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Matchmaker And Elo, Epic Fail


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#41 xMEPHISTOx

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Posted 22 December 2013 - 05:57 PM

View Postknightsljx, on 22 December 2013 - 05:52 PM, said:

the matchmaker is {Scrap} and we all know it. the ELO balance is questionable at best and there is ZERO tonnage balance


Some form of progression (which they actually have announced recently) and drop deck/tonnage limits would be good, either way as it is now is okay however not ideal.

#42 Mister Blastman

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Posted 22 December 2013 - 06:00 PM

View PostMudhutwarrior, on 20 December 2013 - 03:43 AM, said:

Premades are basically kicking butt on the deaf, dumb and blind. No skills needed there, just voice comms. Command and control with quick intell wins battles. Lets not be obtuse. We know what the real issue is and it isn't tonnage or weapons loadouts.


Not in the top Elo bracket. Teamspeak is required to stand a chance since the majority of people are on it.

#43 ImperialKnight

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Posted 22 December 2013 - 06:08 PM

Case in point about tonnage balance. I literally just finished this game. Thanks matchmaker!

Posted Image

#44 Wildstreak

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Posted 22 December 2013 - 06:38 PM

Gotta love it, 865 vs. 570, 295 ton difference.
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#45 Reitrix

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Posted 23 December 2013 - 12:23 AM

So did you never want to play a Skirmish match then?

Everyone, bar none, is rolling Assaults and Jagers. couple of people running mediums and lights here and there. So of course you will out tonned in most matches, since 80% of people in the Skirmish queue are are in the Heavy - Assault weight class.

Case in point, just ended a Skirmish match, which btw, i will never understand how people find enjoyable, Where my team consisted Highlanders and Jagers with 1 Cataphract and a Quickdraw, the other team was Stalkers, Highlanders and Atlas'.

Not a Medium in sight. Just 2 deathballs hugging the hill and waiting for someone to pop over the hill and take a shot.

#46 Snowhawk

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Posted 23 December 2013 - 06:22 AM

View Postwwiiogre, on 20 December 2013 - 10:10 AM, said:


All it currently does is try to put you on a bad team if your w/l is to high. It does not make the game balanced or fun.




Honestly... I think this is exactly how the matchmaker works.... :D

#47 Joseph Mallan

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Posted 23 December 2013 - 06:36 AM

View PostEndlessBoogie, on 21 December 2013 - 10:22 AM, said:


That proofs nothing...

A 12:0 is a win and a 0:12 is a loss , are those games fun? I don´t think so...
A 12:10 is a win and a 10:12 is a loss, are those games fun? Yes...

So this "OH look my w/l as pug is just the same, so everything is fine " is just dumb.

A 12:0 Win is as much fun as a 0:12 loss is not. But you know, I have been gaming for 30+ years, I have competed in Sports into my 20s. I have no problems getting stomped when it happens, if you cannot handle crushing defeat, maybe you should play a less competetive game. Cause if I am winning 12:0 then you were not up to my teams level and If I am lossing those matches, Then the problem is I am not good enough. Cool, Get me to teh next drop so I can practice some more!

What is dumb is whining cause you loose a few matches. My latest Alt is winning inspite of my efforts! I am sucking eggs, and still the team wins. Do you think I like being carried? I have no trouble losing if I gave a good performance, I do have a problem winning riding my team's coat tails. Thats cause I didn't pull my considerable weight. I can lose every game if i can get 1-2 Kills, 3-7 Assists, and 250+ damage. I can, because I had a good game.

#48 3endless8oogie

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Posted 23 December 2013 - 06:53 AM

View PostJoseph Mallan, on 23 December 2013 - 06:36 AM, said:



What is dumb is whining cause you loose a few matches.


Thats not the reason I (and others) are "whining". It´s more likely because of realy boring games.

#49 Joseph Mallan

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Posted 23 December 2013 - 07:01 AM

View Post3endless8oogie, on 23 December 2013 - 06:53 AM, said:


Thats not the reason I (and others) are "whining". It´s more likely because of realy boring games.

