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Your Matchmakers A Joke ! Fix It


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#41 Reitrix

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Posted 22 December 2013 - 11:21 AM

View PostSym, on 22 December 2013 - 11:11 AM, said:

You think this is bad now??? Just wait until the Clan mechs and all their tech get here. Talk about unbalanced teams.

I already talked about this and how PGI needs to put a BV (Battle Valve) on every item in the game and build teams of a total BV. Screw the "Skill" and do it more like what WoT does it...which is far from perfect but 100% better than what we have now.
It would be easy because there is already a system in place...in the Battletech rulebook. Damn that was hard!

If not, you'll see game after game of 12 Clanners vs 12 Innies after the Clans are released...and more people leaving this failed game.


To PGI: STOP TRYING TO REINVENT THE WHEEL...geesh!


Please explain the concept of Battle Valves, and how they would affect MatchMaking.




Unless you imposed a BV limit on our 'Mechs, you'd never get a game, ever, in a 'Meta build' because the BV for that 'Mech would be insane.
And if you DID get a match, you'd have a 1v1 because your BV is so damnably high, you'd break your Team BV Limit.
Warhammer uses a points system to balance Armies. All that does is make my Space Wolves lunch for a Necron army.

A BV system (As TT has it) can't work properly in MWO, since there is only one player manipulating the 'Mechs in play on TT, but here we have 24 people of varying skill and connection strengths.
EDIT:Suppose i should add something serious here.

Edited by Reitrix, 22 December 2013 - 11:28 AM.


#42 Sandpit

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Posted 22 December 2013 - 11:21 AM

View PostSym, on 22 December 2013 - 11:11 AM, said:

You think this is bad now??? Just wait until the Clan mechs and all their tech get here. Talk about unbalanced teams.


How does clan tech affect team balance...........?

Do you mean that an IS mech of the same tonnage can be matched up to a Clan mech of the same tonnage?

If so, we simply can't make that assertion yet. We have no idea how clan mechs and tech works. We don't have any idea on what the differences will be in the tech and weapons.

#43 Deathlike

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Posted 22 December 2013 - 11:28 AM

MM's a joke, but fixing it becomes more difficult when less people play.

It is understandable how people complain when you're just heavy or too light, and it doesn't help the mentality of a match.

On the other hand, knowing that you are in that situation, you can actually plan around that fact depending on the game mode.

Sometimes people simply don't know how to play to their strengths, and if a massively light team doesn't know how to swarm or a massively heavy team doesn't understand how over committing tends to get their base capped in Assault, then to some degree it is kind of the team's fault for not exercising their opportunity to win, despite those problems.

Still, the MM is still a disaster, but don't make it easier for the opponent to waste you.

#44 Sandpit

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Posted 22 December 2013 - 11:40 AM

View PostDeathlike, on 22 December 2013 - 11:28 AM, said:

MM's a joke, but fixing it becomes more difficult when less people play.

It is understandable how people complain when you're just heavy or too light, and it doesn't help the mentality of a match.

On the other hand, knowing that you are in that situation, you can actually plan around that fact depending on the game mode.

Sometimes people simply don't know how to play to their strengths, and if a massively light team doesn't know how to swarm or a massively heavy team doesn't understand how over committing tends to get their base capped in Assault, then to some degree it is kind of the team's fault for not exercising their opportunity to win, despite those problems.

Still, the MM is still a disaster, but don't make it easier for the opponent to waste you.

this
mm isn't perfect but it's not "why" most lose

#45 Sym

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Posted 22 December 2013 - 12:22 PM

View PostSandpit, on 22 December 2013 - 11:21 AM, said:

How does clan tech affect team balance...........?


Really? I would expect this question from many...but not you.

Do I really need to explain the Tonnage, heat, range and damage advantages of Clan tech? And how that would effect team balance? Really?

#46 KharnZor

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Posted 22 December 2013 - 12:38 PM

View PostLykaon, on 21 December 2013 - 11:07 AM, said:


I would strongly recommend you read up on Mudhuts posting history he has an adjenda and is for whatever reason anti team/premade.He labors under the belief that somehow being cooperative and team oriented equates to a lack of individual skill.

Do not ignore players telling you to find a team that uses VOIP.

Speaking directly to unbiased experienced players who are willing to share their knowledge with you will vastly reduce the learning curve.

Using the phrase "teammate dependent" is proof that Mudhut has missed the boat on how teams work.
From the moment you enter a match every player is teammate dependent and that is a fact of team oriented competitive games.Without a team you are just a lone ******* waiting to be harvested by the enemy.

Mudhut and I however do agree that PGI needs to manage new users better and not simply throw the newbs to the sharks.

Well said.
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#47 Sandpit

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Posted 22 December 2013 - 12:42 PM

View PostSym, on 22 December 2013 - 12:22 PM, said:


Really? I would expect this question from many...but not you.

Do I really need to explain the Tonnage, heat, range and damage advantages of Clan tech? And how that would effect team balance? Really?

Yes, please explain all of those stats that haven't been released yet. Tell me EXACT stats for everything you listed above that will be implemented in this game. Not TT stats, not what people "think" the stats will be, not what an example of stats "might" be.

That's my point. We have no idea what those stats are going to be. Not a single solitary person posting on clan tech being "op" has any idea as to what clan tech stats will be. That's kinda my point.

