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Guide To Background Info And Lore Of The Mechs (Not Mech Tier List)


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#1 Alaskan Nobody

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Posted 20 December 2013 - 11:09 PM

WARNING!
This guide is not a Tier list, or in any way concerned with the "Meta"
This is a guide to the mechs, their intended role on the battlefield, and roughly their 'current' role (the manner by which I mean that will become clear once you get down to mechs such as the Kintaro)
This guide is aimed more for those who are not-so familiar with Mechwarrior, and by extension, Battletech.

Also: currently still a work in progress, apologies for the empty spaces, they will be filled, if I have to use the wreckage of those who oppose me to do it. ;)
That last bit was a joke, by the way.

So, and without further ado, and beginning with the lightest:
(Credits to sarna.net and what few books I own - Luxebo for the title, Mahws for info on the Dragon, working on adding resources from solaris7.com)

Light Mechs!
Spoiler


Medium Mechs!
Spoiler


Heavy Mechs!
Spoiler


Assault Mechs!
Spoiler


Clan Omni-Mechs!
Spoiler


Mister Not-Appearing-In-This-Show Mechs!
Or to give it another name:
Mechs you are likely to hear about, but are not in the game.
Spoiler


Other Clan Mechs! (Omni and otherwise)
Spoiler


The (other) Unseen!
Spoiler


If there are any other mechs you see around but are not overly familiar with - let me know and I can work on adding them to the list. :)

Edited by Shar Wolf, 05 March 2014 - 12:53 PM.


#2 Nothing Whatsoever

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Posted 20 December 2013 - 11:11 PM

Not sure about posts, but a fine start with lights.

#3 Alaskan Nobody

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Posted 20 December 2013 - 11:33 PM

Medium Mechs shifted to first post

Edited by Shar Wolf, 23 December 2013 - 06:45 PM.


#4 Alaskan Nobody

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Posted 21 December 2013 - 12:09 AM

Heavy Mechs shifted to first post

Edited by Shar Wolf, 23 December 2013 - 06:47 PM.


#5 Alaskan Nobody

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Posted 21 December 2013 - 12:30 AM

Assault Mechs shifted to first post

Any little tidbits anyone knows, fun bits of lore, or odd or other descriptions of the mechs would be very helpful.

Edited by Shar Wolf, 23 December 2013 - 06:48 PM.


#6 Kai Harper

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Posted 21 December 2013 - 02:10 AM

Brilliant topic, Shar! Love it. =D Keep this updated, please! I got a bit of a kick reading it.

#7 Mahws

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Posted 21 December 2013 - 02:44 AM

View PostShar Wolf, on 21 December 2013 - 12:09 AM, said:

Dragon (60 tons)
The Dragon is a heavy mech first built in 2754 in an attempt to replace the Shadow Hawk.
The Dragon was designed as a close combat fighter (why do all of ours come with LRM stock then?) with above average speed for it's weight.
The Dragon is best known as the "poster boy" mech for the Draconis Combine.
In short: a mobile striker comparable to the Shadow Hawk. (debatably better at long range over short in this game)

Because of this: http://fireden.net.n...53034251966.jpg

Dragons weapons were designed to soften up an enemy as it ran in to kick them in the face. Unfortunately not something that can be done in MW:O since the removal of Dragon Bowling.

Other fun fact:
Spiders (with the exception of the SDR-8R) don't have an Ejection System. I take some comfort in this every time I take ones legs out sending it plummeting off a cliff after taking way too much damage killing it.

#8 Victor Morson

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Posted 21 December 2013 - 05:05 AM

WARNING: Sarna 'mech fluff has almost nothing to do with a 'mech's actual capabilities in MW:O.

Just look at the Awesome. Godlike on TT, and a laughing stock in MW:O. That makes me sad but.. it is what it is.

View PostMahws, on 21 December 2013 - 02:44 AM, said:

Dragons weapons were designed to soften up an enemy as it ran in to kick them in the face. Unfortunately not something that can be done in MW:O since the removal of Dragon Bowling.


The Dragon is the single worst mainstream 'mech in the whole franchise on TT; it's only been awesome in one game total, MW4 MP1.

Whenever you hear someone claim a weapon/mech/whatever is to "Soften something up" i.e. it doesn't do enough damage to kill it, drop it like a rock and avoid it like the plague.

#9 Alaskan Nobody

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Posted 21 December 2013 - 09:16 AM

View PostMahws, on 21 December 2013 - 02:44 AM, said:

Other fun fact:
Spiders (with the exception of the SDR-8R) don't have an Ejection System. I take some comfort in this every time I take ones legs out sending it plummeting off a cliff after taking way too much damage killing it.


I remembered that as I was posting about the Catapult's... then got distracted and forgot to edit that in :) fixing that now.

#10 Alaskan Nobody

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Posted 21 December 2013 - 09:22 AM

Edited to keep things civil.

Also: I am working on a write-up for the Clan mechs.... debating whether to turn it into a whole history of the Clans or just keep it about the mechs themselves

Edited by Shar Wolf, 21 December 2013 - 01:52 PM.


