfectly.

PGI, if you want to explain how ELO works why not post the goal of ELO. Wait, I already know the goal of ELO. It is to artificially attempt to regulate each players win/loss to hopefully keep it near the center of the Bell curve. Yet, what it really means is you merely want to make bad players feel better and great players to feel worse.

I have an idea, how about making a real matchmaker that matches the teams where it matters so that the games can be challenging and thrilling and come down to the last few players instead of total roflstomps.

Chris

#83 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 22 January 2014 - 06:20 AM

Glad I read that Ogre. Cause I would not want to think my all energy Battlemaster (1 PPC 6 Medium) would be considered cheese Assault. :D

#84 wwiiogre

    Member

  • PipPipPipPipPipPipPipPip
  • 1,281 posts
  • LocationNorth Idaho

Posted 22 January 2014 - 06:28 AM

Tichorius,

ELO will never work as a matchmaker because its stated purpose and its actual purpose are not the same. PGI has stated that ELO is designed to make matches equal. But in actuality it is nothing more than an attempt to give everyone near 50% win/loss based on the bell curve.

It does not try and never has tried to actually balance a match.

Things needed to balance a match:

1. Near equal tonnage of mechs or less than 100 tons difference overall between both teams

2. Near equal value in cbills for mechs and equipment and modules and weapons on both teams say within 20million cbills

3. Always equal amount of 4man drops on each team, there should never be a disparity between sides ]

4. A real way to measure pilot experience other than elo, I suggest total number of drops with a scale from noob to elite
less than 50 is a new player, 51-250 is a regular player, 251-500 is a veteran, 501+ is an elite player; You can then give a score of 1,2,3,4 for each player and then allowing each side to not have a difference of 4. Thus you have a quick and easy way to show how experienced a player is by total number of drops and if 4 is the most allowed difference per team that is the equivalent of a single elite player.

Once again this is not rocket science, the above would allow PGI to have balanced matches. It would do nothing to try to socially engineer win/loss percentage and attempt to keep people in the middle of the bell curve. Notice I never mentioned anyone's win/loss or kill/death because they don't matter.

This way makes a balanced match each and every time. If you lose in a match made this way, you lost to better players period. No whining about anything. You just got outplayed. You weren't out tonned, you weren't out premade, you weren't out cheese built, and you weren't beaten by a team with more experienced players. You may have been beaten by better players or better communicators.

Chris

#85 wwiiogre

    Member

  • PipPipPipPipPipPipPipPip
  • 1,281 posts
  • LocationNorth Idaho

Posted 22 January 2014 - 06:35 AM

Joseph,

I am as guilty as any lately, it is near impossible at the moment to get an even match unless I drop in an assault mech. So for the last month the only way I can get a competitive match is to drop in heavies and assaults. Otherwise if I drop in my mediums or lights I end up on a team that is out tonned by 300+ tons and gets roflstomped. In mediums and lights I am currently winning about 30%. In heavies and assaults I am winning around 70%. In a 4man with hvy/assault its over 80% wins.

Just saying matchmaker is broken and PGI's version was never meant to make an even match, merely to manipulate sides so it can keep your win/loss near 50%. Which is the exact opposite of making an even match. Its intentionally stacking matches so one side should lose.

Chris

#86 MrMadguy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,307 posts

Posted 22 January 2014 - 08:54 AM

I really like this game and ready to invest some money into it, but not when it's much more profitable to simply leave match after match immediately after drop and go watch YouTube instead of playing, cuz the result will be the same anyway, but your nerves will be saved.

And I just can't wait for a moment, when premades of 12 invulnerable Spiders will start owning every other team without any chances to counter them somehow.

Edited by MrMadguy, 22 January 2014 - 09:00 AM.


#87 wwiiogre

    Member

  • PipPipPipPipPipPipPipPip
  • 1,281 posts
  • LocationNorth Idaho

Posted 23 January 2014 - 08:53 AM

MrMadguy,

spiders are no longer invulnerable, not even the ecm version. As long as every mech has a bap on it. And you bring a balanced weapons loadout.

My favorite bug stomper is my battlemaster with 4 ssrm2, 2 ML, 2 ERLL with bap and very heat efficient. Unless I am overwhelmed by 4 ecm spiders I will kill 3-4 light mechs before they can seriously hurt me. And the mech goes 80kph for giggles.

Chris

#88 anonymous161

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 1,267 posts
  • LocationIowa

Posted 23 January 2014 - 08:56 AM

I've never seen a team of only atlas mechs.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users