Well lets see.
Same old grind for a Year.
Nothing added to victory earnings in a year
3 Scenarios in a Year

Whats not to get bored about? :D

#50 3endless8oogie

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Posted 23 December 2013 - 07:13 AM

View PostJoseph Mallan, on 23 December 2013 - 07:01 AM, said:

Well lets see.
Same old grind for a Year.
Nothing added to victory earnings in a year
3 Scenarios in a Year

Whats not to get bored about? :D

sry, iam only playing since a month :D

and what has this todo with boring matches ^_^

#51 Screech

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Posted 23 December 2013 - 07:16 AM

View Postknightsljx, on 22 December 2013 - 06:08 PM, said:

Case in point about tonnage balance. I literally just finished this game. Thanks matchmaker!

Posted Image


So you blame the matchmaker and not a 390 ton alpha lance, interesting.

#52 Joseph Mallan

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Posted 23 December 2013 - 07:16 AM

View Post3endless8oogie, on 23 December 2013 - 07:13 AM, said:

sry, iam only playing since a month :D

and what has this todo with boring matches :D

What doesn't it have to do with it.

We are not playing the game yet. There is nothing gained, nothing lost. If this is all you are judging fun on... Mistake is yours.

#53 3endless8oogie

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Posted 23 December 2013 - 07:46 AM

View PostJoseph Mallan, on 23 December 2013 - 07:16 AM, said:

What doesn't it have to do with it.

We are not playing the game yet. There is nothing gained, nothing lost. If this is all you are judging fun on... Mistake is yours.


So roflstomps should be fun to me? :D

uuhmm.... well.... o...k.... a bit bizzare, but o.k. thats your opinion i guess :D

#54 Joseph Mallan

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Posted 23 December 2013 - 07:50 AM

View Post3endless8oogie, on 23 December 2013 - 07:46 AM, said:


So roflstomps should be fun to me? :D

uuhmm.... well.... o...k.... a bit bizzare, but o.k. thats your opinion i guess :D

If on the winning side, Yes. If on the losing side, Not as much.

Yes it is my opinion, just as it is your opinion that getting beat sucks. I have over 1,700 losses, most lf them stomps. Not once have I complained about Matchmaker.

#55 3endless8oogie

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Posted 23 December 2013 - 08:04 AM

View PostJoseph Mallan, on 23 December 2013 - 07:50 AM, said:

If on the winning side, Yes. If on the losing side, Not as much.

Yes it is my opinion, just as it is your opinion that getting beat sucks. I have over 1,700 losses, most lf them stomps. Not once have I complained about Matchmaker.


winning or loosing a roflstomp is equally boring to me...

#56 Joseph Mallan

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Posted 23 December 2013 - 08:47 AM

View Post3endless8oogie, on 23 December 2013 - 08:04 AM, said:


winning or loosing a roflstomp is equally boring to me...

Then you are proving not everyone sees the game in the same light 3.

#57 wwiiogre

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Posted 23 December 2013 - 10:43 AM

@Joseph,

The point of this discussion is not winning and losing. The point is the matchmaker is not attempting to make a balanced game. It is not using some of the most important things that should be included when setting up a match. When one side has a 300 ton advantage, that is the same as having three extra Atlas mechs. Now, instead of the weight advantage, there would be no argument if in fact one side did have 3 xtra Atlas mechs drop instead of the tonnage advantage. \

Tonnage does not need to be exact, but should be less than 100 tons total in every match. Equipment value and values of mechs used should be close in every match, not equal but close. Say within 5 million cbills. That way you do not have trial mechs facing elite mechs. You have near equal tonnage and near equal mechs and equipment including modules. So far the above two would go a long way to leveling the playing field.

Then all you have left is player experience and skill and the ability to build an efficient killing machine in the mech lab. There is nothing to whine over, because the game started balanced. If you lose when this occurs you have nothing to blame but yourself and your teamwork. Which is what I am hoping PGI is trying to do.

But currently the matchmaker does not do this, it does not even attempt to do this because the above two things are not part of ELO. They are not even a small part of it. PGI has decided to go the route of everyone gets a ribbon for participating by manipulating win/loss records so nobody can brag about their amazing skills on the forum. Instead you get this horrible matchmaker that literally stacks most games for oneside to win. Giving them more 4mans, giving one side better mechs, giving one side more tonnage. All based on win/loss ELO of pilots in that mech.

