

Some Help An A Idea Or 2
#1
Posted 22 December 2013 - 04:30 AM
2 Is it possible to set the alpha strike key to right or left click on my mouse, heat is not a problem at all for me with 4 small lasers, the shotgun ballistic weap[lbx or something] an LRM 15 be nice to be able to fire over and over all weapons without having to take my fingers of the mouse or the direction keys.
3 Is it only me who finds aiming very difficult
ideas
it is kinda isolated here, I play Pardus and they have a chatroom that all players can visit all times they are logged in 4 rooms in all General Chat, In Character chat, I guess Faction Chat would be appropriate here also
visibility is an issue an its easy to get lost/stuck etc [I realise when I know the maps better it will improve some] but seeing better/clearer would be great.
zoom a better zoom for sniping would be cool, I remember sniping with the Gauss Rifle back on the PC version an it was do able
#2
Posted 22 December 2013 - 05:00 AM
(just depends on how many mouse buttons you have, or which hotkeys you want to use)
Then in game, (best way to do it is to go to training grounds) you use the Up & down keys to set your weapon groups.
Weapon group 1 -> Alt (or cmd) press on each of your 4 small lasers, so you have them selected, and Alt (or cmd) press on the other weapons to unselect
You can thus assign your weapons together in a weapon group of your choice.
if you then press the left button, all of your 4 small lasers will fire at the same time.
If you press Backspace when on a certain weapon group, then you will chain fore each weapon in this group and not simultaneously. To undo this, simply press Backspace again on the selected weapon group.
I hope this is what you were confused about.
Have fun
#3
Posted 22 December 2013 - 06:23 AM
Edited by sneeking, 22 December 2013 - 02:13 PM.
#4
Posted 22 December 2013 - 07:40 AM
Cold Soul, on 22 December 2013 - 04:30 AM, said:
'Backspace' by default toggles between alpha and chain fire modes in the currently selected weapon group. So if you have the small lasers in a single group and are only firing them one at a time when you pull the trigger, make sure the group is selected (left or right arrow by default), and hit backspace to turn chainfire off.
Cold Soul, on 22 December 2013 - 04:30 AM, said:
Yes it is possible, but usually unnecessary. If you have all your weapons in the same group, that group's trigger will do the same thing as an alpha strike. But if you really do need to change it, look for the 'Configure Controls' section in options.
Although frankly, even if heat isn't an issue, I can't think of a single reason an LRM and a small laser should be in the same group. You don't want to be firing your LRMs at something under 180 meters as they will simply bounce off the target doing no damage. It's a waste of ammo.
Speaking of which, I personally have found it very useful for firing the TAG laser by binding group 6 to left shift. That way I can continuously press left-shift while still using my other fingers to for the WASD (and QZXC) keys.
Cold Soul, on 22 December 2013 - 04:30 AM, said:
I did find aiming frustrating at first, but got used to it. If you are using a basic mouse or trackball to aim, it might be worth it to start up the training ground and go into options from there to experiment with sensitivity in mouse options. I find that a 0.3 or 0.4 sensitivity is the perfect balance between fast twisting and precision aiming, but your mileage may vary.
I do hope this helps.
#5
Posted 22 December 2013 - 08:30 AM
Also, if you need to shoot at someone with your small lasers, you just wasted LRM ammo. I recommend setting the SLs to the left button, the LRMs (or the LBX-10 etc) to the right button and run that way. If you need a third group and don't have room on the mouse, I suggest putting LRMs in the 2nd or 3rd group and use the numbers across the top of the keyboard to shoot them. With practice, you can do it without slowing down. Alternatively, turn off Throttle Decay and your mech won't slow down if you let off the W. Just have to pay a bit more attention to stopping as you will start to back up if you "reverse" too much.
#6
Posted 22 December 2013 - 02:19 PM
this is quite flexible and allows steady consistent fire on a target while in amongst friends without to much friendly fire.
