Given that there has been at least 3 threads on this topic today in this forum section:
I think the people complaining about the matchmaker are conveniently forgetting the frequency with which it works for them rather than against them.
Yes, there needs to be some kind of equipment battle value applied to tighten things up but realistically everyone knows that if a side goes 2 or 3 down that side will tend to take a heavy defeat regardless of any weightings that might be applied.
I think people complaining about defeat should think about whether they are genuinely complaining about the mechanics or actually would find something to blame their defeats on regardless and need to instead man up for realsies.
protip (lol) on how to emulate teamspeak play on public drops for those lone wolves out there that feel hard done by but are too timid to party up with people:
1) find the biggest mech on your team and follow it around.
2) shoot the same stuff that the big mech shoots.
3) profit.
It would of course help immensely if long awaited features such as voip were introduced, but lets face it PGI haven't been particularly interested in delivering on many of the original goals for a while.
incidentally, regarding weight balance, the counter to top heavy teams is to have a lance of spiders. If you want to moan about broken stuff, might as well point out all facets of it, otherwise you aren't giving the full story
Edited by NextGame, 21 December 2013 - 10:42 AM.