#48 KharnZor

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Posted 22 December 2013 - 12:44 PM

View PostSandpit, on 22 December 2013 - 10:20 AM, said:

Mooooooooooooooooooooooooooooom, Timmy has friends on his team! It's not fair cuz nobody wants to play with me!

Uhm dude, do you even realize how ridiculous your posts like this are?

Team work = working together. Guess what? That has NOTHING to do with premades and pugs. Take it from someone who plays in both and isn't some anti-premade hater. Try being unbiased and quit spewing ridiculous drivel. Make an accurate post on what your actual issue with the game is. Stop the name-calling. Stop blaming your poor game experience on those that group up. Stop lying about how the MM system works to new players.

12 pugs v 12 pugs
1 premade + 8 pugs = 1 premade + 8 pugs on other side
2 premade + 4 pugs = 2 premade + 1 pug on the other side
12man premade = 12 man premade on other side

That's how MM works. That's how it is designed. Whether you like it or agree with it or not. Stating anything other than that when it comes to how premades and pugs are matched up is simply false and/or ignorant of how the system works. You never offer anything constructive to posts, all you do is post "Premades are evil, voip is evil, they make me and other pugs lose"

Then any time someone posts ANYthing in contradiction to that ideology you resort to name calling and dismissing anything they have to say. You are a poison to the forums and a detriment to any new player coming in wanting to learn more about the game. You offer absolutely no help to new players, you offer them no advice, you offer them no alternatives other than "Voip sucks and premades will make you lose. You might as well give up now"

Try being a constructive player and helping the community out for once.

EDIT: Typo

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#49 KinLuu

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Posted 23 December 2013 - 06:56 AM

View PostSym, on 22 December 2013 - 12:22 PM, said:


Really? I would expect this question from many...but not you.

Do I really need to explain the Tonnage, heat, range and damage advantages of Clan tech? And how that would effect team balance? Really?


Does not matter.

On July 17th, 2014, you will only see clan mechs.

#50 Joseph Mallan

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Posted 23 December 2013 - 07:00 AM

View PostSym, on 22 December 2013 - 12:22 PM, said:


Really? I would expect this question from many...but not you.

Do I really need to explain the Tonnage, heat, range and damage advantages of Clan tech? And how that would effect team balance? Really?

Ye syou would have to, Cause from the sounds of what I have read, Clans will not be OP, they will be balanced to the Messed up heat system.

View PostKinLuu, on 23 December 2013 - 06:56 AM, said:


Does not matter.

On July 17th, 2014, you will only see clan mechs.

And my Inner Sphere mechs cause I am a Lyran not a Clanner.

#51 Rhaythe

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Posted 23 December 2013 - 07:01 AM

View PostJoseph Mallan, on 23 December 2013 - 07:00 AM, said:

And my Inner Sphere mechs cause I am a Lyran not a Clanner.

You are an overwashed, silver-spooned, delusioned Lyran elitist that can't see past the gold-plated chrome of his Atlas, but on this notion, you and I stand together. :D

#52 Joseph Mallan

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Posted 23 December 2013 - 07:03 AM

View PostRhaythe, on 23 December 2013 - 07:01 AM, said:

You are an overwashed, silver-spooned, delusioned Lyran elitist that can't see past the gold-plated chrome of his Atlas, but on this notion, you and I stand together. :D

We'll stomp the Yellow Canary dead together then! :D

#53 Amsro

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Posted 23 December 2013 - 07:55 AM

MatchMaker and Elo are on an Island and are working as intended. :rolleyes:

I'm often paired with another veteran and we are trusted to dismantle the enemy team, while training and guiding the "fresh boots" on the team. :D

Can't say it's always fun and rainbows. But everyone needs to start sometime. :D

+1 for Lobbies. ^_^

View PostKinLuu, on 23 December 2013 - 06:56 AM, said:


Does not matter.

On July 17th, 2014, you will only see clan mechs.


Wrong, I for one will be IS mech till the bitter end! ^_^

#54 Corvus Antaka

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Posted 23 December 2013 - 11:34 PM

UI20

#55 Black Ivan

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Posted 24 December 2013 - 01:34 AM

ELO does not work. I was in 6 ROFL stomps in a row. Sorry but that is no fair match making at all. In one the nemy had only Assaults and heavies, while we were mediums and a few heavy. They rolled straight through us.

#56 Mudhutwarrior

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Posted 24 December 2013 - 05:12 AM

My suggestion is to worry about making the new player experience better for retention as a goal. Do that and MM would work more often than not. There is just not enough players at any one time to make it work well.

Of course everyone wants what they want. PGI should have more sense in setting priority's that grow the base.

#57 Turist0AT

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Posted 24 December 2013 - 05:21 AM

hah, its not the only thing that is a joke in this game. Join the club.

#58 Boris The Spider

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Posted 24 December 2013 - 05:27 AM

View PostMudhutwarrior, on 21 December 2013 - 10:41 AM, said:

As an aside I would say ignore the guys telling you to team up so early in learning. You will easily become teammate dependent like most premades do. Just learn to stand your ground solo. Once you can do that the team part is easy to learn. Nothing good comes easy so pay your freight and fight. And welcome to the game. You see me out there say hi and stick close and we can win some together.


This the same advice you gave to your ten mates who quit because of the steep learning curve?



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