#11 luxebo

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Posted 21 December 2013 - 02:28 PM

View PostVictor Morson, on 21 December 2013 - 05:05 AM, said:

WARNING: Sarna 'mech fluff has almost nothing to do with a 'mech's actual capabilities in MW:O.

The Dragon is the single worst mainstream 'mech in the whole franchise on TT; it's only been awesome in one game total, MW4 MP1.

Whenever you hear someone claim a weapon/mech/whatever is to "Soften something up" i.e. it doesn't do enough damage to kill it, drop it like a rock and avoid it like the plague.


This is answered by this.

View PostShar Wolf, on 20 December 2013 - 11:09 PM, said:

WARNING!
This guide is not a Tier list, or in any way concerned with the "Meta"
This is a guide to the mechs, their intended role on the battlefield, and roughly their 'current' role (the manner by which I mean that will become clear once you get down to mechs such as the Kintaro)
This guide is aimed more for those who are not-so familiar with Mechwarrior, and by extension, Battletech.


Yeah, the Dragon was awesome in MW4 because the other two 60 tonners were Argus (terrible ballistic boat) and Vulture (decent missile boat). I mean the Dragon could freaking have Dual AC20s or Dual Guass, compared to what we can get here. My personal favorite config of the Dragon in MW4 Mercs without the Mekpak (Mekpak changes everything and I'm sure Victor could pinpoint every single thing right or wrong with any mech in that game, so much easier to do so without arguing) is top speed (115 kph), almost full armor, 1 Clan LBX20, 4 Clan ER Med Lasers, and defensive torso twist to prevent loss of limbs and you've got a beast. Dragon in MWO doesn't equal to Dragon in MW4 Mercs by the slightest.

Shar Wolf, I suggest you rename the title so it would say something like:
Guide to background info and lore of the mechs (not mech tier list)
So no one confuses the two. But I like this topic, it's good to get newer players to see the background of mechs and Battletech in general, rather than thinking this is CoD with robots.

While I really like MW4 Mercs Mekpak 3.1 balance and MWLL balance, MWO is no where near that. In both of the mentioned games, balance was much better (only Heat sinks were awkward in MW4 and MWLL is very balanced mechs/vehicles/aerospace wise. BA is awkward however.) So anyway, good topic for the beginners Shar. :D

#12 Alaskan Nobody

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Posted 21 December 2013 - 02:36 PM

View Postluxebo, on 21 December 2013 - 02:28 PM, said:

Shar Wolf, I suggest you rename the title so it would say something like:
Guide to background info and lore of the mechs (not mech tier list)
So no one confuses the two. But I like this topic, it's good to get newer players to see the background of mechs and Battletech in general, rather than thinking this is CoD with robots.

Any idea how to do that? :blink:
Topic moderation only shows "Delete Topic"

Edit: figured it out :D

Edited by Shar Wolf, 21 December 2013 - 04:27 PM.


#13 Alaskan Nobody

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Posted 21 December 2013 - 04:09 PM

Clan Mechs moved to first post

Edited by Shar Wolf, 23 December 2013 - 06:50 PM.


#14 luxebo

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Posted 21 December 2013 - 04:31 PM

Cool, it helps distinguish this from the average mech tier list/guide. When it just said "A guide to Mechs" I was thinking that you actually created something similar, but then opened this up and figured the true purpose. Thank you for your dedication to making this Shar. :D

#15 Alaskan Nobody

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Posted 21 December 2013 - 05:02 PM

Mechs-Not-In-Game moved to first post

EDIT: Any other requests?

Edited by Shar Wolf, 23 December 2013 - 06:52 PM.


#16 Mycrus

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Posted 22 December 2013 - 08:00 AM

View PostShar Wolf, on 21 December 2013 - 05:02 PM, said:

EDIT: Any requests?


i would suggest to update the original post and then "spoiler" it into classes to keep it updated...

good work!

Spoiler

Edited by Mycrus, 22 December 2013 - 08:00 AM.


#17 luxebo

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Posted 22 December 2013 - 12:12 PM

Also, I think it's best to keep everything together into one post. Easier to read, and spoilers are helpful as well. :P

#18 Alaskan Nobody

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Posted 22 December 2013 - 12:33 PM

Was trying to figure out how to do that - spoilering didn't even occur to me :P

Will work on that monday (I shouldnt even be looking at this today ;))

Edit: any mechs to add to the bit with the Urbie and Panther? there has to be more like those two floating around....

Edited by Shar Wolf, 22 December 2013 - 12:38 PM.


#19 luxebo

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Posted 22 December 2013 - 01:38 PM

Maybe any mechs that could potentially be in the game next? Like Flea, Firestarter, Grasshopper, etc...

#20 Bront

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Posted 22 December 2013 - 02:21 PM

Nicely done Shar.

A few mechs you'll hear pop up still that probably should be detailed if you want mechs folks talk about:
Crab/King Crab - Highly requested
Wasp/Stinger/Phoenix Hawk/Marauder/Warhammer/Crusader - Popular unseen mechs
Flee - Announced at one point
Banshee - Only notable 95 toner in the IS.





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