Sorry, win/loss k/d is not how to rate a pilot especially when there is no tonnage matchmaking or mech/equipment/module matchmaking. How much skill do you have when you are in a 12 man with all assaults/heavies vs another 12 man in lights and mediums? None, sorry no skill involved when you beat up 5 year olds. Or literally come to the fist fight with a machinegun.

The entire point of this post is to point out PGI has utterly failed in matchmaking. The games and drops are not balanced, and therefore not fun whether winning or losing. a 12-0 is not fun. Its easy and stat padding. Its ok for people that like beating up on 5 year olds but for serious competitive players the current matchmaker is a joke and just like getting a ribbon at school for participating its worthless and really doesn't feel like anything important was accomplished when you win vs a team that had 4 trial mechs and you out weighed by 300 tons.

PGI needs to either completely scrap the current matchmaker or add the things I have been saying as well as many others. BV or Battle Value from tabletop works for equipment and mechs, but would need to be reworked since PGI has changed so many values. Plus BV has a rating for pilots based on table top skill levels which would not work in MWO. So a system for evaluating the skill of a pilot would be needed.

I do not think win/loss or even k/d work as a value for pilot skill. Why? Because currently those marks were earned under a system that does not evenly match mech vs mech on a ton or equipment basis. If every game a pilot had played up till now had been against other teams evenly tonned and evenly equipped then win/loss and k/d would be a valid part of an equation to rate a pilot. But that is not the case at the moment. The only thing I think that could be used at this point is to actually count total games played.

Meaning you rate pilots by experience, with experience being how many missions/drops they have made. You would then have rookie (still on first 25 missions); green (26-100), regular (100-500); veteran (500-1000) and elite (1000+) drops. This gives you an idea of how many times a player has played. You can do the same with mech based on type of equipment used. A mech with standard equipment, meaning no double heat sinks, no endo, no FF, no artemis, no tag, no ecm, no bap, no command module, no ams, no XL engine, no ER weapons, no pulse weapons, no streak, no gauss.

Give each piece of upgraded equipment a value, add that to the tonnage of the mech, given a number, do this with every mech in a 12 man and then attempt to find equal value opponents for them. So tonnage and equipment are easily figured, just some math and a discussion of PGI devs to decide what equals what. Then a simple rating system for pilots based on drops and not win/loss or k/d. Because if mechs are near equal and tonnage is near equal. I am ok facing a far superior pilot and eating a loss because his skill was better than I am facing a near certain loss because my team is out tonned and out gunned from the beginning.

I am not really asking for much, just a system that means matchmaking actually tries to make even matches. Not to manipulate win/loss records so every body has better self esteem. I know Canadians are nice and polite, but this game is about killing the other guy. Not feeling good because you participated. Give us near even equipment and let the bodies fall where they may.

Chris

#58 Mudhutwarrior

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Posted 23 December 2013 - 02:56 PM

View Post3endless8oogie, on 23 December 2013 - 08:04 AM, said:


winning or loosing a roflstomp is equally boring to me...


Yep. Just went through a series of stomps and finally a winner except it was over in less than two minutes and I had the high dam in my lance of 16. Yep, out of four mechs I got one shot off.

Boring as {Scrap}. Cant begin to imagine what a newb feels like trying this game out.

#59 SuomiWarder

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Posted 23 December 2013 - 04:00 PM

I assume that the tonnage imbalances are the result of trying to keep game waits short combined with Elo value matching. Total tonnage gets tossed out the window if there is not an even match of groupings in the name of time savings.

Seems to me the simple short term fix is just to let the matchmaker go down to 8 mechs per side. If it can't make a 12 v 12 within X tonnage difference (I'd like to see 50 rather than 100 tons as the limit) then make an 8 v 8, 8 v 9 or whatever combo crates a match within 50 tons drop weight regardless of the number of Mechs involved.

As to Elo itself, I suppose that once player levels are introduced (something they mention in the dev posts) then lavel and K/D or Win/Loss can be used to at least seperate the newbies from those of us still playing since closed beta.

#60 3endless8oogie

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Posted 23 December 2013 - 04:13 PM

View PostJoseph Mallan, on 23 December 2013 - 08:47 AM, said:

Then you are proving not everyone sees the game in the same light 3.


So its fun if you can stay afk, but your team still wins 12:2... Is that the "light " in which you see this game? :(





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