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Would you play MWO if it were Turn based Strategy MMO?


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#1 Hans Von Lohman

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Posted 14 November 2011 - 02:26 AM

I used to play BattleTech with my twin brother and our friends back when we were all young, and we loved the game.

One of the things I keep wishing I could buy would be a very well made 3D version of the hexmap game. No changes to the rules at all, just a PC version of the table top.

I sometimes wonder why nobody has ever made and sold that game. I do know of the Java based 2D game called MegaMek, and I have played it, but I still want more.

Don't get me wrong, I hope MWO is going to be a decent mech combat sim game.

It would really impress me if MWO had a the turned based hexmap strategy game as well. I would absolutely pay for that.

Would you?

#2 Steadfast

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Posted 14 November 2011 - 02:41 AM

Yes. I would. I allways wanted to have the original boardgame translated to pc with all its turn based rules. Don't get me wrong, megamek is nice, sure. But I allways wanted to have a campaign wihc I could play all by myself against the pc.
So, yeah, I would pay.

~S~
Daniel

#3 garrett

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Posted 14 November 2011 - 02:43 AM

Are you aware of MegaMek? It doesn't have fancy 3D graphics, but it is a (presumably faithful) implementation of the tabletop game.

Edited by garrett, 14 November 2011 - 02:45 AM.


#4 rollermint

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Posted 14 November 2011 - 03:23 AM

Yes I would. I'm very impartial to gaming in all its genres. I play all sorts of games even though I do have my favourite genres.

I don't really get folks who look down on certain genres, I find that they are missing out on a lot of things.

#5 Blackstorm

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Posted 14 November 2011 - 03:30 AM

In a heartbeat.

Total War:Succession wars. I'd probably die.

#6 Cake Bandit

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Posted 14 November 2011 - 03:34 AM

It would take a little convincing to get me in there. Part of the appeal of mechwarrior for me is stomping around in a giant death machine.

#7 Linkin

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Posted 14 November 2011 - 03:49 AM

Yes...but I would be disappointed the whole time that it wasn't a sim version. I'd prefer to smash opponents myself rather than relay strategic commands that do so =)

#8 Red Beard

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Posted 14 November 2011 - 04:02 AM

Should MWO be enough of a success, you never know...

#9 Gawain Emrys

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Posted 14 November 2011 - 04:04 AM

My preference would be for MWO to be what it seems to be shaping up as and to have a turn-based implementation of the boardgame. I'd be happy to see an RTS implementation again too.
As far as I'm aware the turn-based approach is one that hasn't been done officially, probably because the demand for it just isn't enough to attract the attention of the industry. We are, after all, talking about a multi-million dollar industry that survives only by producing populist games, the demand needs to be massive to justify the time and money that goes into creating a game these days.
I'd still love to see it though. :)
The best we can hope for is probably that someone codes an AI into MegaMek.

The other style I have a hankering for is a decent RPG, all the way through Mass Effect 1 I was thinking "I'd love to see battletech on this engine". Something which would let you move between personal and 'Mech action would be excellent.

#10 Barbaric Soul

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Posted 14 November 2011 - 04:10 AM

no, I would not play it no than 3-4 times(I would give it a try just to be sure). I'm not a MMO player or a fan of games like mech commander or megmek

Edited by Barbaric Soul, 14 November 2011 - 04:10 AM.


#11 John Clavell

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Posted 14 November 2011 - 06:56 AM

No, I would not play at all. We already have MegaMek and MekWars, and I play them just fine on their own. I'm here for an immersive action/sim experience. To bring the game of the tabletop and as to life as much as possible.

#12 Galen Shannow

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Posted 14 November 2011 - 07:01 AM

MegaMek: Legends is a campaign setting for MegaMek players. It's probably not the exact answer your looking for but it's the best I've found of combining tabletop Btech, multiplayer action and having a strategic umbrella to the game.
There is also another Megamek campaign game out there , I forget its name, its set more in 3025 era. Do a quick google search and you can find some games like this.

#13 Ghost

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Posted 14 November 2011 - 07:36 AM

I could definitely see it. After all, a lot of mechs are designed to function as a team, and driving one around doesn't really transmit that all that much. Turn-based is pretty much impossible to pull off in the short attention span of the modern age, so it'd have to be realtime a-la Shattered Galaxy. Come to think of it, that game's probably how I'd pull it off. Territorial control, research and development, custom loadouts, and so on.

Alternately I'd like to see a turn-based wargame simulator based on the rules laid out in Strategic Operations. Full-scale, from star system to planetary invasion.

#14 Adridos

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Posted 14 November 2011 - 07:44 AM

View PostHans Von Lohman, on 14 November 2011 - 02:26 AM, said:

I used to play BattleTech with my twin brother and our friends back when we were all young, and we loved the game.

One of the things I keep wishing I could buy would be a very well made 3D version of the hexmap game. No changes to the rules at all, just a PC version of the table top.

I sometimes wonder why nobody has ever made and sold that game. I do know of the Java based 2D game called MegaMek, and I have played it, but I still want more.

Don't get me wrong, I hope MWO is going to be a decent mech combat sim game.

It would really impress me if MWO had a the turned based hexmap strategy game as well. I would absolutely pay for that.

Would you?


There are 2 problems:

1. tabletop has its spirit and playing it just on computer doesn't have the right feeling.

2. imagine that game and how it would look. There's some reason why we don't have a PC version of all tabletop games now.

#15 HardDrive

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Posted 14 November 2011 - 07:49 AM

I would not even bother downloading it...

#16 SquareSphere

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Posted 14 November 2011 - 07:54 AM

to the OP. No, Mechwarrior =/= Battletech. yes they're set in the same universe and are based around similar concepts but they are NOT the same game.

A battletech game I would expect to be more about controlling many units from a "top down" command approach. Mechwarrior is about the in cockpit experience.

Even when MS did their RTS mech game, they called it MechCommander , not "Mechwarrior: The RTS" or some other subtitled name.

#17 Arkanum

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Posted 14 November 2011 - 08:02 AM

Yes, I would...

#18 Threat Doc

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Posted 14 November 2011 - 08:04 AM

If I'm reading Adridos right, I think I agree with him about it. My sons and I played their very first tabletop BattleTech game last night, and they had a blast clobbering one another. We played MechWarrior: Dark Age about eight months ago, or so, and they said last night's game was a whole lot more fun than that. I remember they were falling asleep, looking for other things to do, and were wholly disinterested in MW:DA, but we played Tech last night, two lights for each of them and one medium for me, free-for-all, and I think they managed to get a whole 25 points of damage on my 'Mech while pulling all manner of high-risk maneuvers so they could beat the **** out of each other. We were laughing all night at the problems they were having, we had fun, and it was because we actually got to play the game on the tabletop rather than on a computer.

Now, I really liked playing the MechCommander games, enjoyed them to no end, go back and play MC2 periodically just to see how many permutations I can cook up toward the end of the game. However, although I love the idea of a better representation of the TT game to be put into a computer setting, I think MegaMek does the job, right now just fine.

Edited by Kay Wolf, 14 November 2011 - 08:05 AM.


#19 Adridos

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Posted 14 November 2011 - 08:15 AM

Yeah, you got the point. :)

#20 Creel

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Posted 14 November 2011 - 08:32 AM

Battletech Bloodbowl FTW.





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