Sym, on 22 December 2013 - 11:11 AM, said:
I already talked about this and how PGI needs to put a BV (Battle Valve) on every item in the game and build teams of a total BV. Screw the "Skill" and do it more like what WoT does it...which is far from perfect but 100% better than what we have now.
It would be easy because there is already a system in place...in the Battletech rulebook. Damn that was hard!
If not, you'll see game after game of 12 Clanners vs 12 Innies after the Clans are released...and more people leaving this failed game.
To PGI: STOP TRYING TO REINVENT THE WHEEL...geesh!
Please explain the concept of Battle Valves, and how they would affect MatchMaking.
Unless you imposed a BV limit on our 'Mechs, you'd never get a game, ever, in a 'Meta build' because the BV for that 'Mech would be insane.
And if you DID get a match, you'd have a 1v1 because your BV is so damnably high, you'd break your Team BV Limit.
Warhammer uses a points system to balance Armies. All that does is make my Space Wolves lunch for a Necron army.
A BV system (As TT has it) can't work properly in MWO, since there is only one player manipulating the 'Mechs in play on TT, but here we have 24 people of varying skill and connection strengths.
EDIT:Suppose i should add something serious here.
Edited by Reitrix, 22 December 2013 - 11:28 AM.