#7
Posted 22 December 2013 - 02:36 PM
Chainfire has been covered so I won't touch on that here. Also, there is a video around here somewhere on how to set weapon groups. It's hard to explain in words, but easy with a video.
Aiming
If you have turned "arm lock" off in the option, then you will see TWO crosshairs, a plus and a small circle. The circle is the crosshair for any weapons mounted in your arms (this is shown in your weapons list as those grouped under the circle). The plus corresponds to weapons in your torso locations (indicated by weapons grouped under the plus group in your weapon list). Ideally, for aiming, you want to isolate weapons in your arms from weapons in your torso so your aiming by weapon group is arms or torsos. Sometimes, you might want to mix these (for example, if you don't have a good setup for making a 4th weapon group, you can lump a common weapon like medium lasers into group 3 which has lasers mounted in both arms and torsos), but that becomes a personal preference. The testing grounds is a great place to drop and configure weapon groups to your liking without anyone shooting at you! Plus, any time you set your groups, it is retained through a config file and translates into every match so long as you keep those guns in your mech in the mechbay!
#8
Posted 22 December 2013 - 08:38 PM
Tuann, on 22 December 2013 - 05:00 AM, said:
(just depends on how many mouse buttons you have, or which hotkeys you want to use)
Then in game, (best way to do it is to go to training grounds) you use the Up & down keys to set your weapon groups.
Weapon group 1 -> Alt (or cmd) press on each of your 4 small lasers, so you have them selected, and Alt (or cmd) press on the other weapons to unselect
You can thus assign your weapons together in a weapon group of your choice.
if you then press the left button, all of your 4 small lasers will fire at the same time.
If you press Backspace when on a certain weapon group, then you will chain fore each weapon in this group and not simultaneously. To undo this, simply press Backspace again on the selected weapon group.
I hope this is what you were confused about.
Have fun
It is NOT Alt (or cmd)... it is the right side CTRL key.
#9
Posted 23 December 2013 - 01:26 AM
#10
Posted 23 December 2013 - 05:02 AM
Cold Soul, on 22 December 2013 - 04:30 AM, said:
it is kinda isolated here, I play Pardus and they have a chatroom that all players can visit all times they are logged in 4 rooms in all General Chat, In Character chat, I guess Faction Chat would be appropriate here also
visibility is an issue an its easy to get lost/stuck etc [I realise when I know the maps better it will improve some] but seeing better/clearer would be great.
zoom a better zoom for sniping would be cool, I remember sniping with the Gauss Rifle back on the PC version an it was do able
I won't really touch on weapon groupings, as it seems that has been covered. I really do wish that PGI would make them more obvious, though, as it's such a key part in controlling heat and playing a mech right. I know they have the movement tutorial, a weapons tutorial needs to be next. Although I suppose this may be one of the features that's coming "soon".
But about your ideas...
Part of what is supposed to happen in UI 2.0 (again, coming "soon") is a pregame lobby. It should allow for people to group up and chat before the game, which would be really helpful. The other option is to find one of the TeamSpeak lobbies - there are a couple generic ones for MWO that would let you get in touch with people in real time, outside of the game.
Visibility is partially about your settings. Try lowering them if you think your hardware isn't up to the task. Also, some maps are meant to be difficult to see on. That's where night vision (n) and thermal vision (h) come in. They both have advantages and disadvantages - they may cut through the fog or the dark, but also don't see as far, and lose some detail.
As for zoom, it sounds like what you want is the "Advanced Zoom" module. Another of the poorly explained parts of MWO is the experience skill trees. As you play, you'll build mech experience (XP) and general experience (GXP). XP is used to unlock items on the pilot skill tree, which will allow you to get more out of your mech. GXP can be used wherever, but is best used for the pilot module tree. This will give you access to (you still need to buy them with C-bills) Pilot Modules, which are plug-ins that give your mech added bonuses. One of them - Advanced Zoom - costs 5000 GXP (which can take some time to get) and 2 million C-bills, but it gives you a picture-in-picture zoom window that is above and beyond the regular zoom.
#11
Posted 23 December 2013 - 09:54 AM
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